diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 267788ec397..65c3f38d9d2 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -49,8 +49,6 @@ /obj/structure/girder/proc/set_material(var/datum/material/new_material) - if(!girder_material) - qdel(src) girder_material = new_material name = "[girder_material.display_name] [initial(name)]" max_health = round(girder_material.integrity) //Should be 150 with default integrity (steel). Weaker than ye-olden Girders now.