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Catches the rest, unfortunately including some comments. Oh well!
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@@ -327,7 +327,7 @@
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// Things that prevent objects standing on them from falling into turf below
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/obj/structure/catwalk/CanFallThru(atom/movable/mover as mob|obj, turf/target as turf)
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if((target.z < z) && !hatch_open)
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return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
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return FALSE // TODO - Technically should be density = TRUE and flags |= ON_BORDER
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if(!isturf(mover.loc))
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return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
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else
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@@ -345,7 +345,7 @@
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if(!isturf(mover.loc))
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return FALSE // Only let loose floor items fall. No more snatching things off people's hands.
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else
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return FALSE // TODO - Technically should be density = 1 and flags |= ON_BORDER
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return FALSE // TODO - Technically should be density = TRUE and flags |= ON_BORDER
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// So you'll slam when falling onto a grille
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/obj/structure/lattice/CheckFall(var/atom/movable/falling_atom)
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