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move invisibility to defines (#17612)
* move Invisibility to defines * . * .
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@@ -2,7 +2,7 @@
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// Players cannot see or interact with these.
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/obj/effect/map_effect
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anchored = TRUE
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invisibility = 99 // So a badmin can go view these by changing their see_invisible.
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invisibility = INVISIBILITY_BADMIN // So a badmin can go view these by changing their see_invisible.
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icon = 'icons/effects/map_effects.dmi'
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// Below vars concern check_for_player_proximity() and is used to not waste effort if nobody is around to appreciate the effects.
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@@ -46,7 +46,7 @@ when portals are shortly lived, or when portals are made to be obvious with spec
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/obj/effect/map_effect/portal
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name = "portal subtype"
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invisibility = 0
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invisibility = INVISIBILITY_NONE
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opacity = TRUE
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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