diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index f4d1393e540..0e18821f745 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -82,19 +82,11 @@ //Handle any species related components we may have. Ex: Shadekin, Xenochimera, etc. Not STAT checked because those do statchecks in their own code. handle_species_components() - if(skip_some_updates()) - return //We go ahead and process them 5 times for HUD images and other stuff though. - //Update our name based on whether our face is obscured/disfigured name = get_visible_name() pulse = handle_pulse() -/mob/living/carbon/human/proc/skip_some_updates() - if(life_tick > 5 && timeofdeath && (timeofdeath < 5 || world.time - timeofdeath > 6000)) //We are long dead, or we're junk mobs spawned like the clowns on the clown shuttle - return 1 - return 0 - /mob/living/carbon/human/breathe() if(!inStasisNow()) ..() @@ -1231,8 +1223,6 @@ //DO NOT CALL handle_statuses() from this proc, it's called from living/Life() as long as this returns a true value. /mob/living/carbon/human/handle_regular_status_updates() - if(skip_some_updates()) - return 0 if(SEND_SIGNAL(src, COMSIG_CHECK_FOR_GODMODE) & COMSIG_GODMODE_CANCEL) return 0 // Cancelled by a component