Facing component (#18574)

* save this because im afraid

* Directions

* Triggering list

* don't

* Update reactive_icon_update.dm

* Update vorestation.dme

* Update reactive_icon_update.dm

* Update reactive_icon_update.dm

* this can be an obj as well!
This commit is contained in:
Cameron Lennox
2025-10-01 23:14:54 +02:00
committed by GitHub
parent f07ebdf376
commit f71f0bc673
9 changed files with 286 additions and 3 deletions
+6
View File
@@ -476,6 +476,12 @@
else if(slot == slot_l_hand || slot == slot_r_hand)
if(!muffled_by_belly(user))
playsound(src, pickup_sound, 20, preference = /datum/preference/toggle/pickup_sounds)
SEND_SIGNAL(src, COMSIG_ITEM_EQUIPPED, user, slot)
SEND_SIGNAL(user, COMSIG_MOB_EQUIPPED_ITEM, src, slot)
var/mob/living/M = loc
if(!istype(M))
return
M.update_held_icons()
/// Gives one of our item actions to a mob, when equipped to a certain slot
/obj/item/proc/give_item_action(datum/action/action, mob/to_who, slot)