diff --git a/code/game/objects/items/weapons/implants/neuralbasic.dm b/code/game/objects/items/weapons/implants/neuralbasic.dm
new file mode 100644
index 00000000000..a42778f58ea
--- /dev/null
+++ b/code/game/objects/items/weapons/implants/neuralbasic.dm
@@ -0,0 +1,106 @@
+/obj/item/weapon/implant/neural
+ name = "neural framework implant"
+ desc = "A small metal casing with numerous wires stemming off of it."
+ var/obj/item/organ/internal/brain/my_brain = null
+ var/target_state = null
+ var/robotic_brain = FALSE
+
+/obj/item/weapon/implant/neural/post_implant(var/mob/source)
+ if(ishuman(source))
+ var/mob/living/carbon/human/H = source
+ if(H.species.has_organ[O_BRAIN])
+ var/obj/item/organ/internal/brain/possible_brain = H.internal_organs_by_name[O_BRAIN]
+ my_brain = possible_brain //Organs will take damage all the same.
+ if(istype(possible_brain) && my_brain.can_assist()) //If the brain is infact a brain, and not something special like an MMI.
+ my_brain.implant_assist(target_state)
+ if(H.isSynthetic() && H.get_FBP_type() != FBP_CYBORG) //If this on an FBP, it's just an extra inefficient attachment to whatever their brain is.
+ robotic_brain = TRUE
+ if(my_brain && my_brain.can_assist())
+ processing_objects.Add(src)
+
+/obj/item/weapon/implant/neural/Destroy()
+ if(my_brain)
+ if(my_brain.owner)
+ to_chat(my_brain.owner, "You feel a pressure in your mind as something is ripped away.")
+ processing_objects.Remove(src)
+ my_brain = null
+ return ..()
+
+/obj/item/weapon/implant/neural/process()
+ if(my_brain && part)
+ if(my_brain.loc != part.loc)
+ to_chat(my_brain.owner, "You feel a pressure in your mind as something is ripped away.")
+ meltdown()
+ return 1
+
+/obj/item/weapon/implant/neural/get_data()
+ var/dat = {"Implant Specifications:
+Name: Neural Framework Implant
+Life: Duration of Brain Function
+Important Notes: None
+
+Implant Details:
+Function: Maintains some function or structure of the target's brain.
+Special Features:
+Neuro-Safe- Specialized shell absorbs excess voltages self-destructing the chip if
+a malfunction occurs thereby attempting to secure the safety of subject.
+Integrity: Gradient creates slight risk of being overcharged and frying the
+circuitry. Resulting faults can cause damage to the host's brain.
+Implant Specifics:
"}
+ return dat
+
+/obj/item/weapon/implant/neural/emp_act(severity)
+ if(!my_brain)
+ return
+ if(malfunction) //Don't malfunction while malfunctioning.
+ return
+ malfunction = MALFUNCTION_TEMPORARY
+
+ var/delay = 10 //Don't let it just get emped twice in a second to kill someone.
+ var/brain_location = my_brain.owner.organs_by_name[my_brain.parent_organ]
+ var/mob/living/L = my_brain.owner
+ switch(severity)
+ if(1)
+ if(prob(10))
+ meltdown()
+ else if(prob(80))
+ my_brain.take_damage(5)
+ if(!robotic_brain)
+ to_chat(L, "Something in your [brain_location] burns!")
+ else
+ to_chat(L, "Severe fault detected in [brain_location].")
+ if(2)
+ if(prob(80))
+ my_brain.take_damage(3)
+ if(!robotic_brain)
+ to_chat(L, "It feels like something is digging into your [brain_location]!")
+ else
+ to_chat(L, "Fault detected in [brain_location].")
+ if(3)
+ if(prob(60))
+ my_brain.take_damage(2)
+ if(!robotic_brain)
+ to_chat(L, "There is a stabbing pain in your [brain_location]!")
+ if(4)
+ if(prob(40))
+ my_brain.take_damage(1)
+ if(!robotic_brain)
+ to_chat(L, "Your [brain_location] aches.")
+
+ spawn(delay)
+ malfunction--
+
+/obj/item/weapon/implant/neural/meltdown()
+ ..()
+ processing_objects.Remove(src)
+ var/mob/living/carbon/human/H = null
+ if(my_brain && my_brain.owner)
+ if(ishuman(my_brain.owner))
+ H = my_brain.owner
+ if(robotic_brain)
+ to_chat(H, "WARNING. Fault dete-ct-- in the \the [src].")
+ H.Confuse(30)
+ H.AdjustBlinded(5)
+ my_brain.take_damage(15)
+ my_brain = null
+ return
diff --git a/code/modules/organs/internal/brain.dm b/code/modules/organs/internal/brain.dm
index ecf81dcd911..12671d584d8 100644
--- a/code/modules/organs/internal/brain.dm
+++ b/code/modules/organs/internal/brain.dm
@@ -17,6 +17,21 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
attack_verb = list("attacked", "slapped", "whacked")
var/clone_source = FALSE
var/mob/living/carbon/brain/brainmob = null
+ var/can_assist = TRUE
+
+/obj/item/organ/internal/brain/proc/can_assist()
+ return can_assist
+
+/obj/item/organ/internal/brain/proc/implant_assist(var/targ_icon_state = null)
+ name = "[owner.real_name]'s assisted [initial(name)]"
+ if(targ_icon_state)
+ icon_state = targ_icon_state
+ if(dead_icon)
+ dead_icon = "[targ_icon_state]_dead"
+ else
+ icon_state = "[initial(icon_state)]_assisted"
+ if(dead_icon)
+ dead_icon = "[initial(dead_icon)]_assisted"
/obj/item/organ/internal/brain/robotize()
replace_self_with(/obj/item/organ/internal/mmi_holder/posibrain)
@@ -115,7 +130,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
target.key = brainmob.key
..()
-/obj/item/organ/internal/pariah_brain
+/obj/item/organ/internal/brain/pariah_brain
name = "brain remnants"
desc = "Did someone tread on this? It looks useless for cloning or cyborgification."
organ_tag = "brain"
@@ -123,18 +138,19 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
vital = 1
+ can_assist = FALSE
/obj/item/organ/internal/brain/xeno
name = "thinkpan"
desc = "It looks kind of like an enormous wad of purple bubblegum."
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
+ can_assist = FALSE
/obj/item/organ/internal/brain/slime
name = "slime core"
desc = "A complex, organic knot of jelly and crystalline particles."
- icon = 'icons/mob/slimes.dmi'
- icon_state = "green slime extract"
+ icon_state = "core"
parent_organ = BP_TORSO
clone_source = TRUE
flags = OPENCONTAINER
@@ -145,6 +161,11 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
/obj/item/organ/internal/brain/slime/New()
..()
create_reagents(50)
+ var/mob/living/carbon/human/H = null
+ spawn(15) //Match the core to the Promethean's starting color.
+ if(ishuman(owner))
+ H = owner
+ color = rgb(min(H.r_skin + 40, 255), min(H.g_skin + 40, 255), min(H.b_skin + 40, 255))
/obj/item/organ/internal/brain/slime/proc/reviveBody()
var/datum/dna2/record/R = new /datum/dna2/record()
@@ -239,6 +260,7 @@ GLOBAL_LIST_BOILERPLATE(all_brain_organs, /obj/item/organ/internal/brain)
desc = "A tightly furled roll of paper, covered with indecipherable runes."
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
+ can_assist = FALSE
/obj/item/organ/internal/brain/grey
desc = "A piece of juicy meat found in a person's head. This one is strange."
diff --git a/icons/obj/surgery.dmi b/icons/obj/surgery.dmi
index c19111ab72d..349ddb3832b 100644
Binary files a/icons/obj/surgery.dmi and b/icons/obj/surgery.dmi differ
diff --git a/polaris.dme b/polaris.dme
index f00565f47e0..a322d3f822b 100644
--- a/polaris.dme
+++ b/polaris.dme
@@ -1005,6 +1005,7 @@
#include "code\game\objects\items\weapons\implants\implantlanguage.dm"
#include "code\game\objects\items\weapons\implants\implantpad.dm"
#include "code\game\objects\items\weapons\implants\implantuplink.dm"
+#include "code\game\objects\items\weapons\implants\neuralbasic.dm"
#include "code\game\objects\items\weapons\material\ashtray.dm"
#include "code\game\objects\items\weapons\material\bats.dm"
#include "code\game\objects\items\weapons\material\chainsaw.dm"