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Southern Cross Pilot DLC Update
- Addition of two pilot uniforms x2 pilot helmets x2 pilot uniforms (+ webbing) x1 blue pilot jacket. Basic Teshari sprites included. - Pilot uniforms done by ASN set as default pilot outfit. Other uniform will be in the loadout when we switch maps - SAR get Explorer radio channel access - More map fixes and additions. In theory skies of sif should no longer be vacuum. Oxygen required as super cold. - Removal of Explorer pilot access due to the shuttles having autopilot now.
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@@ -897,6 +897,20 @@ something, make sure it's not in one of the other lists.*/
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prob(1);/obj/item/weapon/beartrap,
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prob(2);/obj/item/weapon/handcuffs,)
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/obj/random/rigsuit
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name = "Random rigsuit"
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desc = "This is a random rigsuit."
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icon = 'icons/obj/rig_modules.dmi'
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icon_state = "generic"
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/obj/random/rigsuit/item_to_spawn()
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return pick(prob(4);/obj/item/weapon/rig/light/hacker,
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prob(5);/obj/item/weapon/rig/industrial,
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prob(5);/obj/item/weapon/rig/eva,
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prob(4);/obj/item/weapon/rig/light/stealth,
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prob(3);/obj/item/weapon/rig/hazard,
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prob(1);/obj/item/weapon/rig/merc/empty)
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var/list/random_junk_
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var/list/random_useful_
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/proc/get_random_useful_type()
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@@ -55,6 +55,10 @@ var/list/planetary_walls = list()
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nitrogen = 114.50978 * 0.819
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temperature = 243.15 // Roughly -30C / -22F
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//High Alt Sif
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/turf/unsimulated/wall/planetary/sif/alt
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temperature = 225.15
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// Fairly close to Mars in terms of temperature and pressure.
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/turf/unsimulated/wall/planetary/magni
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carbon_dioxide = 0.90998361
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