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Merge pull request #8158 from Novacat/nova-oreprocessor
Halves Item Slowdown Effects
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@@ -13,7 +13,7 @@
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var/cell_type = null //Can put a starting cell here
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density = 1 //Is dense, but not anchored, so you can swap with it
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slowdown = 3 //Heevvee.
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slowdown = 1.5 //Heevvee.
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health = 100
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var/power_per_process = 50 // About 6.5 minutes of use on a high-cell (10,000)
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@@ -213,14 +213,14 @@
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if(UAV_OFF) //Packing
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state = UAV_PACKED
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w_class = ITEMSIZE_LARGE
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slowdown = 1
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slowdown = 0.5
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density = FALSE
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update_icon()
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return TRUE
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if(UAV_PACKED) //Unpacking
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state = UAV_OFF
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w_class = ITEMSIZE_HUGE
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slowdown = 3
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slowdown = 1.5
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density = TRUE
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update_icon()
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return TRUE
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@@ -33,7 +33,7 @@ Protectiveness | Armor %
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var/default_material = null // Set this to something else if you want material attributes on init.
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var/material_armor_modifier = 1 // Adjust if you want seperate types of armor made from the same material to have different protectiveness (e.g. makeshift vs real armor)
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var/material_slowdown_modifier = 0
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var/material_slowdown_multiplier = 1
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var/material_slowdown_multiplier = 0.5
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/obj/item/clothing/New(var/newloc, var/material_key)
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..(newloc)
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@@ -217,7 +217,7 @@ Protectiveness | Armor %
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slot = ACCESSORY_SLOT_ARMOR_C
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material_armor_modifier = 0.8
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material_slowdown_modifier = 0.5 //Subtracted from total slowdown
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material_slowdown_multiplier = 0.8 //Multiplied by total slowdown
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material_slowdown_multiplier = 0.4 //Multiplied by total slowdown
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/obj/item/clothing/accessory/material/makeshift/heavy //Craftable with 8 material sheets, more slowdown, more armour
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name = "heavy armor plate"
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@@ -228,7 +228,7 @@ Protectiveness | Armor %
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slot = ACCESSORY_SLOT_ARMOR_C
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material_armor_modifier = 1.2
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material_slowdown_modifier = 0
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material_slowdown_multiplier = 1
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material_slowdown_multiplier = 0.5
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/obj/item/clothing/accessory/material/custom //Not yet craftable, advanced version made with science!
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name = "custom armor plate"
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@@ -239,7 +239,7 @@ Protectiveness | Armor %
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slot = ACCESSORY_SLOT_ARMOR_C
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material_armor_modifier = 1.2
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material_slowdown_modifier = 0.5
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material_slowdown_multiplier = 0.8
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material_slowdown_multiplier = 0.4
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/obj/item/clothing/accessory/material/makeshift/armguards
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name = "arm guards"
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@@ -253,7 +253,7 @@ Protectiveness | Armor %
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slot = ACCESSORY_SLOT_ARMOR_A
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material_armor_modifier = 0.8
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material_slowdown_modifier = 0.8
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material_slowdown_multiplier = 0.8
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material_slowdown_multiplier = 0.4
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/obj/item/clothing/accessory/material/makeshift/legguards
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name = "leg guards"
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@@ -267,7 +267,7 @@ Protectiveness | Armor %
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slot = ACCESSORY_SLOT_ARMOR_L
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material_armor_modifier = 0.8
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material_slowdown_modifier = 0.8
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material_slowdown_multiplier = 0.8
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material_slowdown_multiplier = 0.4
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/obj/item/clothing/suit/armor/material/makeshift/durasteel
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default_material = "durasteel"
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@@ -135,7 +135,7 @@
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name = "dufflebag"
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desc = "A large dufflebag for holding extra things."
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icon_state = "duffle"
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slowdown = 1
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slowdown = 0.5
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max_storage_space = INVENTORY_DUFFLEBAG_SPACE
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/obj/item/weapon/storage/backpack/dufflebag/syndie
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@@ -381,7 +381,7 @@
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desc = "A bag for storing pills, patches, and bottles."
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max_storage_space = 200
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w_class = ITEMSIZE_LARGE
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slowdown = 1
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slowdown = 3
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can_hold = list(/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/glass/bottle)
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// -----------------------------
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@@ -98,7 +98,6 @@
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icon_state = "hybscrewdriver"
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item_state = "screwdriver_black"
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origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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slowdown = 0.1
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w_class = ITEMSIZE_NORMAL
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usesound = 'sound/effects/uncloak.ogg'
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toolspeed = 0.4
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@@ -460,7 +460,6 @@
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icon_state = "hybwelder"
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max_fuel = 80 //more max fuel is better! Even if it doesn't actually use fuel.
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eye_safety_modifier = -2 // Brighter than the sun. Literally, you can look at the sun with a welding mask of proper grade, this will burn through that.
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slowdown = 0.1
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toolspeed = 0.25
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w_class = ITEMSIZE_NORMAL
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flame_intensity = 5
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@@ -78,7 +78,6 @@
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desc = "This cuts wires. With <span class='alien'>Science!</span>"
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icon_state = "hybcutters"
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w_class = ITEMSIZE_NORMAL
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slowdown = 0.1
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origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_PHORON = 2)
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attack_verb = list("pinched", "nipped", "warped", "blasted")
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usesound = 'sound/effects/stealthoff.ogg'
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@@ -34,7 +34,6 @@
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force = 8
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throwforce = 10
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w_class = ITEMSIZE_NORMAL
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slowdown = 0.1
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origin_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_PHORON = 2)
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked", "warped", "blasted")
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usesound = 'sound/effects/stealthoff.ogg'
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