diff --git a/code/modules/ai/ai_holder_combat_unseen.dm b/code/modules/ai/ai_holder_combat_unseen.dm index ae6743832fd..cb45860bf06 100644 --- a/code/modules/ai/ai_holder_combat_unseen.dm +++ b/code/modules/ai/ai_holder_combat_unseen.dm @@ -4,7 +4,7 @@ /datum/ai_holder/proc/engage_unseen_enemy() ai_log("engage_unseen_enemy() : Entering.", AI_LOG_TRACE) // Also handled in strategic updates but handling it here allows for more fine resolution timeouts - if((lose_target_time+lose_target_timeout) >= world.time) + if((lose_target_time+lose_target_timeout) <= world.time) return remove_target() // Lets do some last things before giving up. if(conserve_ammo || !holder.ICheckRangedAttack(target_last_seen_turf))