mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 23:17:28 +01:00
Much nicer syringe gun implementation
Makes syringe guns a type of launcher gun, and removes the hack projectile. Also moves syringe and dart gun source files into the modules/projectile folder.
This commit is contained in:
@@ -304,10 +304,7 @@ emp_act
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throw_mode_off()
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return
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var/dtype = BRUTE
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if(istype(O,/obj/item/weapon))
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var/obj/item/weapon/W = O
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dtype = W.damtype
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var/dtype = O.damtype
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var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR)
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var/zone
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@@ -370,17 +367,21 @@ emp_act
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affecting.embed(I)
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// Begin BS12 momentum-transfer code.
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if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED)
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var/obj/item/weapon/W = O
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var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR
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var/mass = 1.5
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if(istype(O, /obj/item))
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var/obj/item/I = O
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mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR
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var/momentum = speed*mass
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if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
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var/dir = get_dir(O.throw_source, src)
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visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
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src.throw_at(get_edge_target_turf(src,dir),1,momentum)
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if(!O || !src) return
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if(!W || !src) return
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if(W.loc == src && W.sharp) //Projectile is embedded and suitable for pinning.
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if(O.loc == src && O.sharp) //Projectile is embedded and suitable for pinning.
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var/turf/T = near_wall(dir,2)
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if(T)
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@@ -103,10 +103,7 @@
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/mob/living/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve
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if(istype(AM,/obj/))
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var/obj/O = AM
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var/dtype = BRUTE
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if(istype(O,/obj/item/weapon))
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var/obj/item/weapon/W = O
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dtype = W.damtype
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var/dtype = O.damtype
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var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR)
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var/miss_chance = 15
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@@ -136,17 +133,21 @@
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msg_admin_attack("[src.name] ([src.ckey]) was hit by a [O], thrown by [M.name] ([assailant.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
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// Begin BS12 momentum-transfer code.
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if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED)
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var/obj/item/weapon/W = O
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var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR
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var/mass = 1.5
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if(istype(O, /obj/item))
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var/obj/item/I = O
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mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR
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var/momentum = speed*mass
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if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
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var/dir = get_dir(O.throw_source, src)
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visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
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src.throw_at(get_edge_target_turf(src,dir),1,momentum)
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if(!W || !src) return
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if(!O || !src) return
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if(W.sharp) //Projectile is suitable for pinning.
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if(O.sharp) //Projectile is suitable for pinning.
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//Handles embedding for non-humans and simple_animals.
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embed(O)
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