Much nicer syringe gun implementation

Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
This commit is contained in:
mwerezak
2015-02-13 23:48:35 -05:00
parent 0d89717cf2
commit f8977c65af
17 changed files with 185 additions and 182 deletions
@@ -304,10 +304,7 @@ emp_act
throw_mode_off()
return
var/dtype = BRUTE
if(istype(O,/obj/item/weapon))
var/obj/item/weapon/W = O
dtype = W.damtype
var/dtype = O.damtype
var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR)
var/zone
@@ -370,17 +367,21 @@ emp_act
affecting.embed(I)
// Begin BS12 momentum-transfer code.
if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED)
var/obj/item/weapon/W = O
var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR
var/mass = 1.5
if(istype(O, /obj/item))
var/obj/item/I = O
mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR
var/momentum = speed*mass
if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
var/dir = get_dir(O.throw_source, src)
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
src.throw_at(get_edge_target_turf(src,dir),1,momentum)
if(!O || !src) return
if(!W || !src) return
if(W.loc == src && W.sharp) //Projectile is embedded and suitable for pinning.
if(O.loc == src && O.sharp) //Projectile is embedded and suitable for pinning.
var/turf/T = near_wall(dir,2)
if(T)
+10 -9
View File
@@ -103,10 +103,7 @@
/mob/living/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve
if(istype(AM,/obj/))
var/obj/O = AM
var/dtype = BRUTE
if(istype(O,/obj/item/weapon))
var/obj/item/weapon/W = O
dtype = W.damtype
var/dtype = O.damtype
var/throw_damage = O.throwforce*(speed/THROWFORCE_SPEED_DIVISOR)
var/miss_chance = 15
@@ -136,17 +133,21 @@
msg_admin_attack("[src.name] ([src.ckey]) was hit by a [O], thrown by [M.name] ([assailant.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
// Begin BS12 momentum-transfer code.
if(O.throw_source && speed >= THROWNOBJ_KNOCKBACK_SPEED)
var/obj/item/weapon/W = O
var/momentum = speed/THROWNOBJ_KNOCKBACK_DIVISOR
var/mass = 1.5
if(istype(O, /obj/item))
var/obj/item/I = O
mass = I.w_class/THROWNOBJ_KNOCKBACK_DIVISOR
var/momentum = speed*mass
if(O.throw_source && momentum >= THROWNOBJ_KNOCKBACK_SPEED)
var/dir = get_dir(O.throw_source, src)
visible_message("\red [src] staggers under the impact!","\red You stagger under the impact!")
src.throw_at(get_edge_target_turf(src,dir),1,momentum)
if(!W || !src) return
if(!O || !src) return
if(W.sharp) //Projectile is suitable for pinning.
if(O.sharp) //Projectile is suitable for pinning.
//Handles embedding for non-humans and simple_animals.
embed(O)