diff --git a/baystation12.dme b/baystation12.dme index e7b2e62c4e..0d6cc2ba5c 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -1309,6 +1309,7 @@ #include "code\modules\mob\living\silicon\robot\drone\drone_damage.dm" #include "code\modules\mob\living\silicon\robot\drone\drone_items.dm" #include "code\modules\mob\living\silicon\robot\drone\drone_manufacturer.dm" +#include "code\modules\mob\living\silicon\robot\drone\drone_say.dm" #include "code\modules\mob\living\simple_animal\bees.dm" #include "code\modules\mob\living\simple_animal\corpse.dm" #include "code\modules\mob\living\simple_animal\parrot.dm" diff --git a/code/_helpers/unsorted.dm b/code/_helpers/unsorted.dm index 923bc13591..589103d4b0 100644 --- a/code/_helpers/unsorted.dm +++ b/code/_helpers/unsorted.dm @@ -871,6 +871,8 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0) // Movement based on lower left corner. Tiles that do not fit // into the new area will not be moved. + // Does *not* affect gases etc; copied turfs will be changed via ChangeTurf, and the dir, icon, and icon_state copied. All other vars will remain default. + if(!A || !src) return 0 var/list/turfs_src = get_area_turfs(src.type) @@ -924,7 +926,8 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0) if(istype(B, get_base_turf(B.z))) continue moving - var/turf/X = new T.type(B) + var/turf/X = B + X.ChangeTurf(T.type) X.set_dir(old_dir1) X.icon_state = old_icon_state1 X.icon = old_icon1 //Shuttle floors are in shuttle.dmi while the defaults are floors.dmi @@ -964,12 +967,6 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0) copiedobjs += newobjs copiedobjs += newmobs - - - for(var/V in T.vars) - if(!(V in list("type","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z","contents", "luminosity"))) - X.vars[V] = T.vars[V] - // var/area/AR = X.loc // if(AR.lighting_use_dynamic) @@ -985,22 +982,9 @@ proc/DuplicateObject(obj/original, var/perfectcopy = 0 , var/sameloc = 0) - var/list/doors = new/list() - if(toupdate.len) for(var/turf/simulated/T1 in toupdate) - for(var/obj/machinery/door/D2 in T1) - doors += D2 - /*if(T1.parent) - air_master.groups_to_rebuild += T1.parent - else - air_master.tiles_to_update += T1*/ - - for(var/obj/O in doors) - O:update_nearby_tiles(1) - - - + air_master.mark_for_update(T1) return copiedobjs diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index 4859ce2239..84a64d8ade 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -138,9 +138,160 @@ proc/get_id_photo(var/mob/living/carbon/human/H) - H.regenerate_icons() - var/icon/preview_icon = icon(H.icon) - for(var/image/I in H.overlays_standing) - if(I && I.icon) - preview_icon.Blend(icon(I.icon, I.icon_state), ICON_OVERLAY) + var/icon/preview_icon = null + + var/g = "m" + if (H.gender == FEMALE) + g = "f" + + var/icon/icobase = H.species.icobase + + preview_icon = new /icon(icobase, "torso_[g]") + var/icon/temp + temp = new /icon(icobase, "groin_[g]") + preview_icon.Blend(temp, ICON_OVERLAY) + temp = new /icon(icobase, "head_[g]") + preview_icon.Blend(temp, ICON_OVERLAY) + + for(var/obj/item/organ/external/E in H.organs) + preview_icon.Blend(E.get_icon(), ICON_OVERLAY) + + //Tail + if(H.species.tail) + temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s") + preview_icon.Blend(temp, ICON_OVERLAY) + + // Skin tone + if(H.species.flags & HAS_SKIN_TONE) + if (H.s_tone >= 0) + preview_icon.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD) + else + preview_icon.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT) + + // Skin color + if(H.species.flags & HAS_SKIN_TONE) + if(!H.species || H.species.flags & HAS_SKIN_COLOR) + preview_icon.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD) + + var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s") + + if (H.species.flags & HAS_EYE_COLOR) + eyes_s.Blend(rgb(H.r_eyes, H.g_eyes, H.b_eyes), ICON_ADD) + + var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style] + if(hair_style) + var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s") + hair_s.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD) + eyes_s.Blend(hair_s, ICON_OVERLAY) + + var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style] + if(facial_hair_style) + var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s") + facial_s.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD) + eyes_s.Blend(facial_s, ICON_OVERLAY) + + var/icon/clothes_s = null + switch(H.mind.assigned_role) + if("Head of Personnel") + clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if("Bartender") + clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Gardener") + clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Chef") + clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Janitor") + clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Librarian") + clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Quartermaster") + clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if("Cargo Technician") + clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Shaft Miner") + clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Lawyer") + clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if("Chaplain") + clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if("Research Director") + clothes_s = new /icon('icons/mob/uniform.dmi', "director_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + if("Scientist") + clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) + if("Chemist") + clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY) + if("Chief Medical Officer") + clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY) + if("Medical Doctor") + clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + if("Geneticist") + clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY) + if("Virologist") + clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY) + if("Captain") + clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if("Head of Security") + clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) + if("Warden") + clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) + if("Detective") + clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY) + if("Security Officer") + clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) + if("Chief Engineer") + clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) + if("Station Engineer") + clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) + if("Atmospheric Technician") + clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) + if("Roboticist") + clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + else + clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + preview_icon.Blend(eyes_s, ICON_OVERLAY) + if(clothes_s) + preview_icon.Blend(clothes_s, ICON_OVERLAY) + qdel(eyes_s) + qdel(clothes_s) + return preview_icon diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 407b007c24..7ebdeef8cd 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -201,6 +201,7 @@ transfer.control_disabled = 0 transfer.aiRadio.disabledAi = 0 transfer.loc = get_turf(src) + transfer.create_eyeobj() transfer.cancel_camera() user << "Transfer successful: [transfer.name] ([rand(1000,9999)].exe) downloaded to host terminal. Local copy wiped." transfer << "You have been uploaded to a stationary terminal. Remote device connection restored." diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index e4d1c57a0d..6b239c6b07 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -110,6 +110,7 @@ ai.loc = src ai.cancel_camera() + ai.destroy_eyeobj(src) ai.control_disabled = 1 ai.aiRestorePowerRoutine = 0 carded_ai = ai diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index 0d8a754ce0..198244a4a1 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -64,6 +64,28 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null if(!procname) return + + if(targetselected) + if(!target) + usr << "Your target no longer exists." + return + if(!hascall(target,procname)) + usr << "Error: callproc(): target has no such call [procname]." + return + else + if(copytext(procname, 1, 7) == "/proc/") + // nothing + else if(copytext(procname, 1, 6) == "proc/") + procname = "/[procname]" + else if(copytext(procname, 1, 2) == "/") + procname = "/proc[procname]" + else + procname = "/proc/[procname]" + // Procs have the strange property that text2path will return non-null, but ispath() will return false. + var/path = text2path(procname) + if(!path || ispath(path)) + usr << "Invalid proc [procname]" + return var/argnum = input("Number of arguments","Number:",0) as num|null if(!argnum && (argnum!=0)) return @@ -117,13 +139,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that if(!target) usr << "Error: callproc(): owner of proc no longer exists." return - if(!hascall(target,procname)) - usr << "Error: callproc(): target has no such call [procname]." - return log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc else - //this currently has no hascall protection. wasn't able to get it working. log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 0cafdb182e..e96afb3a56 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -85,7 +85,6 @@ datum/preferences var/religion = "None" //Religious association. //Mob preview - var/mob/living/carbon/human/dummy //the mannequin var/icon/preview_icon = null var/icon/preview_icon_front = null var/icon/preview_icon_side = null @@ -1641,18 +1640,30 @@ datum/preferences character.gen_record = gen_record character.exploit_record = exploit_record - character.change_gender(gender) + character.gender = gender character.age = age character.b_type = b_type - character.change_eye_color(r_eyes,g_eyes,b_eyes) - character.change_hair_color(r_hair,g_hair,b_hair) - character.change_facial_hair_color(r_facial,g_facial,b_facial) - character.change_skin_color(r_skin,g_skin,b_skin) - character.change_skin_tone(s_tone) + character.r_eyes = r_eyes + character.g_eyes = g_eyes + character.b_eyes = b_eyes - character.change_hair(h_style) - character.change_facial_hair(f_style) + character.r_hair = r_hair + character.g_hair = g_hair + character.b_hair = b_hair + + character.r_facial = r_facial + character.g_facial = g_facial + character.b_facial = b_facial + + character.r_skin = r_skin + character.g_skin = g_skin + character.b_skin = b_skin + + character.s_tone = s_tone + + character.h_style = h_style + character.f_style = f_style character.home_system = home_system character.citizenship = citizenship diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm index 83b2be5413..60197daef7 100644 --- a/code/modules/clothing/spacesuits/rig/rig.dm +++ b/code/modules/clothing/spacesuits/rig/rig.dm @@ -71,6 +71,7 @@ var/offline_slowdown = 3 // If the suit is deployed and unpowered, it sets slowdown to this. var/vision_restriction var/offline_vision_restriction = 1 // 0 - none, 1 - welder vision, 2 - blind. Maybe move this to helmets. + var/airtight = 1 //If set, will adjust AIRTIGHT and STOPPRESSUREDAMAGE flags on components. Otherwise it should leave them untouched. var/emp_protection = 0 @@ -178,8 +179,9 @@ for(var/obj/item/piece in list(helmet,boots,gloves,chest)) if(!piece) continue piece.icon_state = "[initial(icon_state)]" - piece.flags &= ~STOPPRESSUREDAMAGE - piece.flags &= ~AIRTIGHT + if(airtight) + piece.flags &= ~STOPPRESSUREDAMAGE + piece.flags &= ~AIRTIGHT update_icon(1) /obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant) @@ -247,11 +249,6 @@ M << "\The [piece] hisses [!seal_target ? "closed" : "open"]." M.update_inv_head() if(helmet) - if(!seal_target) - if(flags & AIRTIGHT) - helmet.flags |= AIRTIGHT - else - helmet.flags &= ~AIRTIGHT helmet.update_light(wearer) //sealed pieces become airtight, protecting against diseases @@ -273,13 +270,8 @@ if(!piece) continue piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]" canremove = !seal_target - if(helmet) - if(canremove) - if(flags & AIRTIGHT) - helmet.flags |= AIRTIGHT - else - if(flags & AIRTIGHT) - helmet.flags &= ~AIRTIGHT + if(airtight) + update_component_sealed() update_icon(1) return 0 @@ -290,15 +282,18 @@ if(canremove) for(var/obj/item/rig_module/module in installed_modules) module.deactivate() + if(airtight) + update_component_sealed() + update_icon(1) + +/obj/item/weapon/rig/proc/update_component_sealed() for(var/obj/item/piece in list(helmet,boots,gloves,chest)) - if(!piece) continue if(canremove) piece.flags &= ~STOPPRESSUREDAMAGE piece.flags &= ~AIRTIGHT else piece.flags |= STOPPRESSUREDAMAGE piece.flags |= AIRTIGHT - update_icon(1) /obj/item/weapon/rig/process() diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm index 294644f3cb..e38fa950ff 100644 --- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm +++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm @@ -24,6 +24,7 @@ /obj/item/clothing/shoes/magboots/rig name = "boots" + body_parts_covered = FEET cold_protection = FEET heat_protection = FEET species_restricted = null @@ -69,3 +70,38 @@ return 1 return 0 + +//Rig pieces for non-spacesuit based rigs + +/obj/item/clothing/head/lightrig + name = "mask" + body_parts_covered = HEAD|FACE|EYES + heat_protection = HEAD|FACE|EYES + cold_protection = HEAD|FACE|EYES + flags = THICKMATERIAL|AIRTIGHT + +/obj/item/clothing/suit/lightrig + name = "suit" + allowed = list(/obj/item/device/flashlight) + body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS + flags_inv = HIDEJUMPSUIT + flags = THICKMATERIAL + +/obj/item/clothing/shoes/lightrig + name = "boots" + body_parts_covered = FEET + cold_protection = FEET + heat_protection = FEET + species_restricted = null + gender = PLURAL + +/obj/item/clothing/gloves/lightrig + name = "gloves" + flags = THICKMATERIAL + body_parts_covered = HANDS + heat_protection = HANDS + cold_protection = HANDS + species_restricted = null + gender = PLURAL diff --git a/code/modules/clothing/spacesuits/rig/suits/light.dm b/code/modules/clothing/spacesuits/rig/suits/light.dm index 8aa50f4ab9..270e7a3761 100644 --- a/code/modules/clothing/spacesuits/rig/suits/light.dm +++ b/code/modules/clothing/spacesuits/rig/suits/light.dm @@ -33,22 +33,43 @@ /obj/item/weapon/rig/light/hacker name = "cybersuit control module" suit_type = "cyber" - desc = "An advanced powered armour suit with many cyberwarfare enhancements." + desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics." icon_state = "hacker_rig" req_access = list(access_syndicate) - helm_type = /obj/item/clothing/head/helmet/space/rig/mask + airtight = 0 + seal_delay = 5 //not being vaccum-proof has an upside I guess + + helm_type = /obj/item/clothing/head/lightrig/hacker + chest_type = /obj/item/clothing/suit/lightrig/hacker + glove_type = /obj/item/clothing/gloves/lightrig/hacker + boot_type = /obj/item/clothing/shoes/lightrig/hacker initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, - /obj/item/rig_module/datajack + /obj/item/rig_module/datajack, + /obj/item/rig_module/electrowarfare_suite, + /obj/item/rig_module/voice, + /obj/item/rig_module/vision, ) -/obj/item/clothing/head/helmet/space/rig/mask - name = "mask" - flags = THICKMATERIAL +//The cybersuit is not space-proof. It does however, have good siemens_coefficient values +/obj/item/clothing/head/lightrig/hacker + name = "HUD" + siemens_coefficient = 0.4 + flags = 0 + +/obj/item/clothing/suit/lightrig/hacker + siemens_coefficient = 0.4 + +/obj/item/clothing/shoes/lightrig/hacker + siemens_coefficient = 0.4 + flags = NOSLIP //All the other rigs have magboots anyways, hopefully gives the hacker suit something more going for it. + +/obj/item/clothing/gloves/lightrig/hacker + siemens_coefficient = 0 /obj/item/weapon/rig/light/ninja name = "ominous suit control module" @@ -92,7 +113,7 @@ name = "stealth suit control module" suit_type = "stealth" desc = "A highly advanced and expensive suit designed for covert operations." - icon_state = "ninja_rig" + icon_state = "stealth_rig" req_access = list(access_syndicate) diff --git a/code/modules/mob/freelook/ai/eye.dm b/code/modules/mob/freelook/ai/eye.dm index c0a42ace48..93fda30055 100644 --- a/code/modules/mob/freelook/ai/eye.dm +++ b/code/modules/mob/freelook/ai/eye.dm @@ -27,23 +27,37 @@ // The AI's "eye". Described on the top of the page. /mob/living/silicon/ai - eyeobj = new /mob/eye/aiEye() var/obj/machinery/hologram/holopad/holo = null +/mob/living/silicon/ai/proc/destroy_eyeobj(var/atom/new_eye) + if(!eyeobj) return + if(!new_eye) + new_eye = src + eyeobj.owner = null + qdel(eyeobj) // No AI, no Eye + eyeobj = null + if(client) + client.eye = new_eye + +/mob/living/silicon/ai/proc/create_eyeobj(var/newloc) + if(eyeobj) destroy_eyeobj() + if(!newloc) newloc = src.loc + eyeobj = PoolOrNew(/mob/eye/aiEye, newloc) + eyeobj.owner = src + eyeobj.name = "[src.name] (AI Eye)" // Give it a name + if(client) client.eye = eyeobj + SetName(src.name) + // Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us. /mob/living/silicon/ai/New() ..() - eyeobj.owner = src - eyeobj.name = "[src.name] (AI Eye)" // Give it a name + create_eyeobj() spawn(5) if(eyeobj) eyeobj.loc = src.loc /mob/living/silicon/ai/Destroy() - if(eyeobj) - eyeobj.owner = null - qdel(eyeobj) // No AI, no Eye - eyeobj = null + destroy_eyeobj() ..() /atom/proc/move_camera_by_click() @@ -53,23 +67,18 @@ AI.eyeobj.setLoc(src) // Return to the Core. - /mob/living/silicon/ai/proc/core() set category = "AI Commands" set name = "AI Core" view_core() - /mob/living/silicon/ai/proc/view_core() camera = null unset_machine() if(!src.eyeobj) - src << "ERROR: Eyeobj not found. Creating new eye..." - src.eyeobj = new(src.loc) - src.eyeobj.owner = src - src.SetName(src.name) + return if(client && client.eye) client.eye = src diff --git a/code/modules/mob/language/generic.dm b/code/modules/mob/language/generic.dm index d93edf3ac2..17a145ae02 100644 --- a/code/modules/mob/language/generic.dm +++ b/code/modules/mob/language/generic.dm @@ -25,7 +25,7 @@ speech_verb = "says" whisper_verb = "whispers" key = "0" - flags = RESTRICTED + flags = RESTRICTED | COMMON_VERBS syllables = list("blah","blah","blah","bleh","meh","neh","nah","wah") //TODO flag certain languages to use the mob-type specific say_quote and then get rid of these. diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index a126bccc87..90f82d9304 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -128,6 +128,7 @@ proc/get_radio_key_from_channel(var/channel) return verb /mob/living/say(var/message, var/datum/language/speaking = null, var/verb="says", var/alt_name="") + if(client) if(client.prefs.muted & MUTE_IC) src << "\red You cannot speak in IC (Muted)." @@ -165,7 +166,6 @@ proc/get_radio_key_from_channel(var/channel) else speaking = get_default_language() - var/ending = copytext(message, length(message)) if (speaking) // This is broadcast to all mobs with the language, // irrespective of distance or anything else. @@ -173,9 +173,12 @@ proc/get_radio_key_from_channel(var/channel) speaking.broadcast(src,trim(message)) return //If we've gotten this far, keep going! - verb = speaking.get_spoken_verb(ending) + if(speaking.flags & COMMON_VERBS) + verb = say_quote(message) + else + verb = speaking.get_spoken_verb(copytext(message, length(message))) else - verb = get_speech_ending(verb, ending) + verb = say_quote(message) message = trim_left(message) diff --git a/code/modules/mob/living/silicon/robot/drone/drone.dm b/code/modules/mob/living/silicon/robot/drone/drone.dm index df18ec547d..89df6fad39 100644 --- a/code/modules/mob/living/silicon/robot/drone/drone.dm +++ b/code/modules/mob/living/silicon/robot/drone/drone.dm @@ -257,7 +257,7 @@ src << "You are a maintenance drone, a tiny-brained robotic repair machine." src << "You have no individual will, no personality, and no drives or urges other than your laws." src << "Remember, you are lawed against interference with the crew. Also remember, you DO NOT take orders from the AI." - src << "Use :d to talk to other drones and say to speak silently to your nearby fellows." + src << "Use say ;Hello to talk to other drones and say Hello to speak silently to your nearby fellows." /mob/living/silicon/robot/drone/start_pulling(var/atom/movable/AM) diff --git a/code/modules/mob/living/silicon/robot/drone/drone_say.dm b/code/modules/mob/living/silicon/robot/drone/drone_say.dm new file mode 100644 index 0000000000..71ca1c6918 --- /dev/null +++ b/code/modules/mob/living/silicon/robot/drone/drone_say.dm @@ -0,0 +1,40 @@ +/mob/living/silicon/robot/drone/say(var/message) + if(local_transmit) + if (src.client) + if(client.prefs.muted & MUTE_IC) + src << "You cannot send IC messages (muted)." + return 0 + if (src.client.handle_spam_prevention(message,MUTE_IC)) + return 0 + + message = sanitize(message) + + if (stat == 2) + return say_dead(message) + + if(copytext(message,1,2) == "*") + return emote(copytext(message,2)) + + if(copytext(message,1,2) == ";") + var/datum/language/L = all_languages["Drone Talk"] + if(istype(L)) + return L.broadcast(src,trim(copytext(message,2))) + + //Must be concious to speak + if (stat) + return 0 + + var/list/listeners = hearers(5,src) + listeners |= src + + for(var/mob/living/silicon/D in listeners) + if(D.client && D.local_transmit) + D << "[src] transmits, \"[message]\"" + + for (var/mob/M in player_list) + if (istype(M, /mob/new_player)) + continue + else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS) + if(M.client) M << "[src] transmits, \"[message]\"" + return 1 + ..(message) \ No newline at end of file diff --git a/code/modules/mob/living/silicon/say.dm b/code/modules/mob/living/silicon/say.dm index 1fefa272e5..25052354ed 100644 --- a/code/modules/mob/living/silicon/say.dm +++ b/code/modules/mob/living/silicon/say.dm @@ -1,3 +1,35 @@ +/mob/living/silicon/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) + log_say("[key_name(src)] : [message]") + +/mob/living/silicon/robot/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) + ..() + if(message_mode) + if(!is_component_functioning("radio")) + src << "Your radio isn't functional at this time." + return 0 + if(message_mode == "general") + message_mode = null + return radio.talk_into(src,message,message_mode,verb,speaking) + +/mob/living/silicon/ai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) + ..() + if(message_mode == "department") + return holopad_talk(message, verb, speaking) + else if(message_mode) + if (aiRadio.disabledAi || aiRestorePowerRoutine || stat) + src << "System Error - Transceiver Disabled." + return 0 + if(message_mode == "general") + message_mode = null + return aiRadio.talk_into(src,message,message_mode,verb,speaking) + +/mob/living/silicon/pai/handle_message_mode(message_mode, message, verb, speaking, used_radios, alt_name) + ..() + if(message_mode) + if(message_mode == "general") + message_mode = null + return radio.talk_into(src,message,message_mode,verb,speaking) + /mob/living/silicon/say_quote(var/text) var/ending = copytext(text, length(text)) @@ -23,131 +55,6 @@ return 1 return ..() -/mob/living/silicon/say(var/message) - if (!message) - return 0 - - if (src.client) - if(client.prefs.muted & MUTE_IC) - src << "You cannot send IC messages (muted)." - return 0 - if (src.client.handle_spam_prevention(message,MUTE_IC)) - return 0 - - message = sanitize(message) - - if (stat == 2) - return say_dead(message) - - if(copytext(message,1,2) == "*") - return emote(copytext(message,2)) - - var/bot_type = 0 //Let's not do a fuck ton of type checks, thanks. - if(istype(src, /mob/living/silicon/ai)) - bot_type = IS_AI - else if(istype(src, /mob/living/silicon/robot)) - bot_type = IS_ROBOT - else if(istype(src, /mob/living/silicon/pai)) - bot_type = IS_PAI - - var/mob/living/silicon/ai/AI = src //and let's not declare vars over and over and over for these guys. - var/mob/living/silicon/robot/R = src - var/mob/living/silicon/pai/P = src - - //Must be concious to speak - if (stat) - return 0 - - var/verb = say_quote(message) - - //parse radio key and consume it - var/message_mode = parse_message_mode(message, "general") - if (message_mode) - if (message_mode == "general") - message = trim(copytext(message,2)) - else - message = trim(copytext(message,3)) - - //parse language key and consume it - var/datum/language/speaking = parse_language(message) - if (speaking) - verb = speaking.speech_verb - message = trim(copytext(message,2+length(speaking.key))) - - if(speaking.flags & HIVEMIND) - speaking.broadcast(src,trim(message)) - return 1 - - // Currently used by drones. - if(local_transmit) - var/list/listeners = hearers(5,src) - listeners |= src - - for(var/mob/living/silicon/D in listeners) - if(D.client && istype(D,src.type)) - D << "[src] transmits, \"[message]\"" - - for (var/mob/M in player_list) - if (istype(M, /mob/new_player)) - continue - else if(M.stat == 2 && M.client.prefs.toggles & CHAT_GHOSTEARS) - if(M.client) M << "[src] transmits, \"[message]\"" - return 1 - - if(message_mode && bot_type == IS_ROBOT && !R.is_component_functioning("radio")) - src << "\red Your radio isn't functional at this time." - return 0 - - switch(message_mode) - if("department") - switch(bot_type) - if(IS_AI) - return AI.holopad_talk(message, verb, speaking) - if(IS_ROBOT) - log_say("[key_name(src)] : [message]") - return R.radio.talk_into(src,message,message_mode,verb,speaking) - if(IS_PAI) - log_say("[key_name(src)] : [message]") - return P.radio.talk_into(src,message,message_mode,verb,speaking) - return 0 - - if("general") - switch(bot_type) - if(IS_AI) - if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat) - src << "\red System Error - Transceiver Disabled" - return 0 - else - log_say("[key_name(src)] : [message]") - return AI.aiRadio.talk_into(src,message,null,verb,speaking) - if(IS_ROBOT) - log_say("[key_name(src)] : [message]") - return R.radio.talk_into(src,message,null,verb,speaking) - if(IS_PAI) - log_say("[key_name(src)] : [message]") - return P.radio.talk_into(src,message,null,verb,speaking) - return 0 - - else - if(message_mode) - switch(bot_type) - if(IS_AI) - if (AI.aiRadio.disabledAi || AI.aiRestorePowerRoutine || AI.stat) - src << "\red System Error - Transceiver Disabled" - return 0 - else - log_say("[key_name(src)] : [message]") - return AI.aiRadio.talk_into(src,message,message_mode,verb,speaking) - if(IS_ROBOT) - log_say("[key_name(src)] : [message]") - return R.radio.talk_into(src,message,message_mode,verb,speaking) - if(IS_PAI) - log_say("[key_name(src)] : [message]") - return P.radio.talk_into(src,message,message_mode,verb,speaking) - return 0 - - return ..(message,speaking,verb) - //For holopads only. Usable by AI. /mob/living/silicon/ai/proc/holopad_talk(var/message, verb, datum/language/speaking) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 4d3f68ceec..f29330f5bd 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -5,7 +5,6 @@ var/spawning = 0//Referenced when you want to delete the new_player later on in the code. var/totalPlayers = 0 //Player counts for the Lobby tab var/totalPlayersReady = 0 - universal_speak = 1 invisibility = 101 @@ -134,8 +133,6 @@ if(client.prefs.be_random_name) client.prefs.real_name = random_name(client.prefs.gender) - if(client.prefs.dummy) - qdel(client.prefs.dummy) observer.real_name = client.prefs.real_name observer.name = observer.real_name if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. @@ -455,8 +452,7 @@ client.prefs.randomize_appearance_for(new_character) else client.prefs.copy_to(new_character) - if(client.prefs.dummy) - qdel(client.prefs.dummy) + src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // MAD JAMS cant last forever yo if(mind) diff --git a/code/modules/mob/new_player/preferences_setup.dm b/code/modules/mob/new_player/preferences_setup.dm index d3800f5b02..00b6a3b8e4 100644 --- a/code/modules/mob/new_player/preferences_setup.dm +++ b/code/modules/mob/new_player/preferences_setup.dm @@ -178,46 +178,519 @@ datum/preferences b_skin = blue - proc/update_preview_icon() //seriously. This is horrendous. //less so now - if(!dummy) - dummy = new(null, species) - dummy.set_species(species) - dummy.flags |= GODMODE - copy_to(dummy) - for (var/obj/item/I in dummy) - dummy.drop_from_inventory(I) - if(I.loc != dummy) - qdel(I) - var/jobflag - var/dept - if (job_civilian_low & ASSISTANT) - jobflag = job_civilian_low - dept = CIVILIAN - else if(job_civilian_high) - jobflag = job_civilian_high - dept = CIVILIAN - else if (job_medsci_high) - jobflag = job_medsci_high - dept = MEDSCI - else if (job_engsec_high) - jobflag = job_engsec_high - dept = ENGSEC - if(jobflag && dept && job_master) - for (var/datum/job/J in job_master.occupations) - if((J.department_flag & dept) && (J.flag & jobflag)) - var/alt = GetPlayerAltTitle(J) - if(alt) //more hacks - if(!dummy.mind) - dummy.mind = new - dummy.mind.role_alt_title = alt - J.equip_preview(dummy) - break - dummy.update_eyes() - dummy.force_update_limbs() - dummy.regenerate_icons() - preview_icon = icon(dummy.icon) - for(var/image/I in dummy.overlays_standing) - if(I && I.icon) - preview_icon.Blend(icon(I.icon, I.icon_state), ICON_OVERLAY) + proc/update_preview_icon() //seriously. This is horrendous. + qdel(preview_icon_front) + qdel(preview_icon_side) + qdel(preview_icon) + + var/g = "m" + if(gender == FEMALE) g = "f" + + var/icon/icobase + var/datum/species/current_species = all_species[species] + + if(current_species) + icobase = current_species.icobase + else + icobase = 'icons/mob/human_races/r_human.dmi' + + preview_icon = new /icon(icobase, "torso_[g]") + preview_icon.Blend(new /icon(icobase, "groin_[g]"), ICON_OVERLAY) + preview_icon.Blend(new /icon(icobase, "head_[g]"), ICON_OVERLAY) + + for(var/name in list("r_arm","r_hand","r_leg","r_foot","l_leg","l_foot","l_arm","l_hand")) + if(organ_data[name] == "amputated") continue + if(organ_data[name] == "cyborg") + var/datum/robolimb/R + if(rlimb_data[name]) R = all_robolimbs[rlimb_data[name]] + if(!R) R = basic_robolimb + preview_icon.Blend(icon(R.icon, "[name]"), ICON_OVERLAY) // This doesn't check gendered_icon. Not an issue while only limbs can be robotic. + continue + preview_icon.Blend(new /icon(icobase, "[name]"), ICON_OVERLAY) + + //Tail + if(current_species && (current_species.tail)) + var/icon/temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[current_species.tail]_s") + preview_icon.Blend(temp, ICON_OVERLAY) + + // Skin color + if(current_species && (current_species.flags & HAS_SKIN_COLOR)) + preview_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD) + + // Skin tone + if(current_species && (current_species.flags & HAS_SKIN_TONE)) + if (s_tone >= 0) + preview_icon.Blend(rgb(s_tone, s_tone, s_tone), ICON_ADD) + else + preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT) + + var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s") + if ((current_species && (current_species.flags & HAS_EYE_COLOR))) + eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD) + + var/datum/sprite_accessory/hair_style = hair_styles_list[h_style] + if(hair_style) + var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s") + hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD) + eyes_s.Blend(hair_s, ICON_OVERLAY) + + var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style] + if(facial_hair_style) + var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s") + facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD) + eyes_s.Blend(facial_s, ICON_OVERLAY) + + var/icon/underwear_s = null + if(underwear && current_species.flags & HAS_UNDERWEAR) + underwear_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = underwear) + + var/icon/undershirt_s = null + if(undershirt && current_species.flags & HAS_UNDERWEAR) + undershirt_s = new/icon("icon" = 'icons/mob/human.dmi', "icon_state" = undershirt) + + var/icon/clothes_s = null + if(job_civilian_low & ASSISTANT)//This gives the preview icon clothes depending on which job(if any) is set to 'high' + clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if(backbag == 2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + else if(backbag == 3 || backbag == 4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + + else if(job_civilian_high)//I hate how this looks, but there's no reason to go through this switch if it's empty + switch(job_civilian_high) + if(HOP) + clothes_s = new /icon('icons/mob/uniform.dmi', "hop_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "ianshirt"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(BARTENDER) + clothes_s = new /icon('icons/mob/uniform.dmi', "ba_suit_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "tophat"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(BOTANIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "hydroponics_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "ggloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apron"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "nymph"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-hyd"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CHEF) + clothes_s = new /icon('icons/mob/uniform.dmi', "chef_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "chefhat"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "apronchef"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(JANITOR) + clothes_s = new /icon('icons/mob/uniform.dmi', "janitor_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_janitor"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(LIBRARIAN) + clothes_s = new /icon('icons/mob/uniform.dmi', "red_suit_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "hairflower"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(QUARTERMASTER) + clothes_s = new /icon('icons/mob/uniform.dmi', "qm_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "poncho"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CARGOTECH) + clothes_s = new /icon('icons/mob/uniform.dmi', "cargotech_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "flat_cap"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(MINER) + clothes_s = new /icon('icons/mob/uniform.dmi', "miner_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "bearpelt"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(LAWYER) + clothes_s = new /icon('icons/mob/uniform.dmi', "internalaffairs_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "briefcase"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suitjacket_blue"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CHAPLAIN) + clothes_s = new /icon('icons/mob/uniform.dmi', "chapblack_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "imperium_monk"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CLOWN) + clothes_s = new /icon('icons/mob/uniform.dmi', "clown_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "clown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/mask.dmi', "clown"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "clownpack"), ICON_OVERLAY) + if(MIME) + clothes_s = new /icon('icons/mob/uniform.dmi', "mime_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "lgloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/mask.dmi', "mime"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "suspenders"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + + else if(job_medsci_high) + switch(job_medsci_high) + if(RD) + clothes_s = new /icon('icons/mob/uniform.dmi', "director_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "petehat"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(SCIENTIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(XENOBIOLOGIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "sciencewhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_tox_open"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "metroid"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-tox"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CHEMIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "chemistrywhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labgreen"), ICON_OVERLAY) + else + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_chem_open"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-chem"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CMO) + clothes_s = new /icon('icons/mob/uniform.dmi', "cmo_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "bio_cmo"), ICON_OVERLAY) + else + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_cmo_open"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(DOCTOR) + clothes_s = new /icon('icons/mob/uniform.dmi', "medical_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "surgeon"), ICON_OVERLAY) + else + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-med"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(GENETICIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "geneticswhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "monkeysuit"), ICON_OVERLAY) + else + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_gen_open"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-gen"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(VIROLOGIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "virologywhite_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "white"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/mask.dmi', "sterile"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_vir_open"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "plaguedoctor"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "medicalpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-vir"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(ROBOTICIST) + clothes_s = new /icon('icons/mob/uniform.dmi', "robotics_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "labcoat_open"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "toolbox_blue"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + + else if(job_engsec_high) + switch(job_engsec_high) + if(CAPTAIN) + clothes_s = new /icon('icons/mob/uniform.dmi', "captain_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "centcomcaptain"), ICON_OVERLAY) + else + clothes_s.Blend(new /icon('icons/mob/head.dmi', "captain"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-cap"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(HOS) + clothes_s = new /icon('icons/mob/uniform.dmi', "hosred_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberet"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(WARDEN) + clothes_s = new /icon('icons/mob/uniform.dmi', "warden_s") + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "slippers_worn"), ICON_OVERLAY) + else + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(DETECTIVE) + clothes_s = new /icon('icons/mob/uniform.dmi', "detective_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/mask.dmi', "cigaron"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "detective"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "detective"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(OFFICER) + clothes_s = new /icon('icons/mob/uniform.dmi', "secred_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-sec"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CHIEF) + clothes_s = new /icon('icons/mob/uniform.dmi', "chief_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "brown"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_white"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon(INV_R_HAND_DEF_ICON, "blueprints"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(ENGINEER) + clothes_s = new /icon('icons/mob/uniform.dmi', "engine_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "orange"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "hardhat0_yellow"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "hazard"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "engiepack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-eng"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(ATMOSTECH) + clothes_s = new /icon('icons/mob/uniform.dmi', "atmos_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/belt.dmi', "utility"), ICON_OVERLAY) + if(prob(1)) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "firesuit"), ICON_OVERLAY) + switch(backbag) + if(2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + if(3) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel-norm"), ICON_OVERLAY) + if(4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + + if(AI)//Gives AI and borgs assistant-wear, so they can still customize their character + clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "straight_jacket"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY) + if(backbag == 2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + else if(backbag == 3 || backbag == 4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + if(CYBORG) + clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s") + clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY) + clothes_s.Blend(new /icon('icons/mob/suit.dmi', "cardborg"), ICON_OVERLAY) + clothes_s.Blend(new /icon('icons/mob/head.dmi', "cardborg_h"), ICON_OVERLAY) + if(backbag == 2) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "backpack"), ICON_OVERLAY) + else if(backbag == 3 || backbag == 4) + clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY) + + if(disabilities & NEARSIGHTED) + preview_icon.Blend(new /icon('icons/mob/eyes.dmi', "glasses"), ICON_OVERLAY) + + preview_icon.Blend(eyes_s, ICON_OVERLAY) + if(underwear_s) + preview_icon.Blend(underwear_s, ICON_OVERLAY) + if(undershirt_s) + preview_icon.Blend(undershirt_s, ICON_OVERLAY) + if(clothes_s) + preview_icon.Blend(clothes_s, ICON_OVERLAY) preview_icon_front = new(preview_icon, dir = SOUTH) - preview_icon_side = new(preview_icon, dir = WEST) \ No newline at end of file + preview_icon_side = new(preview_icon, dir = WEST) + + qdel(eyes_s) + qdel(underwear_s) + qdel(undershirt_s) + qdel(clothes_s) diff --git a/icons/mob/feet.dmi b/icons/mob/feet.dmi index 8910cf1d98..bb891c8f44 100644 Binary files a/icons/mob/feet.dmi and b/icons/mob/feet.dmi differ diff --git a/icons/mob/hands.dmi b/icons/mob/hands.dmi index f79c6641cb..cd2cb0678a 100644 Binary files a/icons/mob/hands.dmi and b/icons/mob/hands.dmi differ diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index 1379c35b23..cf14b1f9c9 100644 Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ diff --git a/icons/mob/rig_back.dmi b/icons/mob/rig_back.dmi index 42214b1f92..923939d323 100644 Binary files a/icons/mob/rig_back.dmi and b/icons/mob/rig_back.dmi differ diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index 885e947ea8..6caf1343d5 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/obj/clothing/gloves.dmi b/icons/obj/clothing/gloves.dmi index 6399acfc15..3bf562b707 100644 Binary files a/icons/obj/clothing/gloves.dmi and b/icons/obj/clothing/gloves.dmi differ diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi index 999e6b61c6..fff38f82d6 100644 Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ diff --git a/icons/obj/clothing/shoes.dmi b/icons/obj/clothing/shoes.dmi index dd49243003..df58a782ed 100644 Binary files a/icons/obj/clothing/shoes.dmi and b/icons/obj/clothing/shoes.dmi differ diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi index 1108afbfb9..3c828d775e 100644 Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ diff --git a/icons/obj/radio.dmi b/icons/obj/radio.dmi index cd4fac17b9..4df6ad41ab 100644 Binary files a/icons/obj/radio.dmi and b/icons/obj/radio.dmi differ diff --git a/icons/obj/rig_modules.dmi b/icons/obj/rig_modules.dmi index 59d181cf35..9ba8f90bc8 100644 Binary files a/icons/obj/rig_modules.dmi and b/icons/obj/rig_modules.dmi differ