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Toilet Overhaul (#19370)
* April Fool ! there's 30 minutes till midnight in my timezone so it's still valid * Powder that make the maintainer say yes * Apply suggestions from code review Co-authored-by: Cameron Lennox <killer65311@gmail.com> * Edits * Update watercloset.dm * five nights at space station toilet pls merge or else poopwater 2 pr will be next --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
@@ -15,27 +15,35 @@
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/obj/effect/effect/water/proc/set_up(var/turf/target, var/step_count = 5, var/delay = 5)
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if(!target)
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return
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for(var/i = 1 to step_count)
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if(!loc)
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step_process(target, step_count, delay)
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/obj/effect/effect/water/proc/step_process(var/turf/target, var/step_count, var/delay, var/iteration)
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step_count--
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if(!loc)
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qdel(src)
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return
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step_towards(src, target)
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var/turf/T = get_turf(src)
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if(T && reagents)
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reagents.touch_turf(T, reagents.total_volume) //VOREStation Add
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var/mob/M
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for(var/atom/A in T)
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if(!ismob(A) && A.simulated) // Mobs are handled differently
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reagents.touch(A, reagents.total_volume)
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else if(ismob(A) && !M)
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M = A
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if(M)
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reagents.splash(M, reagents.total_volume)
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QDEL_IN(src, 1 SECOND)
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return
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step_towards(src, target)
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var/turf/T = get_turf(src)
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if(T && reagents)
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reagents.touch_turf(T, reagents.total_volume) //VOREStation Add
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var/mob/M
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for(var/atom/A in T)
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if(!ismob(A) && A.simulated) // Mobs are handled differently
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reagents.touch(A, reagents.total_volume)
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else if(ismob(A) && !M)
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M = A
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if(M)
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reagents.splash(M, reagents.total_volume)
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break
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if(T == get_turf(target))
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break
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sleep(delay)
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sleep(10)
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qdel(src)
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if(T == get_turf(target))
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QDEL_IN(src, 1 SECOND)
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return
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if(step_count > 0)
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addtimer(CALLBACK(src, PROC_REF(step_process), target, step_count, delay, iteration), delay)
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return
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QDEL_IN(src, 1 SECOND)
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/obj/effect/effect/water/Move(turf/newloc)
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if(newloc.density)
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@@ -0,0 +1,7 @@
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// For some reason, /landmark seems to be near-exclusively used for spawnpoints. Yet it's also being used here as the shit output.
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// I smell a refactor/repath in the future, but that time is not now.
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/obj/effect/landmark/teleplumb_exit
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name = "teleplumbing exit"
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/obj/effect/landmark/teleplumb_exit/Entered(atom/movable/thing, atom/old_loc)
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thing.forceMove(get_turf(src))
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@@ -14,10 +14,22 @@
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icon_state = "toilet"
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density = FALSE
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anchored = TRUE
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var/open = 0 //if the lid is up
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var/cistern = 0 //if the cistern bit is open
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var/w_items = 0 //the combined w_class of all the items in the cistern
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var/mob/living/swirlie = null //the mob being given a swirlie
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var/open = FALSE //if the lid is up
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var/cistern = FALSE //if the cistern bit is open
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var/w_items = 0 //the combined w_class of all the items in the cistern
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/// Used to both track the crystal needed to upgrade the toilet, and to tell if the toilet is teleplumbed. Set to True in subtypes or mapping if you'd like it to be teleplumbed on init.
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var/obj/item/teleplumb_crystal = null
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/// Bin used to upgrade this toilet. Turned into a real object on init.
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var/obj/item/stock_parts/matter_bin/bin = /obj/item/stock_parts/matter_bin
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//Flushing stuff
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var/panic_mult = 1
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var/refilling = FALSE
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var/datum/weakref/swirlie_mob = null //the mob being given a swirlie
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var/datum/weakref/teleplumb_dest_ref //the destination of this toilet if it's teleplumbed
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var/list/currently_held_objects = list() //List of objects currently in the toilet, used for flushing.
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COOLDOWN_DECLARE(panic_flush)
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/obj/structure/toilet/Initialize(mapload)
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. = ..()
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@@ -25,7 +37,44 @@
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update_icon()
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AddComponent(/datum/component/hose_connector/endless_drain) // Cannot suck from toilet... for obvious reasons.
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/obj/structure/toilet/attack_hand(mob/living/user as mob)
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if(ispath(bin))
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bin = new bin(src)
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if(teleplumb_crystal)
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teleplumb_crystal = new /obj/item/bluespace_crystal(src)
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teleplumb_dest_ref = WEAKREF(locate(/obj/effect/landmark/teleplumb_exit))
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desc = "The BS-500, a bluespace rift-rotation-based waste disposal unit for small matter. This one seems remarkably clean."
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// Non-bluespace plumbing. For POIs and player construction n' stuff.
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var/obj/structure/disposalpipe/trunk/trunk = locate() in get_turf(src)
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AddComponent(/datum/component/disposal_system_connection, FALSE, FALSE) //Dont show our disposal connection, and we want to handle failed flushes on our own.
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RegisterSignal(src, COMSIG_DISPOSAL_RECEIVE, PROC_REF(toilet_reflux))
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if(trunk)
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SEND_SIGNAL(src, COMSIG_DISPOSAL_LINK, trunk)
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/obj/structure/toilet/Destroy()
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if(bin)
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if(bin.type == /obj/item/stock_parts/matter_bin) //Specifically, if this is a basic bin, you dont get it back. Other bins are returned.
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QDEL_NULL(bin)
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else
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bin.forceMove(src.loc)
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bin = null
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if(teleplumb_crystal)
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teleplumb_crystal.forceMove(src.loc)
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teleplumb_crystal = null
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for(var/atom/movable/AM in currently_held_objects)
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AM.forceMove(src.loc)
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currently_held_objects = null
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swirlie_mob = null
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teleplumb_dest_ref = null
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. = ..()
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/obj/structure/toilet/update_icon()
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icon_state = "[initial(icon_state)][open][cistern]"
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/obj/structure/toilet/attack_hand(mob/living/user)
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var/mob/living/swirlie = swirlie_mob?.resolve()
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if(swirlie)
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user.setClickCooldown(user.get_attack_speed())
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user.visible_message(span_danger("[user] slams the toilet seat onto [swirlie.name]'s head!"), span_notice("You slam the toilet seat onto [swirlie.name]'s head!"), "You hear reverberating porcelain.")
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@@ -33,26 +82,45 @@
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return
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if(cistern && !open)
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if(!contents.len)
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var/list/cistern_loot = list()
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for(var/atom/movable/AM in contents)
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if(AM == bin || AM == teleplumb_crystal)
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continue
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cistern_loot += AM
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if(!length(cistern_loot))
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//You can take the bluespace crystal out if there's nothing else in the cistern.
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if(teleplumb_crystal && ishuman(user)) //Only humans can grief the toilets
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if(tgui_alert(user, "You see a glimmering crystal attached to parts of the toilet's components... Do you want to take it?", "Toilet Crystal", list("Take it!", "Leave it.")) == "Take it!")
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user.put_in_hands(teleplumb_crystal)
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to_chat(user, span_notice("You take \the [teleplumb_crystal]."))
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teleplumb_crystal = null
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teleplumb_dest_ref = null
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desc = initial(desc)
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else
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to_chat(user, span_notice("You decide to leave it."))
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to_chat(user, span_notice("The cistern is empty."))
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return
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var/obj/item/I = pick(cistern_loot)
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if(ishuman(user))
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user.put_in_hands(I)
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else
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var/obj/item/I = pick(contents)
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if(ishuman(user))
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user.put_in_hands(I)
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else
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I.loc = get_turf(src)
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to_chat(user, span_notice("You find \an [I] in the cistern."))
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w_items -= I.w_class
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return
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I.loc = get_turf(src)
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to_chat(user, span_notice("You find \an [I] in the cistern."))
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w_items -= I.w_class
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return
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open = !open
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update_icon()
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/obj/structure/toilet/update_icon()
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icon_state = "[initial(icon_state)][open][cistern]"
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/obj/structure/toilet/attack_ai(mob/user)
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if(isrobot(user))
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if(user.client && !user.is_remote_viewing())
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return attack_hand(user)
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else
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return attack_hand(user)
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/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
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/obj/structure/toilet/attackby(obj/item/I, mob/living/user)
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if(I.has_tool_quality(TOOL_CROWBAR))
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to_chat(user, span_notice("You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]."))
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playsound(src, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
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@@ -62,6 +130,16 @@
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update_icon()
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return
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if(I.has_tool_quality(TOOL_WRENCH) && cistern) //Kill Toilet.
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if(refilling)
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to_chat(user, span_notice("Wait for \the [src] to finish refilling..."))
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to_chat(user, span_notice("You begin to dismantle \the [src]..."))
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if(!do_after(user, 5 SECONDS, src))
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return
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to_chat(user, span_notice("You dismantle \the [src]."))
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deconstruct()
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return
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if(istype(I, /obj/item/grab))
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user.setClickCooldown(user.get_attack_speed(I))
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var/obj/item/grab/G = I
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@@ -69,69 +147,268 @@
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if(isliving(G.affecting))
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var/mob/living/GM = G.affecting
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if(G.state>1)
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if(!GM.loc == get_turf(src))
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to_chat(user, span_notice("[GM.name] needs to be on the toilet."))
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return
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if(open && !swirlie)
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user.visible_message(span_danger("[user] starts to give [GM.name] a swirlie!"), span_notice("You start to give [GM.name] a swirlie!"))
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swirlie = GM
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if(do_after(user, 3 SECONDS, target = GM))
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user.visible_message(span_danger("[user] gives [GM.name] a swirlie!"), span_notice("You give [GM.name] a swirlie!"), "You hear a toilet flushing.")
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if(G.state <= GRAB_PASSIVE)
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to_chat(user, span_notice("You need a tighter grip."))
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return
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if(!GM.loc == get_turf(src))
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to_chat(user, span_notice("[GM.name] needs to be on the toilet."))
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return
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var/mob/living/swirlie = swirlie_mob?.resolve()
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if(open && !swirlie)
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user.visible_message(span_danger("[user] starts to give [GM] a swirlie!"), span_notice("You start to give [GM] a swirlie!"))
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swirlie_mob = WEAKREF(GM)
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if(do_after(user, 3 SECONDS, target = GM))
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if(!open) //Someone closed it while we were trying to swirlie. Rude.
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open = TRUE //Open it.
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update_icon()
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if(!refilling)
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user.visible_message(span_danger("[user] gives [GM] a swirlie!"), span_notice("You give [GM] a swirlie!"), "You hear a toilet flushing.")
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if(!GM.internal)
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GM.adjustOxyLoss(5)
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swirlie = null
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else
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user.visible_message(span_danger("[user] slams [GM.name] into the [src]!"), span_notice("You slam [GM.name] into the [src]!"))
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GM.adjustBruteLoss(5)
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if(GM.size_multiplier <= 0.75)
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GM.visible_message(span_danger("[GM] gets sucked into \the [src] due to their small size!"), span_userdanger("You get sucked into \the [src]!"))
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GM.forceMove(get_turf(src))
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GM.Weaken(5)
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flush()
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else
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user.visible_message(span_warning("[user] tries to give [GM.name] a swirlie, but the toilet was still refilling!"), span_warning("You cant give [GM] swirlie while \the [src] is still refilling!"))
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swirlie_mob = null
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else
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to_chat(user, span_notice("You need a tighter grip."))
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user.visible_message(span_danger("[user] slams [GM] into the [src]!"), span_notice("You slam [GM] into the [src]!"))
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GM.adjustBruteLoss(5)
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if(cistern && !teleplumb_crystal && istype(I, /obj/item/bluespace_crystal))
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to_chat(user, span_notice("You begin to insert \the [I] into \the [src]..."))
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if(!do_after(user, 2 SECONDS, src))
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return
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to_chat(user, span_notice("You insert \the [I] into \the [src]. A deep rumble eminates from within it, and a faint blue glow eminates from the bottom of the bowl for a moment."))
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user.drop_item()
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I.forceMove(src)
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teleplumb_crystal = I
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//TODO: add a way to link this to custom destinations.
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teleplumb_dest_ref = WEAKREF(locate(/obj/effect/landmark/teleplumb_exit))
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desc = "The BS-500, a bluespace rift-rotation-based waste disposal unit for small matter. This one seems remarkably clean."
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return
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if(cistern && istype(I, /obj/item/stock_parts/matter_bin))
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to_chat(user, span_notice("You begin to replace \the [bin] in \the [src] with \the [I]."))
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if(!do_after(user, 2 SECONDS, src))
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return
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to_chat(user, span_notice("You replace \the [bin] with \the [I]."))
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bin.forceMove(src.loc) //Remove the old bin.
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user.drop_item()
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I.forceMove(src)
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bin = I //Set the internally stored bin to the new bin.
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return
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if(cistern && !istype(user,/mob/living/silicon/robot)) //STOP PUTTING YOUR MODULES IN THE TOILET.
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if(I.w_class > ITEMSIZE_NORMAL) //3
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to_chat(user, span_notice("\The [I] does not fit."))
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return
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if(w_items + I.w_class > ITEMSIZE_HUGE) //5
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if(w_items + I.w_class > ITEMSIZE_COST_TINY * 5) // 5 tiny or 2 small and 1 tiny
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to_chat(user, span_notice("The cistern is full."))
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return
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user.drop_item()
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I.loc = src
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I.forceMove(src)
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w_items += I.w_class
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to_chat(user, "You carefully place \the [I] into the cistern.")
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return
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/obj/structure/toilet/prison
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name = "prison toilet"
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icon_state = "toilet2"
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/obj/structure/toilet/click_alt(mob/user)
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if(!isliving(user) || get_dist(user, src) > 1 || user.loc == src )
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return
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if(user.stat) //replace with user.canUseTopic() in the future
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return CLICK_ACTION_BLOCKING
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if(!open)
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to_chat(user, span_notice("You need to open the lid before flushing \the [src]."))
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return CLICK_ACTION_BLOCKING
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if(refilling)
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to_chat(user, span_notice("The toilet is still refilling its tank."))
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playsound(src, 'sound/machines/door_locked.ogg', 30, 1)
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//Even while it's flushing, you can repeatedly pull down the lever for a bigger flush.
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if(user.a_intent == I_HURT)
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if(COOLDOWN_FINISHED(src, panic_flush))
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panic_mult++
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COOLDOWN_START(src, panic_flush, 1 SECOND) //Let's not encourage hitting the click-cap.
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user.visible_message(span_notice("[user] pulls the flush lever mid-flush!"), span_notice("You full the flush lever mid-flush!"), "you hear the sound of a toilet handle being jiggled.")
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return CLICK_ACTION_BLOCKING
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to_chat(user, span_notice("You need to wait [round((COOLDOWN_TIMELEFT(src, panic_flush)) / 10, 0.1)] more seconds longer before you can pull the flush lever again!"))
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return CLICK_ACTION_BLOCKING
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//Flush succeeds
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user.visible_message(span_notice("[user] flushes the toilet."), span_notice("You flush the toilet."), "you hear a toilet flushing.")
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flush()
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return CLICK_ACTION_SUCCESS
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/obj/structure/toilet/prison/attack_hand(mob/living/user)
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/obj/structure/toilet/proc/flush()
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refilling = TRUE
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playsound(src, 'sound/vore/death7.ogg', 50, 1) //Got lazy about getting new sound files. Have a sick remix lmao.
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playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
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playsound(src, 'sound/mecha/powerup.ogg', 30, 1)
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var/list/bowl_contents = list()
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for(var/obj/item/I in loc.contents)
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if(istype(I) && !I.anchored)
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bowl_contents += I
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for(var/mob/living/L in loc.contents)
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if(L.buckled || !(L.resting || L.lying))
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continue
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var/bin_bonus = 0.15
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if(bin)
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bin_bonus *= bin.rating
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if(L.size_multiplier <= 0.6 + bin_bonus)
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bowl_contents += L
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if(!length(bowl_contents)) //Reduced recharge if nothing is being flushed
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VARSET_IN(src, refilling, FALSE, 7.5 SECONDS)
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VARSET_IN(src, panic_mult, initial(panic_mult), 7.5 SECONDS)
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return
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begin_flush(bowl_contents[1], bowl_contents)
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return
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/obj/structure/toilet/prison/attackby(obj/item/I, mob/living/user)
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if(istype(I, /obj/item/grab))
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user.setClickCooldown(user.get_attack_speed(I))
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var/obj/item/grab/G = I
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///Timer proc that takes the object given and begins the flush process. Makes the object spin.
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/obj/structure/toilet/proc/begin_flush(atom/movable/flushed, list/pick_list)
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flushed.SpinAnimation(5,3)
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addtimer(CALLBACK(src, PROC_REF(secondary_flush), flushed, pick_list), 0.2 SECONDS)
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if(isliving(G.affecting))
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var/mob/living/GM = G.affecting
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///Timer proc that takes the object given and removes it from the list, beginning to spin the next object if there is one.
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/obj/structure/toilet/proc/secondary_flush(atom/movable/flushed, list/pick_list)
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pick_list -= flushed
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if(G.state>1)
|
||||
if(!GM.loc == get_turf(src))
|
||||
to_chat(user, span_notice("[GM.name] needs to be on the toilet."))
|
||||
return
|
||||
if(open && !swirlie)
|
||||
user.visible_message(span_danger("[user] starts to give [GM.name] a swirlie!"), span_notice("You start to give [GM.name] a swirlie!"))
|
||||
swirlie = GM
|
||||
if(do_after(user, 3 SECONDS, target = GM))
|
||||
user.visible_message(span_danger("[user] gives [GM.name] a swirlie!"), span_notice("You give [GM.name] a swirlie!"), "You hear a toilet flushing.")
|
||||
if(!GM.internal)
|
||||
GM.adjustOxyLoss(5)
|
||||
swirlie = null
|
||||
else
|
||||
user.visible_message(span_danger("[user] slams [GM.name] into the [src]!"), span_notice("You slam [GM.name] into the [src]!"))
|
||||
GM.adjustBruteLoss(5)
|
||||
else
|
||||
to_chat(user, span_notice("You need a tighter grip."))
|
||||
if(!length(pick_list)) //All flushed.
|
||||
addtimer(CALLBACK(src, PROC_REF(tertiary_flush), flushed, TRUE), 1.5 SECONDS, TIMER_DELETE_ME)
|
||||
return
|
||||
addtimer(CALLBACK(src, PROC_REF(tertiary_flush), flushed, FALSE), 1.5 SECONDS, TIMER_DELETE_ME) //Put the object in the bin.
|
||||
|
||||
var/obj_to_be_flushed = pick_list[1]
|
||||
addtimer(CALLBACK(src, PROC_REF(begin_flush), obj_to_be_flushed, pick_list), 0.2 SECONDS, TIMER_DELETE_ME)
|
||||
|
||||
///Adds the object to the toilet's current_flush list.
|
||||
/obj/structure/toilet/proc/tertiary_flush(atom/movable/flushed, flush_completed)
|
||||
if(flushed.loc == loc)
|
||||
flushed.forceMove(src)
|
||||
currently_held_objects += flushed
|
||||
|
||||
if(flush_completed) //Flushed it all.
|
||||
addtimer(CALLBACK(src, PROC_REF(flush_send), currently_held_objects), 1 SECOND, TIMER_DELETE_ME)
|
||||
VARSET_IN(src, refilling, FALSE, 20 SECONDS)
|
||||
return
|
||||
|
||||
/obj/structure/toilet/proc/flush_send(list/to_send)
|
||||
var/flush_weight = 0
|
||||
var/max_flush_weight = get_flush_power()
|
||||
var/list/taken_contents = list()
|
||||
for(var/atom/movable/flushed in to_send)
|
||||
if(flushed.loc != src)
|
||||
continue
|
||||
|
||||
//Mobs and items are calculated differently
|
||||
var/weight_value = 0
|
||||
if(isitem(flushed))
|
||||
var/obj/item/I = flushed
|
||||
weight_value = I.w_class
|
||||
if(isliving(flushed))
|
||||
var/mob/living/L = flushed
|
||||
weight_value = L.size_multiplier * 10
|
||||
|
||||
if(flush_weight + weight_value <= max_flush_weight)
|
||||
taken_contents += flushed
|
||||
flush_weight += weight_value
|
||||
var/atom/teleplumb_dest = teleplumb_dest_ref?.resolve()
|
||||
if(teleplumb_crystal && teleplumb_dest)
|
||||
if(isliving(flushed))
|
||||
var/mob/living/m = flushed
|
||||
to_chat(m, span_danger("You're glunked down by \the [src] through a series of extradimensional bluespace pipeworks!"))
|
||||
flushed.forceMove(teleplumb_dest)
|
||||
|
||||
var/datum/gas_mixture/air_contents = new(1) //1 liter of nothing, ig.
|
||||
if(SEND_SIGNAL(src, COMSIG_DISPOSAL_FLUSH, to_send, air_contents))
|
||||
for(var/atom/movable/flushed in to_send)
|
||||
if(isliving(flushed))
|
||||
var/mob/living/m = flushed
|
||||
to_chat(m, span_warning("You're flushed away by \the [src]!"))
|
||||
|
||||
var/flush_failed = FALSE
|
||||
for(var/atom/movable/flushed in to_send)
|
||||
if(flushed.loc != src) //Not in here, flushed or otherwise.
|
||||
continue
|
||||
flush_failed = TRUE
|
||||
flushed.forceMove(src.loc)
|
||||
if(flush_failed)
|
||||
visible_message(span_warning("\The [src] glurks and splutters, unable to guzzle more stuff down in a single flush!"), span_warning("Glornch"))
|
||||
panic_mult = initial(panic_mult)
|
||||
currently_held_objects = list() //Clear the list.
|
||||
|
||||
/obj/structure/toilet/proc/toilet_reflux(datum/source, list/received_items, datum/gas_mixture/gas)
|
||||
SIGNAL_HANDLER
|
||||
var/turf/T = get_turf(src)
|
||||
T.assume_air(gas)
|
||||
|
||||
if(!length(received_items))
|
||||
visible_message(span_warning("The water in \the [src] gurgles and bubbles ominously..."), span_notice("You hear a wet gurgling and spluttering..."), runemessage = "glurgles")
|
||||
return
|
||||
visible_message(span_danger("\The [src] gurgles for a moment, before spewing forth a bunch of stuff in a wave of toilet water!"), "GLORGLONCH!")
|
||||
for(var/atom/movable/AM in received_items)
|
||||
var/turf/target_turf = get_offset_target_turf(loc, rand(-2, 2), rand(-2, 2))
|
||||
|
||||
AM.forceMove(T)
|
||||
AM.pipe_eject(0)
|
||||
AM.throw_at(target_turf, 5, 1)
|
||||
|
||||
//Toilet blast !
|
||||
for(var/direction in GLOB.alldirs + null) // null is for the center tile.
|
||||
if(prob(75) && direction != null) //Only sometimes wet blast, except the center tile. That always wets.
|
||||
continue
|
||||
var/turf/target_turf = get_ranged_target_turf(src, direction, rand(1, 2))
|
||||
if(!target_turf) // This shouldn't fail but...
|
||||
continue
|
||||
var/obj/effect/effect/water/W = new(get_turf(T))
|
||||
W.create_reagents(15)
|
||||
W.reagents.add_reagent(REAGENT_ID_WATER, 15)
|
||||
W.set_color()
|
||||
W.set_up(target_turf)
|
||||
|
||||
/obj/structure/toilet/atom_deconstruct(disassembled)
|
||||
place_deconstruction_materials()
|
||||
for(var/atom/movable/AM in contents) //Should handle both cistern and upgrade parts.
|
||||
AM.forceMove(src.loc)
|
||||
|
||||
/obj/structure/toilet/proc/place_deconstruction_materials()
|
||||
new /obj/item/stack/material/steel(src.loc, 5)
|
||||
new /obj/item/reagent_containers/glass/bucket(src.loc)
|
||||
|
||||
/obj/structure/toilet/proc/get_flush_power()
|
||||
. = ITEMSIZE_COST_SMALL * 3 // 3 small items, or 6 tiny items.
|
||||
if(bin)
|
||||
. *= bin.rating
|
||||
. *= panic_mult
|
||||
if(teleplumb_crystal) //Teleplumbed gets applied at the end
|
||||
. *= 2
|
||||
|
||||
/obj/structure/toilet/teleplumbed
|
||||
teleplumb_crystal = TRUE
|
||||
|
||||
/obj/structure/toilet/prison
|
||||
name = "prison toilet"
|
||||
desc = "The HT-421, a torque rotation based waste disposal unit for small matter. This older model isnt quite as capable as newer units."
|
||||
icon_state = "toilet2"
|
||||
|
||||
/obj/structure/toilet/prison/place_deconstruction_materials()
|
||||
new /obj/item/stack/material/iron(src.loc, 5)
|
||||
new /obj/item/reagent_containers/glass/bucket(src.loc)
|
||||
|
||||
/obj/structure/toilet/prison/get_flush_power()
|
||||
. = ..()
|
||||
if(teleplumb_crystal) //No teleplumb bonus.
|
||||
. /= 2
|
||||
return round(. / 3) //Has a 1/3 the power of a normal toilet.
|
||||
|
||||
/obj/structure/toilet/prison/flush_send(list/to_send) //Permabrig escape prevention
|
||||
for(var/mob/living/escapee in to_send)
|
||||
to_chat(escapee, span_warning("A grate at the bottom of \the [src] prevents you from being flushed away!")) //Kinda gross, come to think of it.
|
||||
escapee.forceMove(src.loc)
|
||||
to_send -= escapee
|
||||
. = ..()
|
||||
|
||||
/obj/structure/urinal
|
||||
name = "urinal"
|
||||
@@ -141,7 +418,7 @@
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
|
||||
/obj/structure/urinal/attackby(obj/item/I as obj, mob/user as mob)
|
||||
/obj/structure/urinal/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/grab))
|
||||
var/obj/item/grab/G = I
|
||||
if(isliving(G.affecting))
|
||||
@@ -185,7 +462,7 @@
|
||||
|
||||
//add heat controls? when emagged, you can freeze to death in it?
|
||||
|
||||
/obj/machinery/shower/attack_hand(mob/M as mob)
|
||||
/obj/machinery/shower/attack_hand(mob/M)
|
||||
on = !on
|
||||
update_icon()
|
||||
handle_mist()
|
||||
@@ -197,7 +474,7 @@
|
||||
else
|
||||
soundloop.stop()
|
||||
|
||||
/obj/machinery/shower/attackby(obj/item/I as obj, mob/user as mob)
|
||||
/obj/machinery/shower/attackby(obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/analyzer)) //Lol? Why...
|
||||
to_chat(user, span_notice("The water temperature seems to be [current_temperature]."))
|
||||
|
||||
@@ -646,7 +923,7 @@
|
||||
thing.reagents.clear_reagents()
|
||||
thing.update_icon()
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/user as mob)
|
||||
/obj/structure/sink/attack_hand(mob/user)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
|
||||
@@ -697,7 +974,7 @@
|
||||
for(var/mob/V in viewers(src, null))
|
||||
V.show_message(span_notice("[user] washes their hands using \the [src]."))
|
||||
|
||||
/obj/structure/sink/attackby(obj/item/O as obj, mob/user as mob)
|
||||
/obj/structure/sink/attackby(obj/item/O, mob/user)
|
||||
if(busy)
|
||||
to_chat(user, span_warning("Someone's already washing here."))
|
||||
return
|
||||
@@ -772,12 +1049,12 @@
|
||||
icon_state = "puddle"
|
||||
desc = "A small pool of some liquid, ostensibly water."
|
||||
|
||||
/obj/structure/sink/puddle/attack_hand(mob/M as mob)
|
||||
/obj/structure/sink/puddle/attack_hand(mob/M)
|
||||
icon_state = "puddle-splash"
|
||||
..()
|
||||
icon_state = "puddle"
|
||||
|
||||
/obj/structure/sink/puddle/attackby(obj/item/O as obj, mob/user as mob)
|
||||
/obj/structure/sink/puddle/attackby(obj/item/O, mob/user)
|
||||
icon_state = "puddle-splash"
|
||||
..()
|
||||
icon_state = "puddle"
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
//Flushable toilets on station levels. Flushing sends stuff directly to a trashpit landmark without stinking up the cargo office.
|
||||
//Only on-station toilets are affected and only if the trashpit landmark also exists. Otherwise toilets will stay normal.
|
||||
|
||||
/obj/structure/toilet
|
||||
var/teleplumbed = FALSE
|
||||
var/exit_landmark
|
||||
|
||||
/obj/structure/toilet/Initialize(mapload)
|
||||
if(z in using_map.map_levels)
|
||||
teleplumbed = TRUE
|
||||
exit_landmark = locate(/obj/effect/landmark/teleplumb_exit)
|
||||
if(teleplumbed && exit_landmark)
|
||||
desc = "The BS-500, a bluespace rift-rotation-based waste disposal unit for small matter. This one seems remarkably clean."
|
||||
return ..()
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user as mob)
|
||||
if(open && teleplumbed && exit_landmark)
|
||||
var/list/bowl_contents = list()
|
||||
for(var/obj/item/I in loc.contents)
|
||||
if(istype(I) && !I.anchored)
|
||||
bowl_contents += I
|
||||
if(bowl_contents.len)
|
||||
user.visible_message(span_notice("[user] flushes the toilet."), span_notice("You flush the toilet."))
|
||||
playsound(src, 'sound/vore/death7.ogg', 50, 1) //Got lazy about getting new sound files. Have a sick remix lmao.
|
||||
playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
|
||||
playsound(src, 'sound/mecha/powerup.ogg', 30, 1)
|
||||
for(var/obj/item/F in bowl_contents)
|
||||
F.forceMove(get_turf(exit_landmark))
|
||||
bowl_contents -= F
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/toilet/attack_ai(mob/user as mob)
|
||||
if(isrobot(user))
|
||||
if(user.client && !user.is_remote_viewing())
|
||||
return attack_hand(user)
|
||||
else
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/effect/landmark/teleplumb_exit
|
||||
name = "teleplumbing exit"
|
||||
Reference in New Issue
Block a user