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Updated the barman's shotgun, it acts like a double-barrel now, and he can saw it off.
Added Khodoque's new shotgun sprites. Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent. Very slightly reshuffled some mask stuff around, but it's still godawful. Medical masks are now /obj/item/clothing/mask/breath/medical Removed the define for HALFMASK, as it was completely unused. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -44,9 +44,9 @@
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new /obj/item/weapon/tank/anesthetic(src)
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new /obj/item/weapon/tank/anesthetic(src)
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new /obj/item/weapon/tank/anesthetic(src)
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new /obj/item/clothing/mask/medical(src)
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new /obj/item/clothing/mask/medical(src)
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new /obj/item/clothing/mask/medical(src)
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new /obj/item/clothing/mask/breath/medical(src)
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new /obj/item/clothing/mask/breath/medical(src)
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new /obj/item/clothing/mask/breath/medical(src)
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return
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