From fa8a20d944f8acdc2cbd95a035fc2bf737e73bdb Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Wed, 9 Nov 2016 13:12:45 -0500 Subject: [PATCH] Switch floodlights to smaller battery item It was already just editing the charge to the exact same values as the non-high power cell. Why give it a high-power cell? So silly. And misleading if you take the cells and put them other places. --- code/game/machinery/floodlight.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/machinery/floodlight.dm b/code/game/machinery/floodlight.dm index 9f594e4178..88b36f6b5c 100644 --- a/code/game/machinery/floodlight.dm +++ b/code/game/machinery/floodlight.dm @@ -4,7 +4,7 @@ icon_state = "flood00" density = 1 var/on = 0 - var/obj/item/weapon/cell/high/cell = null + var/obj/item/weapon/cell/cell = null var/use = 200 // 200W light var/unlocked = 0 var/open = 0 @@ -12,8 +12,6 @@ /obj/machinery/floodlight/New() cell = new(src) - cell.maxcharge = 1000 - cell.charge = 1000 // 41minutes @ 200W ..() /obj/machinery/floodlight/update_icon()