Merge pull request #7561 from Mechoid/ProjectileUpkeep

Projectile Upkeep
This commit is contained in:
Atermonera
2020-08-31 18:23:39 -04:00
committed by VirgoBot
parent 86ff95f90d
commit fb4d02df3d
15 changed files with 119 additions and 2 deletions
+15 -1
View File
@@ -27,13 +27,15 @@
var/list/help_messages = list("slaps", "pokes", "nudges", "bumps", "pinches")
var/done_mob_unique = FALSE // Has the projectile already done something to a mob?
var/datum/beam/chain = null
/obj/item/projectile/energy/hook/launch_projectile(atom/target, target_zone, mob/user, params, angle_override, forced_spread = 0)
var/expected_distance = get_dist(target, loc)
range = expected_distance // So the hook hits the ground if no mob is hit.
target_distance = expected_distance
if(firer) // Needed to ensure later checks in impact and on hit function.
launcher_intent = firer.a_intent
firer.Beam(src,icon_state=beam_state,icon='icons/effects/beam.dmi',time=60, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=1)
chain = firer.Beam(src,icon_state=beam_state,icon='icons/effects/beam.dmi',time=60, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=1)
if(launcher_intent)
switch(launcher_intent)
@@ -58,10 +60,22 @@
..() // Does the regular launching stuff.
/obj/item/projectile/energy/hook/after_move()
if(chain)
var/origin_turf = get_turf(firer)
var/target_turf = get_turf(src)
if(!chain.static_beam && (origin_turf != chain.origin_oldloc || target_turf != chain.target_oldloc))
chain.origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls
chain.target_oldloc = target_turf
chain.Reset()
chain.Draw()
return
/obj/item/projectile/energy/hook/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null)
if(..())
perform_intent_unique(target)
/obj/item/projectile/energy/hook/on_impact(var/atom/A)
perform_intent_unique(get_turf(A))
@@ -0,0 +1,20 @@
/obj/item/projectile/energy/fireball
name = "fireball"
icon_state = "fireball2"
damage = 15
damage_type = BURN
check_armour = "bomb"
armor_penetration = 25 // It's a great ball of fire.
combustion = TRUE
/obj/item/projectile/energy/fireball/on_hit(var/atom/target, var/blocked = 0)
new /obj/effect/explosion(get_turf(target))
explosion(target, -1, 0, 2)
..()
/obj/item/projectile/energy/fireball/on_impact(var/atom/target)
new /obj/effect/explosion(get_turf(target))
explosion(target, -1, 0, 2)
..()