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Refactor Character Setup to use MAP
- Instead of using expensive getFlatIcon() calls, character previews are now shown using screen objects in a second map window. - Edited skin to add a named window for preferences setup that contains a browser plus a new map window to show the previews. - Mannequins are still generated the same way, but now a MA is applied to four screen objects which are shown in the second map window. - The screen objects are deleted on close of the preferences window. So we do make sure to close it when spawning.
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@@ -232,7 +232,7 @@
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. = OnTopic(href, href_list, usr)
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if(. & TOPIC_UPDATE_PREVIEW)
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pref_mob.client.prefs.preview_icon = null
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pref_mob.client.prefs.update_preview_icon()
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if(. & TOPIC_REFRESH)
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pref_mob.client.prefs.ShowChoices(usr)
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