From fba6f4f51329834f6aab05784c6ca4168efb4fc4 Mon Sep 17 00:00:00 2001 From: Cyantime Date: Wed, 3 Jul 2024 03:20:17 -0400 Subject: [PATCH] Fix crematorium opening lockup (#16075) --- code/game/objects/structures/morgue.dm | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index d4b679e742a..fb18083562e 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -227,8 +227,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium) if (!( A.anchored )) A.forceMove(src) playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) - //src.connected = null - qdel(src.connected) + qdel_null(connected) else if (src.locked == 0) playsound(src, 'sound/items/Deconstruct.ogg', 50, 1) src.connected = new /obj/structure/m_tray/c_tray( src.loc ) @@ -242,8 +241,7 @@ GLOBAL_LIST_BOILERPLATE(all_crematoriums, /obj/structure/morgue/crematorium) A.forceMove(src.connected.loc) src.connected.icon_state = "cremat" else - //src.connected = null - qdel(src.connected) + qdel_null(connected) src.add_fingerprint(user) update()