diff --git a/code/game/gamemodes/calamity/calamity.dm b/code/game/gamemodes/calamity/calamity.dm index c2ab3202f4f..63f3e9008a5 100644 --- a/code/game/gamemodes/calamity/calamity.dm +++ b/code/game/gamemodes/calamity/calamity.dm @@ -23,8 +23,8 @@ var/list/already_assigned_candidates = list() //At one antagonist group per 10 players we are just going to go with tiny groups. - var/max_antags = 3 // Antag groups spawn with this many members. - var/antag_type_ratio = 10 // 1 antag type per this many players. + var/max_antags = 5 // Antag groups spawn with this many members. + var/antag_type_ratio = 8 // 1 antag type per this many players. var/const/waittime_l = 600 var/const/waittime_h = 1800 @@ -62,12 +62,19 @@ chosen_atypes += atype for(var/j=0;j synd_spawn.len) spawnpos = 1 @@ -264,7 +271,7 @@ for(var/datum/mind/player in candidates) - changelings += player + changelings |= player grant_changeling_powers(player.current) player.special_role = "Changeling" @@ -278,7 +285,7 @@ /datum/game_mode/calamity/proc/spawn_traitors(var/list/candidates) for(var/datum/mind/player in candidates) - traitors += player + traitors |= player if(!config.objectives_disabled) player.objectives += new /datum/objective/escape() @@ -292,7 +299,7 @@ /datum/game_mode/calamity/proc/spawn_cabal(var/list/candidates) for(var/datum/mind/player in candidates) - wizards += player + wizards |= player if(!config.objectives_disabled) player.objectives += new /datum/objective/escape() @@ -314,7 +321,7 @@ ninjastart.Add(L) for(var/datum/mind/player in candidates) - ninjas += player + ninjas |= player player.current << browse(null, "window=playersetup") player.current = create_space_ninja(pick(ninjastart)) @@ -347,7 +354,7 @@ //Create raiders. for(var/datum/mind/player in candidates) - raiders += player + raiders |= player //Place them on the shuttle. var/index = 1 @@ -375,14 +382,14 @@ var/list/possible_hosts = list() for(var/mob/living/carbon/human/H in mob_list) if(!(H.species.flags & IS_SYNTHETIC)) - possible_hosts += H + possible_hosts |= H for(var/datum/mind/player in candidates) if(!possible_hosts || possible_hosts.len) break - borers += player + borers |= player var/mob/living/carbon/human/target_host = pick(possible_hosts) possible_hosts -= target_host @@ -430,7 +437,7 @@ if(player.assigned_role == job) continue - cult += player + cult |= player equip_cultist(player.current) grant_runeword(player.current) update_cult_icons_added(player)