Merge pull request #10029 from Very-Soft/morealtids

MORE ALT ID STUFF
This commit is contained in:
Novacat
2021-03-28 19:58:35 -04:00
committed by GitHub
5 changed files with 121 additions and 129 deletions
@@ -5,7 +5,7 @@
var/list/title_strings = list()
var/preset_rank = FALSE
/obj/item/weapon/card/id/event/attack_self(mob/user as mob)
/obj/item/weapon/card/id/event/attack_self(var/mob/user)
if(configured == 1)
return ..()
@@ -28,10 +28,12 @@
configured = 1
to_chat(user, "<span class='notice'>Card settings set.</span>")
/obj/item/weapon/card/id/event/attackby(obj/item/I as obj, mob/user as mob)
/obj/item/weapon/card/id/event/attackby(obj/item/I as obj, var/mob/user)
if(istype(I, /obj/item/weapon/card/id) && !accessset)
var/obj/item/weapon/card/id/O = I
access |= O.access
desc = I.desc
rank = O.rank
to_chat(user, "<span class='notice'>You copy the access from \the [I] to \the [src].</span>")
user.drop_from_inventory(I)
qdel(I)
@@ -52,31 +54,24 @@
icon = 'icons/obj/card_vr.dmi'
base_icon = 'icons/obj/card_vr.dmi'
icon_state = "itg"
item_state = "itg_id"
/obj/item/weapon/card/id/event/accessset/itg/green
icon_state = "itg_green"
item_state = "itg_green_id"
/obj/item/weapon/card/id/event/accessset/itg/red
icon_state = "itg_red"
item_state = "itg_red_id"
/obj/item/weapon/card/id/event/accessset/itg/purple
icon_state = "itg_purple"
item_state = "itg_purple_id"
/obj/item/weapon/card/id/event/accessset/itg/white
icon_state = "itg_white"
item_state = "itg_white_id"
/obj/item/weapon/card/id/event/accessset/itg/orange
icon_state = "itg_orange"
item_state = "itg_orange_id"
/obj/item/weapon/card/id/event/accessset/itg/blue
icon_state = "itg_blue"
item_state = "itg_blue_id"
/obj/item/weapon/card/id/event/accessset/itg/crew
name = "\improper ITG Crew ID"
@@ -97,7 +92,6 @@
assignment = "Cook"
rank = "Cook"
icon_state = "itg_green"
item_state = "itg_green_id"
/obj/item/weapon/card/id/event/accessset/itg/crew/security
name = "\improper ITG Security's ID"
@@ -105,7 +99,6 @@
assignment = "Security"
rank = "Security"
icon_state = "itg_red"
item_state = "itg_red_id"
/obj/item/weapon/card/id/event/accessset/itg/crew/research
name = "\improper ITG Research's ID"
@@ -113,7 +106,6 @@
assignment = "Research"
rank = "Research"
icon_state = "itg_purple"
item_state = "itg_purple_id"
/obj/item/weapon/card/id/event/accessset/itg/crew/medical
name = "\improper ITG Medic's ID"
@@ -121,7 +113,6 @@
assignment = "Medic"
rank = "Medic"
icon_state = "itg_white"
item_state = "itg_white_id"
/obj/item/weapon/card/id/event/accessset/itg/crew/engineer
name = "\improper ITG Engineer's ID"
@@ -129,7 +120,6 @@
assignment = "Engineer"
rank = "Engineer"
icon_state = "itg_orange"
item_state = "itg_orange_id"
/obj/item/weapon/card/id/event/accessset/itg/crew/passengerliason
name = "\improper ITG Passenger Liason's ID"
@@ -137,7 +127,6 @@
assignment = "Passenger Liason"
rank = "Passenger Liason"
icon_state = "itg_blue"
item_state = "itg_blue_id"
/obj/item/weapon/card/id/event/accessset/itg/crew/captain
name = "\improper ITG Captain's ID"
@@ -145,132 +134,140 @@
assignment = "Captain"
rank = "Captain"
icon_state = "itg_blue"
item_state = "itg_blue_id"
access = list(777, 778)
/obj/item/weapon/card/id/event/altcard
icon = 'icons/obj/card_alt_vr.dmi'
base_icon = 'icons/obj/card_alt_vr.dmi'
icon_state = "id"
item_state = "id_id"
/obj/item/weapon/card/id/event/altcard/hop
icon_state = "silver"
item_state = "silver_id"
/obj/item/weapon/card/id/event/altcard/cap
icon_state = "cap"
item_state = "cap_id"
/obj/item/weapon/card/id/event/altcard/centcom
icon_state = "centcom"
item_state = "centcom_id"
/obj/item/weapon/card/id/event/altcard/cargo
icon_state = "cargo"
item_state = "cargo_id"
/obj/item/weapon/card/id/event/altcard/qm
icon_state = "cargoGold"
item_state = "cargoGold_id"
/obj/item/weapon/card/id/event/altcard/miner
icon_state = "miner"
item_state = "miner_id"
/obj/item/weapon/card/id/event/altcard/sci
icon_state = "sci"
item_state = "sci_id"
/obj/item/weapon/card/id/event/altcard/rd
icon_state = "sciGold"
item_state = "sciGold_id"
/obj/item/weapon/card/id/event/altcard/sec
icon_state = "sec"
item_state = "sec_id"
/obj/item/weapon/card/id/event/altcard/hos
icon_state = "secGold"
item_state = "secGold_id"
/obj/item/weapon/card/id/event/altcard/warden
icon_state = "warden"
item_state = "warden_id"
/obj/item/weapon/card/id/event/altcard/eng
icon_state = "eng"
item_state = "eng_id"
/obj/item/weapon/card/id/event/altcard/ce
icon_state = "engGold"
item_state = "engGold_id"
/obj/item/weapon/card/id/event/altcard/atmos
icon_state = "atmos"
item_state = "atmos_id"
/obj/item/weapon/card/id/event/altcard/med
icon_state = "med"
item_state = "med_id"
/obj/item/weapon/card/id/event/altcard/cmo
icon_state = "medGold"
item_state = "medGold_id"
/obj/item/weapon/card/id/event/altcard/paramed
icon_state = "paramed"
item_state = "paramed_id"
/obj/item/weapon/card/id/event/altcard/spare
icon_state = "spare"
/obj/item/weapon/card/id/event/altcard/clown
icon_state = "clown"
item_state = "clown_id"
icon_state = "Clown"
/obj/item/weapon/card/id/event/altcard/mime
icon_state = "mime"
item_state = "mime_id"
icon_state = "Mime"
/obj/item/weapon/card/id/event/altcard/syndie
icon_state = "syndie"
item_state = "syndie_id"
/obj/item/weapon/card/id/event/altcard/centcom
icon_state = "CentCom Officer"
/obj/item/weapon/card/id/event/altcard/ert
icon_state = "Emergency Responder"
/obj/item/weapon/card/id/event/altcard/nt
icon_state = "nanotrasen"
/obj/item/weapon/card/id/event/altcard/syndiegold
icon_state = "syndieGold"
item_state = "syndieGold_id"
/obj/item/weapon/card/id/event/altcard/green
icon_state = "green"
item_state = "green_id"
/obj/item/weapon/card/id/event/altcard/syndie
icon_state = "syndie"
/obj/item/weapon/card/id/event/altcard/greengold
icon_state = "greenGold"
item_state = "greenGold_id"
/obj/item/weapon/card/id/event/altcard/explo
icon_state = "explo"
item_state = "explo_id"
/obj/item/weapon/card/id/event/altcard/pf
icon_state = "exploGold"
item_state = "exploGold_id"
/obj/item/weapon/card/id/event/altcard/fm
icon_state = "fieldmed"
item_state = "fieldmed_id"
/obj/item/weapon/card/id/event/altcard/chaplain
icon_state = "chaplain"
item_state = "chaplain_id"
/obj/item/weapon/card/id/event/altcard/nanotrasen
icon_state = "nanotrasen"
item_state = "nanotrasen_id"
/obj/item/weapon/card/id/event/altcard/pink
icon_state = "pink"
item_state = "pink_id"
/obj/item/weapon/card/id/event/altcard/pinkgold
icon_state = "pinkGold"
item_state = "pinkGold_id"
/obj/item/weapon/card/id/event/polymorphic
var/base_icon_state
/obj/item/weapon/card/id/event/polymorphic/digest_act(atom/movable/item_storage = null)
var/gimmeicon = icon
. = ..()
icon = gimmeicon
icon_state = base_icon_state + "_digested"
/obj/item/weapon/card/id/event/polymorphic/altcard/attack_self(var/mob/user)
if(configured == 1)
return ..()
else
icon_state = user.job
base_icon_state = user.job
return ..()
/obj/item/weapon/card/id/event/polymorphic/altcard
icon = 'icons/obj/card_alt_vr.dmi'
base_icon = 'icons/obj/card_alt_vr.dmi'
icon_state = "blank"
name = "contractor identification card"
desc = "An ID card typically used by contractors."
/obj/item/weapon/card/id/event/polymorphic/itg/attack_self(var/mob/user)
if(!configured)
var/list/jobs_to_icon = list( //ITG only has a few kinds of icons so we have to group them up!
"Pilot" = "itg",
"Visitor" = "itg",
"Quartermaster" = "itg",
"Cargo Technician" = "itg",
"Shaft Miner" = "itg",
"Intern" = "itg",
"Talon Pilot" = "itg",
"Bartender" = "itg_green",
"Botanist" = "itg_green",
"Chef" = "itg_green",
"Janitor" = "itg_green",
"Chaplain" = "itg_green",
"Entertainer" = "itg_green",
"Janitor" = "itg_green",
"Librarian" = "itg_green",
"Warden" = "itg_red",
"Detective" = "itg_red",
"Security Officer" = "itg_red",
"Talon Guard" = "itg_red",
"Roboticist" = "itg_purple",
"Scientist" = "itg_purple",
"Xenobiologist" = "itg_purple",
"Xenobotanist" = "itg_purple",
"Pathfinder" = "itg_purple",
"Explorer" = "itg_purple",
"Chemist" = "itg_white",
"Medical Doctor" = "itg_white",
"Paramedic" = "itg_white",
"Psychiatrist" = "itg_white",
"Field Medic" = "itg_white",
"Talon Doctor" = "itg_white",
"Atmospheric Technician" = "itg_orange",
"Station Engineer" = "itg_orange",
"Off-duty Officer" = "itg_red",
"Off-duty Engineer" = "itg_orange",
"Off-duty Medic" = "itg_white",
"Off-duty Scientist" = "itg_purple",
"Off-duty Cargo" = "itg",
"Off-duty Explorer" = "itg_purple",
"Off-duty Worker" = "itg_green"
)
var/guess = jobs_to_icon[user.job]
if(!guess)
to_chat(user, "<span class='notice'>ITG Cards do not seem to be able to accept the access codes for your ID.</span>")
return
else
icon_state = guess
base_icon_state = guess
. = ..()
name = user.name + "'s ITG ID card" + " ([assignment])"
/obj/item/weapon/card/id/event/polymorphic/itg/attackby(obj/item/I as obj, var/mob/user)
if(istype(I, /obj/item/weapon/card/id) && !accessset)
var/obj/item/weapon/card/id/O = I
var/list/itgdont = list("Site Manager", "Head of Personnel", "Command Secretary", "Head of Security", "Chief Engineer", "Chief Medical Officer", "Research Director", "Clown", "Mime", "Talon Captain") //If you're in as one of these you probably aren't representing ITG
if(O.rank in itgdont)
to_chat(user, "<span class='notice'>ITG Cards do not seem to be able to accept the access codes for your ID.</span>")
return
. = ..()
desc = "A small card designating affiliation with the Ironcrest Transport Group. It has a NanoTrasen insignia and a lot of very small print on the back to do with practices and regulations for contractors to use."
/obj/item/weapon/card/id/event/polymorphic/itg
icon = 'icons/obj/card_vr.dmi'
base_icon = 'icons/obj/card_vr.dmi'
icon_state = "itg"
name = "\improper ITG identification card"
desc = "A small card designating affiliation with the Ironcrest Transport Group. It has a NanoTrasen insignia and a lot of very small print on the back to do with practices and regulations for contractors to use."