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More fixes for god of fixes
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@@ -4,7 +4,7 @@
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/obj/item/weapon/card
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icon = 'icons/obj/card_new.dmi' // These are redefined here so that changing sprites is as easy as clicking the checkbox.
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base_icon = "icons/obj/card_new.dmi"
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base_icon = 'icons/obj/card_new.dmi' //VOREStation Edit: Polaris messed up, fix sent upstream
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// New sprite stacks can be defined here. You could theoretically change icon-states as well but right now this file compiles before station_ids.dm so those wouldn't be affected.
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/*
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@@ -1,4 +1,6 @@
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/obj/item/weapon/card
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icon = 'icons/obj/card_new_vr.dmi'
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base_icon = 'icons/obj/card_new_vr.dmi'
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id
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initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
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@@ -1,7 +1,7 @@
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/obj/item/weapon/card/id/event
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var/configured = 0
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var/accessset = 0
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sprite_stack = list("")
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initial_sprite_stack = list()
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var/list/title_strings = list()
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var/preset_rank = FALSE
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@@ -9,7 +9,7 @@
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if(configured == 1)
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return ..()
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if(preset_rank)
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if(!preset_rank)
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var/title
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if(user.client.prefs.player_alt_titles[user.job])
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title = user.client.prefs.player_alt_titles[user.job]
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