Couple little borgo belly tweaks.

-Buffs supply satchel item count to 10.
-Adds a new damage multiplier var to adjust digestion damages for future features.

If I could figure out how to upgrade the ui window to tgui I'd also add in buttons to actually adjust those damages and multiplier.
This commit is contained in:
Verkister
2020-11-08 19:00:01 +02:00
committed by GitHub
parent f2528d5066
commit fcf4ba8492
@@ -39,6 +39,7 @@
var/datum/matter_synth/water = null
var/digest_brute = 2
var/digest_burn = 3
var/digest_multiplier = 1
var/recycles = FALSE
var/medsensor = TRUE //Does belly sprite come with patient ok/dead light?
@@ -541,8 +542,8 @@
else
var/old_brute = T.getBruteLoss()
var/old_burn = T.getFireLoss()
T.adjustBruteLoss(digest_brute)
T.adjustFireLoss(digest_burn)
T.adjustBruteLoss(digest_brute * digest_multiplier)
T.adjustFireLoss(digest_burn * digest_multiplier)
var/actual_brute = T.getBruteLoss() - old_brute
var/actual_burn = T.getFireLoss() - old_burn
var/damage_gain = actual_brute + actual_burn
@@ -709,6 +710,6 @@
desc = "A mounted survival unit with fuel processor."
icon_state = "sleeperc"
injection_chems = list("glucose","inaprovaline","tricordrazine")
max_item_count = 1
max_item_count = 10
#undef SLEEPER_INJECT_COST
#undef SLEEPER_INJECT_COST