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initialize() should now always be called, be it on game starting up or object being created after game start.
Partially fixes #9036.
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@@ -61,9 +61,6 @@
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else
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return null
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/atom/movable/proc/initialize()
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return
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/obj/proc/updateUsrDialog()
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if(in_use)
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var/is_in_use = 0
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