initialize() should now always be called, be it on game starting up or object being created after game start.

Partially fixes #9036.
This commit is contained in:
PsiOmega
2015-04-30 19:28:35 +02:00
parent d59ff1e1f9
commit fcfdcecd3a
13 changed files with 25 additions and 62 deletions
-3
View File
@@ -61,9 +61,6 @@
else
return null
/atom/movable/proc/initialize()
return
/obj/proc/updateUsrDialog()
if(in_use)
var/is_in_use = 0