Adds in flashlights from #11488

This commit is contained in:
klaasjared
2021-10-23 00:10:33 -04:00
parent 9037d0acde
commit fd2032bec7
8 changed files with 123 additions and 57 deletions
+77 -27
View File
@@ -1,3 +1,16 @@
/*
* Contains:
* Flashlights
* Lamps
* Flares
* Chemlights
* Slime Extract
*/
/*
* Flashlights
*/
/obj/item/device/flashlight
name = "flashlight"
desc = "A hand-held emergency light."
@@ -7,15 +20,15 @@
slot_flags = SLOT_BELT
matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
action_button_name = "Toggle Flashlight"
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_range = 4 //luminosity when on
light_power = 0.8 //lighting power when on
light_color = "#FFFFFF" //LIGHT_COLOR_INCANDESCENT_FLASHLIGHT //lighting colour when on
light_cone_y_offset = -7
var/on = 0
var/obj/item/weapon/cell/cell
var/cell_type = /obj/item/weapon/cell/device
var/power_usage = 1
@@ -26,7 +39,7 @@
if(power_use && cell_type)
cell = new cell_type(src)
update_brightness()
/obj/item/device/flashlight/Destroy()
@@ -232,24 +245,34 @@
w_class = ITEMSIZE_TINY
power_use = 0
/obj/item/device/flashlight/color //Default color is blue, just roll with it.
/obj/item/device/flashlight/color //Default color is blue
name = "blue flashlight"
desc = "A hand-held emergency light. This one is blue."
desc = "A small flashlight. This one is blue."
icon_state = "flashlight_blue"
/obj/item/device/flashlight/color/green
name = "green flashlight"
desc = "A small flashlight. This one is green."
icon_state = "flashlight_green"
/obj/item/device/flashlight/color/purple
name = "purple flashlight"
desc = "A small flashlight. This one is purple."
icon_state = "flashlight_purple"
/obj/item/device/flashlight/color/red
name = "red flashlight"
desc = "A hand-held emergency light. This one is red."
desc = "A small flashlight. This one is red."
icon_state = "flashlight_red"
/obj/item/device/flashlight/color/orange
name = "orange flashlight"
desc = "A hand-held emergency light. This one is orange."
desc = "A small flashlight. This one is orange."
icon_state = "flashlight_orange"
/obj/item/device/flashlight/color/yellow
name = "yellow flashlight"
desc = "A hand-held emergency light. This one is yellow."
desc = "A small flashlight. This one is yellow."
icon_state = "flashlight_yellow"
/obj/item/device/flashlight/maglight
@@ -273,7 +296,11 @@
w_class = ITEMSIZE_TINY
power_use = 0
// the desk lamps are a bit special
/*
* Lamps
*/
// pixar desk lamp
/obj/item/device/flashlight/lamp
name = "desk lamp"
desc = "A desk lamp with an adjustable mount."
@@ -286,14 +313,6 @@
on = 1
light_system = STATIC_LIGHT
// green-shaded desk lamp
/obj/item/device/flashlight/lamp/green
desc = "A classic green-shaded desk lamp."
icon_state = "lampgreen"
center_of_mass = list("x" = 15,"y" = 11)
light_color = "#FFC58F"
/obj/item/device/flashlight/lamp/verb/toggle_light()
set name = "Toggle light"
set category = "Object"
@@ -302,7 +321,23 @@
if(!usr.stat)
attack_self(usr)
// FLARES
// green-shaded desk lamp
/obj/item/device/flashlight/lamp/green
desc = "A classic green-shaded desk lamp."
icon_state = "lampgreen"
center_of_mass = list("x" = 15,"y" = 11)
light_color = "#FFC58F"
// clown lamp
/obj/item/device/flashlight/lamp/clown
desc = "A whacky banana peel shaped lamp."
icon_state = "bananalamp"
center_of_mass = list("x" = 15,"y" = 11)
/*
* Flares
*/
/obj/item/device/flashlight/flare
name = "flare"
@@ -368,18 +403,20 @@
START_PROCESSING(SSobj, src)
return 1
//Glowsticks
/*
* Chemlights
*/
/obj/item/device/flashlight/glowstick
name = "green glowstick"
desc = "A green military-grade glowstick."
desc = "A green military-grade chemical light."
w_class = ITEMSIZE_SMALL
light_system = MOVABLE_LIGHT
light_range = 4
light_power = 0.9
light_color = "#49F37C"
icon_state = "glowstick"
item_state = "glowstick"
icon_state = "glowstick_green"
item_state = "glowstick_green"
var/fuel = 0
power_use = 0
@@ -414,32 +451,45 @@
/obj/item/device/flashlight/glowstick/red
name = "red glowstick"
desc = "A red military-grade glowstick."
desc = "A red military-grade chemical light."
light_color = "#FC0F29"
icon_state = "glowstick_red"
item_state = "glowstick_red"
/obj/item/device/flashlight/glowstick/blue
name = "blue glowstick"
desc = "A blue military-grade glowstick."
desc = "A blue military-grade chemical light."
light_color = "#599DFF"
icon_state = "glowstick_blue"
item_state = "glowstick_blue"
/obj/item/device/flashlight/glowstick/orange
name = "orange glowstick"
desc = "A orange military-grade glowstick."
desc = "A orange military-grade chemical light."
light_color = "#FA7C0B"
icon_state = "glowstick_orange"
item_state = "glowstick_orange"
/obj/item/device/flashlight/glowstick/yellow
name = "yellow glowstick"
desc = "A yellow military-grade glowstick."
desc = "A yellow military-grade chemical light."
light_color = "#FEF923"
icon_state = "glowstick_yellow"
item_state = "glowstick_yellow"
/obj/item/device/flashlight/glowstick/radioisotope
name = "radioisotope glowstick"
desc = "A radioisotope powered chemical light. Escaping particles light up the area far brighter on similar levels to flares and for longer"
icon_state = "glowstick_isotope"
item_state = "glowstick_isotope"
light_range = 8
light_power = 0.1
light_color = "#49F37C"
/*
* Slime Extract
*/
/obj/item/device/flashlight/slime
gender = PLURAL
@@ -1,9 +0,0 @@
/obj/item/device/flashlight/glowstick/radioisotope
name = "radioisotope glowstick"
desc = "A radioisotope powered glowstick. Escaping particles light up the area far brighter on similar levels to flares and for longer"
icon_state = "glowstick_blue"
item_state = "glowstick_blue"
light_range = 8
light_power = 0.1
light_color = "#599DFF"
+9 -2
View File
@@ -8,14 +8,21 @@
/obj/random/empty_or_lootable_crate/item_to_spawn()
return pick(/obj/random/crate,
/obj/random/multiple/corp_crate)
/obj/random/forgotten_tram
name = "random forgotten tram item"
desc = "Spawns a random item that someone might accidentally leave on a tram. Sometimes spawns nothing."
spawn_nothing_percentage = 30
/obj/random/forgotten_tram/item_to_spawn()
return pick(prob(2);/obj/item/device/flashlight,
return pick(
prob(2);/obj/item/device/flashlight,
prob(2);/obj/item/device/flashlight/color,
prob(2);/obj/item/device/flashlight/color/green,
prob(2);/obj/item/device/flashlight/color/purple,
prob(2);/obj/item/device/flashlight/color/red,
prob(2);/obj/item/device/flashlight/color/orange,
prob(2);/obj/item/device/flashlight/color/yellow,
prob(2);/obj/item/device/flashlight/glowstick,
prob(2);/obj/item/device/flashlight/glowstick/blue,
prob(1);/obj/item/device/flashlight/glowstick/orange,
+18
View File
@@ -961,3 +961,21 @@
prob(5);/obj/item/weapon/storage/pouch/baton/full,
prob(1);/obj/item/weapon/storage/pouch/holding
)
/obj/random/flashlight
name = "Random Flashlight"
desc = "This is a random storage pouch."
icon = 'icons/obj/lighting.dmi'
icon_state = "random_flashlight"
/obj/random/flashlight/item_to_spawn()
return pick(
prob(8);/obj/item/device/flashlight,
prob(6);/obj/item/device/flashlight/color,
prob(6);/obj/item/device/flashlight/color/green,
prob(6);/obj/item/device/flashlight/color/purple,
prob(6);/obj/item/device/flashlight/color/red,
prob(6);/obj/item/device/flashlight/color/orange,
prob(6);/obj/item/device/flashlight/color/yellow,
prob(2);/obj/item/device/flashlight/maglight
)