diff --git a/code/defines/obj.dm b/code/defines/obj.dm index 6d593d5dc22..5131f6d2a5c 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -103,7 +103,7 @@ var/mob/living/carbon/monkey/target = null /obj/effect/sign/securearea - desc = "A warning sign which reads 'SECURE AREA'. This obviously applies to a nun-Clown." + desc = "A warning sign which reads 'SECURE AREA'" name = "SECURE AREA" icon = 'decals.dmi' icon_state = "securearea" @@ -150,8 +150,8 @@ pixel_y = -1 /obj/effect/sign/fire - desc = "A warning sign which reads 'HOT! HOT! AAAH! I'M BURNING!'" - name = "HOT! HOT! AAAH! I'M BURNING!" + desc = "A warning sign which reads 'EXTREME TEMPERATURES'" + name = "EXTREME TEMPERATURES" icon = 'decals.dmi' icon_state = "fire" anchored = 1.0 @@ -212,7 +212,7 @@ del(src)*/ /obj/effect/sign/maltesefalcon1 //The sign is 64x32, so it needs two tiles. ;3 - desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey." + desc = "The Maltese Falcon, Space Bar and Grill." name = "The Maltese Falcon" icon = 'decals.dmi' icon_state = "maltesefalcon1" @@ -221,7 +221,7 @@ density = 0 /obj/effect/sign/maltesefalcon2 - desc = "The Maltese Falcon, Space Bar and Grill. Now with added monkey." + desc = "The Maltese Falcon, Space Bar and Grill." name = "The Maltese Falcon" icon = 'decals.dmi' icon_state = "maltesefalcon2" @@ -289,7 +289,7 @@ /obj/item/device/multitool name = "multitool" - desc = "Used for pulsing wires to test which to cut. Not recommended by doctors." + desc = "Used for pulsing wires to test which to cut." icon_state = "multitool" flags = FPRINT | TABLEPASS| CONDUCT force = 5.0 @@ -297,7 +297,6 @@ throwforce = 5.0 throw_range = 15 throw_speed = 3 - desc = "You can use this on airlocks or APCs to try to hack them without cutting wires." m_amt = 50 g_amt = 20 origin_tech = "magnets=1;engineering=1" @@ -445,7 +444,7 @@ anchored =1 var/netnum = 0 name = "power cable" - desc = "A flexible superconducting cable for heavy-duty power transfer. Comes in clown colors now." + desc = "A flexible superconducting cable for heavy-duty power transfer." icon = 'power_cond_red.dmi' icon_state = "0-1" var/d1 = 0 @@ -473,7 +472,7 @@ /obj/structure/morgue name = "morgue" - desc = "Used to keep bodies in untill someone fetches them." + desc = "Used to keep bodies in until someone fetches them." icon = 'stationobjs.dmi' icon_state = "morgue1" density = 1 @@ -482,7 +481,7 @@ /obj/structure/crematorium name = "crematorium" - desc = "A human incinerator. Works well on barbeque nights." + desc = "An incinerator." icon = 'stationobjs.dmi' icon_state = "crema1" density = 1 @@ -494,7 +493,7 @@ /obj/effect/mine name = "Mine" - desc = "I Better stay away from that thing." + desc = "I'd better stay away from that thing." density = 1 anchored = 1 layer = 3 @@ -544,7 +543,7 @@ /obj/effect/portal name = "portal" - desc = "Looks unstable. Best to test it with the clown." + desc = "Looks unstable." icon = 'stationobjs.dmi' icon_state = "portal" density = 1 @@ -610,7 +609,7 @@ /obj/structure/stool/chair/e_chair name = "electrified chair" - desc = "Looks absolutely SHOCKING!" + desc = "Looks absolutely terrifying!" icon_state = "e_chair0" var/atom/movable/overlay/overl = null var/on = 0.0 @@ -811,7 +810,7 @@ //BEGIN BRAINS===================================================== /obj/item/brain name = "brain" - desc = "A piece of juicy meat found in a persons head." + desc = "A piece of complex biomass found in a persons head." icon = 'surgery.dmi' icon_state = "brain2" flags = TABLEPASS @@ -902,7 +901,7 @@ name = "desk clutter" icon = 'items.dmi' icon_state = "deskclutter" - desc = "Some clutter the detective has accumalated over the years..." + desc = "Some clutter the desk has accumulated over the years..." anchored = 1 /obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER @@ -979,7 +978,7 @@ /obj/item/stack/rods name = "metal rods" - desc = "Some rods. Can be used for building, or something." + desc = "Some rods. Can be used for building." singular_name = "metal rod" icon_state = "rods" flags = FPRINT | TABLEPASS| CONDUCT @@ -1023,7 +1022,7 @@ /obj/item/stack/sheet/glass name = "glass" - desc = "HOLY HELL! That is a lot of glass." + desc = "That is a lot of glass." singular_name = "glass sheet" icon_state = "sheet-glass" g_amt = 3750 diff --git a/code/defines/obj/closet.dm b/code/defines/obj/closet.dm index 83236ad526f..de716390ede 100644 --- a/code/defines/obj/closet.dm +++ b/code/defines/obj/closet.dm @@ -15,7 +15,7 @@ /obj/structure/closet/acloset name = "Strange closet" - desc = "It looks alien!" + desc = "It looks weird!" icon_state = "acloset" icon_closed = "acloset" icon_opened = "aclosetopen" @@ -75,7 +75,7 @@ /obj/structure/closet/fireaxecabinet name = "Fire Axe Cabinet" - desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if." + desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe." var/obj/item/weapon/fireaxe/fireaxe = new/obj/item/weapon/fireaxe icon_state = "fireaxe1000" icon_closed = "fireaxe1000" diff --git a/code/defines/obj/computer.dm b/code/defines/obj/computer.dm index ae0494b855d..316972013a0 100644 --- a/code/defines/obj/computer.dm +++ b/code/defines/obj/computer.dm @@ -152,7 +152,7 @@ /obj/machinery/computer/pod name = "Pod Launch Control" - desc = "A controll for launching pods. Some people prefer firing Mechas." + desc = "A controll for launching pods." icon_state = "computer_generic" var/id = 1.0 var/obj/machinery/mass_driver/connected = null diff --git a/code/defines/obj/decal.dm b/code/defines/obj/decal.dm index 73760141614..eea0a6f926d 100644 --- a/code/defines/obj/decal.dm +++ b/code/defines/obj/decal.dm @@ -28,7 +28,7 @@ /obj/effect/decal/point name = "point" - desc = "It is an arrow hanging in mid-air. There may be a wizard about." + desc = "It is an arrow hanging in mid-air." icon = 'screen1.dmi' icon_state = "arrow" layer = 16.0 @@ -41,7 +41,7 @@ /obj/effect/decal/cleanable/blood name = "Blood" - desc = "It's red. Its Gooye. It is the chefs cooking perhaps." + desc = "It's red and disgusting." density = 0 anchored = 1 layer = 2 @@ -94,7 +94,7 @@ /obj/effect/decal/cleanable/xenoblood name = "xeno blood" - desc = "It's green. Must be more of the chefs cooking." + desc = "It's green. What the hell?" density = 0 anchored = 1 layer = 2 @@ -242,7 +242,7 @@ //Vomit (sorry) /obj/effect/decal/cleanable/vomit name = "Vomit" - desc = "Gosh, how unpleasant." + desc = "Geez, unpleasant." density = 0 anchored = 1 layer = 2 diff --git a/code/defines/obj/door.dm b/code/defines/obj/door.dm index 71d2ebd57b2..4b8d10feafb 100644 --- a/code/defines/obj/door.dm +++ b/code/defines/obj/door.dm @@ -33,7 +33,7 @@ /obj/machinery/door/poddoor name = "Podlock" - desc = "Why it no open!!!" + desc = "A type of powerful blast door." icon = 'rapid_pdoor.dmi' icon_state = "pdoor1" var/id = 1.0 diff --git a/code/defines/obj/machinery.dm b/code/defines/obj/machinery.dm index c4619699d03..15dbf0a4ab4 100644 --- a/code/defines/obj/machinery.dm +++ b/code/defines/obj/machinery.dm @@ -44,7 +44,7 @@ /obj/machinery/camera name = "Security Camera" - desc = "This is used to monitor rooms. Can see through walls." + desc = "This is used to monitor rooms." icon = 'monitors.dmi' icon_state = "camera" var/network = "SS13" @@ -61,7 +61,7 @@ active_power_usage = 10 /obj/machinery/dispenser - desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks." + desc = "A simple yet bulky one-way storage device for gas tanks. Holds plasma and oxygen tanks." name = "Tank Storage Unit" icon = 'objects.dmi' icon_state = "dispenser" @@ -101,7 +101,7 @@ /obj/machinery/firealarm name = "Fire Alarm" - desc = "Pull this in case of emergency. Thus keep pulling this forever." + desc = "Pull this in case of emergency." icon = 'monitors.dmi' icon_state = "fire0" var/detecting = 1.0 @@ -133,7 +133,7 @@ /obj/machinery/igniter name = "igniter" - desc = "Fun for igniting plasma." + desc = "Might as well make that detonator, right?" icon = 'stationobjs.dmi' icon_state = "igniter1" var/id = null @@ -198,7 +198,7 @@ /obj/machinery/scan_console name = "DNA Scanner Access Console" - desc = "Scand DNA." + desc = "Scan DNA." icon = 'computer.dmi' icon_state = "scanner" density = 1 @@ -220,7 +220,7 @@ /obj/machinery/scan_consolenew name = "DNA Modifier Access Console" - desc = "Scand DNA." + desc = "Scan DNA." icon = 'computer.dmi' icon_state = "scanner" density = 1 @@ -258,7 +258,6 @@ /obj/machinery/door_control name = "Remote Door Control" - desc = "This controls doors." icon = 'stationobjs.dmi' icon_state = "doorctrl0" desc = "A remote control switch for a door." @@ -270,7 +269,6 @@ /obj/machinery/driver_button name = "Mass Driver Button" - desc = "FIRE AWAY!" icon = 'objects.dmi' icon_state = "launcherbtt" desc = "A remote control switch for a Mass Driver." @@ -283,7 +281,6 @@ /obj/machinery/ignition_switch name = "Ignition Switch" - desc = "Activates that igniter." icon = 'objects.dmi' icon_state = "launcherbtt" desc = "A remote control switch for a mounted igniter." @@ -312,7 +309,7 @@ /obj/machinery/teleport/station name = "station" - desc = "The station thingy of a teleport thingy." + desc = "The station's hub of a teleport system." icon_state = "controller" var/active = 0 var/engaged = 0 @@ -378,7 +375,7 @@ /obj/machinery/power/monitor name = "Power Monitoring Computer" - desc = "Used to monitor the power. Pretty useless." + desc = "Used to monitor the power." icon = 'computer.dmi' icon_state = "power" density = 1 diff --git a/code/defines/obj/storage.dm b/code/defines/obj/storage.dm index 7e60232d335..7a4a6a2209e 100644 --- a/code/defines/obj/storage.dm +++ b/code/defines/obj/storage.dm @@ -14,7 +14,7 @@ /obj/item/weapon/storage/trashbag name = "trash bag" - desc = "for picking up all those pens" + desc = "For picking up all that trash..." icon_state = "trashbag" item_state = "trashbag" w_class = 4.0 @@ -31,7 +31,7 @@ */ /obj/item/weapon/storage/pill_bottle name = "pill bottle" - desc = "This is told to hold untold horrors of pulls." + desc = "A reasonable place to put your pills.." icon_state = "pill_canister" icon = 'chemical.dmi' item_state = "contsolid" @@ -69,7 +69,7 @@ item_state = "syringe_kit" /obj/item/weapon/storage/backpack/clown - name = "Giggles Von Honkerton" + name = "clown's backpack" desc = "The backpack made by Honk. Co." icon_state = "clownpack" @@ -100,7 +100,7 @@ /obj/item/weapon/storage/briefcase name = "briefcase" - desc = "Used by the lawyer to robust security in the court room." + desc = "Used by the lawyer in the court room." icon_state = "briefcase" flags = FPRINT | TABLEPASS| CONDUCT force = 8.0 @@ -136,7 +136,7 @@ /obj/item/weapon/storage/firstaid/fire name = "Fire First Aid" - desc = "A kit for when you 'accidently' set toxins on fire and burn yourself." + desc = "A kit for when you accidently burn yourself." icon_state = "ointment" item_state = "firstaid-ointment" @@ -151,13 +151,13 @@ /obj/item/weapon/storage/firstaid/toxin name = "Toxin First Aid" - desc = "Used to treat when you have a high amoutn of toxins in your body." + desc = "Used to treat when you have a high amount of toxins in your body." icon_state = "antitoxin" item_state = "firstaid-toxin" /obj/item/weapon/storage/firstaid/o2 name = "Oxygen Deprivation First Aid" - desc = "A box full of oxygen goodies." + desc = "A box full of oxygenating goodies." icon_state = "o2" item_state = "firstaid-o2" @@ -189,7 +189,7 @@ /obj/item/weapon/storage/id_kit name = "Spare IDs" - desc = "Has so many empty IDs." + desc = "Has so many blank IDs." icon_state = "id" item_state = "syringe_kit" @@ -201,13 +201,13 @@ /obj/item/weapon/storage/injectbox name = "DNA-Injectors" - desc = "This box contains injectors it seems." + desc = "This box contains injectors, it seems." icon_state = "box" item_state = "syringe_kit" /obj/item/weapon/storage/stma_kit name = "Sterile Masks" - desc = "This box contains masks of sterility." + desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal icon_state = "latex" item_state = "syringe_kit" @@ -225,7 +225,7 @@ /obj/item/weapon/storage/toolbox name = "toolbox" - desc = "Danger. Very robust." + desc = "Danger. Very heavy." icon = 'storage.dmi' icon_state = "red" item_state = "toolbox_red" diff --git a/code/defines/obj/toy.dm b/code/defines/obj/toy.dm index 8be79927c6c..ee4e47ab1c8 100644 --- a/code/defines/obj/toy.dm +++ b/code/defines/obj/toy.dm @@ -241,7 +241,7 @@ /obj/item/toy/crayonbox name = "box of crayons" - desc = "A box of crayons for all your rune drawing needs." + desc = "A box of crayons for all your drawing needs." icon = 'crayons.dmi' icon_state = "crayonbox" w_class = 2.0 diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index b326f0fcbfe..5eded119f93 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -444,7 +444,7 @@ /obj/item/weapon/card/emag desc = "An identification card. Seems to have some funny chip on it, though." - name = "identification card" + name = "modified identification card" icon_state = "emag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index e1227e6eb45..b676da8ffbd 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -727,40 +727,6 @@ alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) return - if (href_list["defense"]) - if ((src.rank in list( "Trial Admin", "Badmin", "Game Admin", "Game Master" ))) - var/mob/living/M = locate(href_list["defense"]) - if (isliving(M) && istype(M, /mob/living/carbon/human)) - var/mob/living/carbon/human/H = M - switch(alert("Shall they be equipped with a flash or mace?",,"Flash","Mace", "Cancel")) - if("Flash") - if(!H.s_store) - H.equip_if_possible(new /obj/item/device/flash(H), H.slot_l_store) - else if(!H.s_store) - H.equip_if_possible(new /obj/item/device/flash(H), H.slot_s_store) - else - alert("The target lacked an open pocket.", null, null, null, null, null) - return - if("Mace") - if(!H.s_store) - H.equip_if_possible(new /obj/item/weapon/pepperspray/small(H), H.slot_l_store) - else if(!H.s_store) - H.equip_if_possible(new /obj/item/weapon/pepperspray/small(H), H.slot_s_store) - else - alert("The target lacked an open pocket.", null, null, null, null, null) - return - if("Cancel") - return - message_admins("\red Admin [key_name_admin(usr)] gave [key_name_admin(M)] something to defend themselves!", 1) - log_admin("[key_name(usr)] defensified [key_name(M)]") - return - else - alert("This action can only be performed on living humans.", null, null, null, null, null) - return - else - alert("You cannot perform this action. You must be of a higher administrative rank!", null, null, null, null, null) - return - if (href_list["makeai"]) //Yes, im fucking lazy, so what? it works ... hopefully if (src.level>=3) var/mob/M = locate(href_list["makeai"]) @@ -1808,7 +1774,6 @@ foo += text("Prison | ") // foo += text("Maze | ") foo += text("Heal/Revive | ") - foo += text("Defensize | ") else foo += text("Hasn't Entered Game | ") foo += text("Forcesay | ") diff --git a/icons/obj/card.dmi b/icons/obj/card.dmi index aa88951b244..7435036350c 100644 Binary files a/icons/obj/card.dmi and b/icons/obj/card.dmi differ