From fdd1c5b7d86318035119aa83cfbc51542ffe4910 Mon Sep 17 00:00:00 2001 From: MarinaGryphon Date: Mon, 5 Jul 2021 10:23:46 -0500 Subject: [PATCH] Fixes a few issues with brackets being escaped when they shouldn't be. --- code/game/objects/items/devices/scanners_vr.dm | 2 +- code/modules/projectiles/gun.dm | 2 +- code/modules/shieldgen/emergency_shield.dm | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/objects/items/devices/scanners_vr.dm b/code/game/objects/items/devices/scanners_vr.dm index 664a9d8e905..93a92f31a03 100644 --- a/code/game/objects/items/devices/scanners_vr.dm +++ b/code/game/objects/items/devices/scanners_vr.dm @@ -270,7 +270,7 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob if(istype(target, /mob/living/carbon/human)) var/mob/living/carbon/human/H = target if(H.resleeve_lock && stored_mind.loaded_from_ckey != H.resleeve_lock) - to_chat(usr,"\[H] is protected from impersonation!") + to_chat(usr,"\The [H] is protected from impersonation!") return usr.visible_message("[usr] begins uploading someone's mind into [target]!","You begin uploading a mind into [target]!") diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index a5e0ddcd7ba..38854212ffe 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -246,7 +246,7 @@ to_chat(user, "You ready \the [src]! Click and drag the target around to shoot.") else//Otherwise just make a new one auto_target = new/obj/screen/auto_target(get_turf(A), src) - visible_message("\[user] readies the [src]!") + visible_message("\The [user] readies the [src]!") playsound(src, 'sound/weapons/TargetOn.ogg', 50, 1) to_chat(user, "You ready \the [src]! Click and drag the target around to shoot.") return diff --git a/code/modules/shieldgen/emergency_shield.dm b/code/modules/shieldgen/emergency_shield.dm index a66c62750a1..3643e00880f 100644 --- a/code/modules/shieldgen/emergency_shield.dm +++ b/code/modules/shieldgen/emergency_shield.dm @@ -93,7 +93,7 @@ /obj/machinery/shield/hitby(AM as mob|obj) //Let everyone know we've been hit! - visible_message("\[src] was hit by [AM].") + visible_message("\The [src] was hit by [AM].") //Super realistic, resource-intensive, real-time damage calculations. var/tforce = 0