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@@ -50,12 +50,12 @@ would spawn and follow the beaker, even if it is carried or thrown.
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// to something, like a smoking beaker, so then you can just call start() and the steam
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// will always spawn at the items location, even if it's moved.
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/* Example:
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var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() -- creates new system
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steam.set_up(5, 0, mob.loc) -- sets up variables
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OPTIONAL: steam.attach(mob)
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steam.start() -- spawns the effect
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*/
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/** Example:
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* var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() -- creates new system
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* steam.set_up(5, 0, mob.loc) -- sets up variables
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* OPTIONAL: steam.attach(mob)
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* steam.start() -- spawns the effect
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**/
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/////////////////////////////////////////////
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/obj/effect/effect/steam
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name = "steam"
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