Merge pull request #1879 from SpadesNeil/revert-ammo-fix-p90

Reverts ammo change, fixes P90, changes SVD mag name
This commit is contained in:
Datraen
2016-06-06 22:17:01 -04:00
6 changed files with 19 additions and 20 deletions
+5 -5
View File
@@ -387,8 +387,8 @@
/obj/item/ammo_magazine/c762/empty
initial_ammo = 0
/obj/item/ammo_magazine/SVD
name = "\improper SVD magazine (7.62mm)"
/obj/item/ammo_magazine/s762 // 's' for small!
name = "magazine (7.62mm)"
icon_state = "SVD"
mag_type = MAGAZINE
caliber = "a762"
@@ -397,11 +397,11 @@
max_ammo = 10
multiple_sprites = 1
/obj/item/ammo_magazine/SVD/empty
/obj/item/ammo_magazine/s762/empty
initial_ammo = 0
/obj/item/ammo_magazine/SVD/ap
name = "\improper SVD magazine (7.62mm armor-piercing)"
/obj/item/ammo_magazine/s762/ap
name = "magazine (7.62mm armor-piercing)"
ammo_type = /obj/item/ammo_casing/a762/ap
/obj/item/ammo_magazine/clip/a762
@@ -61,7 +61,7 @@
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c762
allowed_magazines = list(/obj/item/ammo_magazine/c762, /obj/item/ammo_magazine/SVD)
allowed_magazines = list(/obj/item/ammo_magazine/c762, /obj/item/ammo_magazine/s762)
one_handed_penalty = 4
@@ -73,7 +73,7 @@
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands)
..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/SVD))
if(istype(ammo_magazine,/obj/item/ammo_magazine/s762))
icon_state = "arifle-small"
else
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
@@ -305,7 +305,7 @@
icon_state = "p90smg"
item_state = "p90"
w_class = 3
caliber = "5mm"
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT // ToDo: Belt sprite.
fire_sound = 'sound/weapons/Gunshot_light.ogg'
@@ -177,17 +177,17 @@
penetrating = 1
/obj/item/projectile/bullet/rifle/a762
damage = 35
damage = 25
/obj/item/projectile/bullet/rifle/a762/ap
damage = 30
damage = 20
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a556
damage = 25
damage = 35
/obj/item/projectile/bullet/rifle/a556/ap
damage = 20
damage = 30
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a145