Merge pull request #9483 from PsiOmegaDelta/150526-EndGameTweaks

End game tweaks
This commit is contained in:
Chinsky
2015-05-31 23:55:08 +03:00
20 changed files with 125 additions and 112 deletions
+2 -2
View File
@@ -2270,14 +2270,14 @@
if("hellonearth")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","NS")
var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel")
var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel")
if(choice == "PRAISE SATAN")
new /obj/singularity/narsie/large(get_turf(usr))
message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.")
if("supermattercascade")
feedback_inc("admin_secrets_fun_used",1)
feedback_add_details("admin_secrets_fun_used","SC")
var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or halarity.") in list("NO TIME TO EXPLAIN", "Cancel")
var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel")
if(choice == "NO TIME TO EXPLAIN")
explosion(get_turf(usr), 8, 16, 24, 32, 1)
new /turf/unsimulated/wall/supermatter(get_turf(usr))
@@ -240,11 +240,12 @@
////////////////Glow//////////////////
/mob/living/simple_animal/construct/proc/add_glow()
overlays = 0
var/overlay_layer = 11
var/overlay_layer = LIGHTING_LAYER+0.1
if(layer != MOB_LAYER)
overlay_layer=TURF_LAYER+0.2
overlays += image(icon,"glow-[icon_state]",overlay_layer)
set_light(2, -2, l_color = "#FFFFFF")
////////////////HUD//////////////////////
@@ -214,8 +214,8 @@
/mob/living/simple_animal/hostile/proc/check_horde()
if(emergency_shuttle.shuttle.location)
if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway
if(!shuttletarget || (get_dist(src, shuttletarget) >= 2))
shuttletarget = pick(escape_list)
if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick
shuttletarget = pick(escape_list) //Pick a shuttle target
enroute = 1
stop_automated_movement = 1
spawn()
+5 -2
View File
@@ -37,6 +37,8 @@
//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
/obj/machinery/power/apc/critical
is_critical = 1
/obj/machinery/power/apc/high
cell_type = /obj/item/weapon/cell/high
@@ -44,8 +46,8 @@
/obj/machinery/power/apc/super
cell_type = /obj/item/weapon/cell/super
/obj/machinery/power/apc/super/equipment
equipment = 2
/obj/machinery/power/apc/super/critical
is_critical = 1
/obj/machinery/power/apc/hyper
cell_type = /obj/item/weapon/cell/hyper
@@ -94,6 +96,7 @@
var/datum/wires/apc/wires = null
var/update_state = -1
var/update_overlay = -1
var/is_critical = 0
var/global/status_overlays = 0
var/updating_icon = 0
var/global/list/status_overlays_lock
+3
View File
@@ -78,6 +78,9 @@
return 5000
/obj/machinery/power/supermatter/singularity_act()
if(!src.loc)
return
var/prints = ""
if(src.fingerprintshidden)
prints = ", all touchers : " + src.fingerprintshidden
-367
View File
@@ -1,367 +0,0 @@
var/global/narsie_behaviour = "CultStation13"
var/global/list/narsie_list = list()
/obj/singularity/narsie //Moving narsie to its own file for the sake of being clearer
name = "Nar-Sie"
desc = "Your mind begins to bubble and ooze as it tries to comprehend what it sees."
icon = 'icons/obj/narsie.dmi'
icon_state = "narsie-small"
pixel_x = -236
pixel_y = -256
current_size = 9 //It moves/eats like a max-size singulo, aside from range. --NEO.
contained = 0 // Are we going to move around?
dissipate = 0 // Do we lose energy over time?
grav_pull = 10 //How many tiles out do we pull?
consume_range = 3 //How many tiles out do we eat
/obj/singularity/narsie/New()
..()
narsie_list.Add(src)
/obj/singularity/narsie/Destroy()
narsie_list.Remove(src)
..()
/obj/singularity/narsie/large
name = "Nar-Sie"
icon = 'icons/obj/narsie.dmi'
icon_state = "narsie"//mobs perceive the geometer of blood through their see_narsie proc
// Pixel stuff centers Narsie.
pixel_x = -236
pixel_y = -256
light_range = 1
light_color = "#3e0000"
current_size = 12
consume_range = 12 // How many tiles out do we eat.
var/announce=1
var/narnar = 1
/obj/singularity/narsie/large/New()
..()
if(announce)
world << "<font size='15' color='red'><b>[uppertext(name)] HAS RISEN</b></font>"
world << sound('sound/effects/wind/wind_5_1.ogg')
narsie_spawn_animation()
if(narnar)
SetUniversalState(/datum/universal_state/hell)
spawn(10 SECONDS)
if(emergency_shuttle && emergency_shuttle.can_call())
emergency_shuttle.call_evac()
emergency_shuttle.launch_time = 0 // Cannot recall
/obj/singularity/narsie/process()
eat()
if (!target || prob(5))
pickcultist()
move()
if (prob(25))
mezzer()
/obj/singularity/narsie/large/eat()
set background = BACKGROUND_ENABLED
for (var/turf/A in orange(consume_range, src))
consume(A)
/obj/singularity/narsie/mezzer()
for(var/mob/living/carbon/M in oviewers(8, src))
if(M.stat == CONSCIOUS)
if(M.status_flags & GODMODE)
continue
if(!iscultist(M))
M << "<span class='danger'> You feel your sanity crumble away in an instant as you gaze upon [src.name]...</span>"
M.apply_effect(3, STUN)
/obj/singularity/narsie/large/Bump(atom/A)
if(!narnar) return
if(isturf(A))
narsiewall(A)
else if(istype(A, /obj/structure/cult))
qdel(A)
/obj/singularity/narsie/large/Bumped(atom/A)
if(!narnar) return
if(isturf(A))
narsiewall(A)
else if(istype(A, /obj/structure/cult))
qdel(A)
/obj/singularity/narsie/move(var/force_move = 0)
if(!move_self)
return 0
var/movement_dir = pick(alldirs - last_failed_movement)
if(force_move)
movement_dir = force_move
if(target && prob(60))
movement_dir = get_dir(src,target)
spawn(0)
step(src, movement_dir)
spawn(1)
step(src, movement_dir)
return 1
/obj/singularity/narsie/large/move(var/force_move = 0)
if(!move_self)
return 0
var/movement_dir = pick(alldirs - last_failed_movement)
if(force_move)
movement_dir = force_move
if(target && prob(60))
movement_dir = get_dir(src,target)
spawn(0)
step(src, movement_dir)
narsiefloor(get_turf(loc))
for(var/mob/M in player_list)
if(M.client)
M.see_narsie(src,movement_dir)
spawn(10)
step(src, movement_dir)
narsiefloor(get_turf(loc))
for(var/mob/M in player_list)
if(M.client)
M.see_narsie(src,movement_dir)
return 1
/obj/singularity/narsie/proc/narsiefloor(var/turf/T)//leaving "footprints"
if(!(istype(T, /turf/simulated/wall/cult)||istype(T, /turf/space)))
if(T.icon_state != "cult-narsie")
T.desc = "something that goes beyond your understanding went this way"
T.icon_state = "cult-narsie"
T.set_light(1)
/obj/singularity/narsie/proc/narsiewall(var/turf/T)
T.desc = "An opening has been made on that wall, but who can say if what you seek truly lies on the other side?"
T.icon = 'icons/turf/walls.dmi'
T.icon_state = "cult-narsie"
T.opacity = 0
T.density = 0
set_light(1)
/obj/singularity/narsie/large/consume(const/atom/A) //Has its own consume proc because it doesn't need energy and I don't want BoHs to explode it. --NEO
//NEW BEHAVIOUR
if(narsie_behaviour == "CultStation13")
//MOB PROCESSING
new_narsie(A)
//OLD BEHAVIOUR
else if(narsie_behaviour == "Nar-Singulo")
old_narsie(A)
/obj/singularity/narsie/proc/new_narsie(const/atom/A)
if (istype(A, /mob/) && (get_dist(A, src) <= 7))
var/mob/M = A
if(M.status_flags & GODMODE)
return 0
M.cultify()
//ITEM PROCESSING
else if (istype(A, /obj/))
var/obj/O = A
O.cultify()
//TURF PROCESSING
else if (isturf(A))
var/dist = get_dist(A, src)
for (var/atom/movable/AM in A.contents)
if (dist <= consume_range)
consume(AM)
continue
if (dist <= consume_range && !istype(A, /turf/space))
var/turf/T = A
if(T.holy)
T.holy = 0 //Nar-Sie doesn't give a shit about sacred grounds.
T.cultify()
/obj/singularity/narsie/proc/old_narsie(const/atom/A)
if(!(A.singuloCanEat()))
return 0
if (istype(A, /mob/living/))
var/mob/living/C2 = A
if(C2.status_flags & GODMODE)
return 0
C2.dust() // Changed from gib(), just for less lag.
else if (istype(A, /obj/))
qdel(A)
if (A)
qdel(A)
else if (isturf(A))
var/dist = get_dist(A, src)
for (var/atom/movable/AM2 in A.contents)
if (AM2 == src) // This is the snowflake.
continue
if (dist <= consume_range)
consume(AM2)
continue
if (dist <= consume_range && !istype(A, /turf/space))
var/turf/T2 = A
T2.ChangeTurf(/turf/space)
/obj/singularity/narsie/consume(const/atom/A) //This one is for the small ones.
if(!(A.singuloCanEat()))
return 0
if (istype(A, /mob/living/))
var/mob/living/C2 = A
if(C2.status_flags & GODMODE)
return 0
C2.dust() // Changed from gib(), just for less lag.
else if (istype(A, /obj/))
qdel(A)
if (A)
qdel(A)
else if (isturf(A))
var/dist = get_dist(A, src)
for (var/atom/movable/AM2 in A.contents)
if (AM2 == src) // This is the snowflake.
continue
if (dist <= consume_range)
consume(AM2)
continue
if (dist > consume_range)
if(!(AM2.singuloCanEat()))
continue
if (101 == AM2.invisibility)
continue
spawn (0)
AM2.singularity_pull(src, src.current_size)
if (dist <= consume_range && !istype(A, /turf/space))
var/turf/T2 = A
T2.ChangeTurf(/turf/space)
/obj/singularity/narsie/ex_act(severity) //No throwing bombs at it either. --NEO
return
/obj/singularity/narsie/proc/pickcultist() //Narsie rewards his cultists with being devoured first, then picks a ghost to follow. --NEO
var/list/cultists = list()
for(var/datum/mind/cult_nh_mind in cult.current_antagonists)
if(!cult_nh_mind.current)
continue
if(cult_nh_mind.current.stat)
continue
var/turf/pos = get_turf(cult_nh_mind.current)
if(pos.z != src.z)
continue
cultists += cult_nh_mind.current
if(cultists.len)
acquire(pick(cultists))
return
//If there was living cultists, it picks one to follow.
for(var/mob/living/carbon/human/food in living_mob_list)
if(food.stat)
continue
var/turf/pos = get_turf(food)
if(pos.z != src.z)
continue
cultists += food
if(cultists.len)
acquire(pick(cultists))
return
//no living cultists, pick a living human instead.
for(var/mob/dead/observer/ghost in player_list)
if(!ghost.client)
continue
var/turf/pos = get_turf(ghost)
if(pos.z != src.z)
continue
cultists += ghost
if(cultists.len)
acquire(pick(cultists))
return
//no living humans, follow a ghost instead.
/obj/singularity/narsie/proc/acquire(const/mob/food)
var/capname = uppertext(name)
target << "<span class='notice'><b>[capname] HAS LOST INTEREST IN YOU.</b></span>"
target = food
if (ishuman(target))
target << "<span class='danger'>[capname] HUNGERS FOR YOUR SOUL.</span>"
else
target << "<span class='danger'>[capname] HAS CHOSEN YOU TO LEAD HIM TO HIS NEXT MEAL.</span>"
/obj/singularity/narsie/on_capture()
chained = 1
move_self = 0
icon_state ="narsie-small-chains"
/obj/singularity/narsie/on_release()
chained = 0
move_self = 1
icon_state ="narsie-small"
/obj/singularity/narsie/large/on_capture()
chained = 1
move_self = 0
icon_state ="narsie-chains"
for(var/mob/M in mob_list)//removing the client image of nar-sie while it is chained
if(M.client)
M.see_narsie(src)
/obj/singularity/narsie/large/on_release()
chained = 0
move_self = 1
icon_state ="narsie"
/obj/singularity/narsie/cultify()
return
/**
* Wizard narsie.
*/
/obj/singularity/narsie/wizard
grav_pull = 0
/obj/singularity/narsie/wizard/eat()
set background = BACKGROUND_ENABLED
for (var/turf/T in trange(consume_range, src))
consume(T)
/obj/singularity/narsie/proc/narsie_spawn_animation()
icon = 'icons/obj/narsie_spawn_anim.dmi'
dir = SOUTH
move_self = 0
flick("narsie_spawn_anim",src)
sleep(11)
move_self = 1
icon = initial(icon)