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Merge pull request #9483 from PsiOmegaDelta/150526-EndGameTweaks
End game tweaks
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@@ -240,11 +240,12 @@
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////////////////Glow//////////////////
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/mob/living/simple_animal/construct/proc/add_glow()
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overlays = 0
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var/overlay_layer = 11
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var/overlay_layer = LIGHTING_LAYER+0.1
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if(layer != MOB_LAYER)
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overlay_layer=TURF_LAYER+0.2
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overlays += image(icon,"glow-[icon_state]",overlay_layer)
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set_light(2, -2, l_color = "#FFFFFF")
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////////////////HUD//////////////////////
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@@ -214,8 +214,8 @@
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/mob/living/simple_animal/hostile/proc/check_horde()
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if(emergency_shuttle.shuttle.location)
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if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway
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if(!shuttletarget || (get_dist(src, shuttletarget) >= 2))
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shuttletarget = pick(escape_list)
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if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick
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shuttletarget = pick(escape_list) //Pick a shuttle target
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enroute = 1
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stop_automated_movement = 1
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spawn()
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