New Janicart (#17787)

* new janicart

* better splash code, admin notice

* fix

* fuel id

* already logged

* shouldn't be changed

* runes

* small fixes

* large cleanup

* oop

* removed return .

* Farewell sweet prince
This commit is contained in:
Will
2025-06-06 02:40:22 -04:00
committed by GitHub
parent 9a65bb85e0
commit ff7efe1c8e
7 changed files with 144 additions and 136 deletions
-133
View File
@@ -367,136 +367,3 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
/obj/structure/janitorialcart/ex_act(severity)
spill(100 / severity)
..()
//old style mischievio-cart
/obj/structure/bed/chair/janicart
name = "janicart"
icon = 'icons/obj/vehicles.dmi'
icon_state = "pussywagon"
anchored = TRUE
density = TRUE
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/storage/bag/trash/mybag = null
var/callme = "pimpin' ride" //how do people refer to it?
/obj/structure/bed/chair/janicart/Initialize(mapload, new_material, new_padding_material)
. = ..()
create_reagents(300)
/obj/structure/bed/chair/janicart/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "This [callme] contains [reagents.total_volume] unit\s of water!"
if(mybag)
. += "\A [mybag] is hanging on the [callme]."
/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/mop))
if(reagents.total_volume > 1)
reagents.trans_to_obj(I, 2)
to_chat(user, span_notice("You wet [I] in the [callme]."))
playsound(src, 'sound/effects/slosh.ogg', 25, 1)
else
to_chat(user, span_notice("This [callme] is out of water!"))
else if(istype(I, /obj/item/key))
to_chat(user, "Hold [I] in one of your hands while you drive this [callme].")
else if(istype(I, /obj/item/storage/bag/trash))
to_chat(user, span_notice("You hook the trashbag onto the [callme]."))
user.drop_item()
I.loc = src
mybag = I
/obj/structure/bed/chair/janicart/attack_hand(mob/user)
if(mybag)
mybag.loc = get_turf(user)
user.put_in_hands(mybag)
mybag = null
else
..()
/obj/structure/bed/chair/janicart/relaymove(mob/living/user, direction)
if(user.stat || user.stunned || user.weakened || user.paralysis)
unbuckle_mob()
if(user.get_type_in_hands(/obj/item/key))
step(src, direction)
update_mob()
else
to_chat(user, span_notice("You'll need the keys in one of your hands to drive this [callme]."))
/obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M)
update_mob()
return ..()
/obj/structure/bed/chair/janicart/update_layer()
if(dir == SOUTH)
layer = FLY_LAYER
else
layer = OBJ_LAYER
/obj/structure/bed/chair/janicart/unbuckle_mob()
var/mob/living/M = ..()
if(M)
M.pixel_x = 0
M.pixel_y = 0
return M
/obj/structure/bed/chair/janicart/set_dir()
..()
update_layer()
if(has_buckled_mobs())
for(var/mob/living/L as anything in buckled_mobs)
if(L.loc != loc)
L.buckled = null //Temporary, so Move() succeeds.
L.buckled = src //Restoring
update_mob()
/obj/structure/bed/chair/janicart/proc/update_mob()
if(has_buckled_mobs())
for(var/mob/living/L as anything in buckled_mobs)
L.set_dir(dir)
switch(dir)
if(SOUTH)
L.pixel_x = 0
L.pixel_y = 7
if(WEST)
L.pixel_x = 13
L.pixel_y = 7
if(NORTH)
L.pixel_x = 0
L.pixel_y = 4
if(EAST)
L.pixel_x = -13
L.pixel_y = 7
/obj/structure/bed/chair/janicart/update_icon()
return
/obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
if(has_buckled_mobs())
if(prob(85))
var/mob/living/L = pick(buckled_mobs)
return L.bullet_act(Proj)
visible_message(span_warning("[Proj] ricochets off the [callme]!"))
/obj/item/key
name = "key"
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon = 'icons/obj/vehicles.dmi'
icon_state = "keys"
w_class = ITEMSIZE_TINY