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New Janicart (#17787)
* new janicart * better splash code, admin notice * fix * fuel id * already logged * shouldn't be changed * runes * small fixes * large cleanup * oop * removed return . * Farewell sweet prince
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@@ -229,8 +229,10 @@ default behaviour is:
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MB.runOver(src)
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if(istype(AM, /obj/vehicle))
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var/obj/vehicle/V = AM
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V.RunOver(src)
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if(!istype(buckled, /obj/vehicle)) // Don't run ourselves over, needed for going down stairs in vehicles!
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// Checks if we are riding a vehicle instead of our buckled vehicle, so that our trailers don't flatten us either!
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var/obj/vehicle/V = AM
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V.RunOver(src)
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// Almost all of this handles pulling movables behind us
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/mob/living/Move(atom/newloc, direct, movetime)
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@@ -0,0 +1,133 @@
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/datum/category_item/catalogue/technology/janicart
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name = "Zoomboni Janipro"
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desc = "A ridable station cleaning cart. A janitorial luxury afforded only to the most affluent supply departments back in the early 2100s. Comes with fuzzy dice on the key fob. Welcome back old friend."
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value = CATALOGUER_REWARD_TRIVIAL
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/obj/vehicle/train/engine/janicart
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name = "janicart"
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desc = "A ridable station cleaning cart. Has a large water tank to feed its floor scrubbers, the opening is big enough to fit a mop through to wet it. It also has a hook to hang a trashbag from. You're riding in style now!"
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icon_state = "pussywagon"
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on = 0
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powered = 1
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locked = 0
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load_item_visible = 1
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load_offset_x = 0
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mob_offset_y = 7
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flags = OPENCONTAINER
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var/scrubbing = FALSE //Floor cleaning enabled
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/storage/bag/trash/mybag = null
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var/callme = "janitor cart" //how do people refer to it?
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key_type = /obj/item/key/janicart
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catalogue_data = list(/datum/category_item/catalogue/technology/janicart)
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/obj/item/key/janicart
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name = "key"
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desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "keys"
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w_class = ITEMSIZE_TINY
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//-------------------------------------------
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// Standard procs
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//-------------------------------------------
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/obj/vehicle/train/engine/janicart/Initialize(mapload)
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. = ..()
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// apply speed
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move_delay = 0.5
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cell = new /obj/item/cell/high(src)
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key = new key_type(src)
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turn_off() //so engine verbs are correctly set
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create_reagents(600)
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update_icon()
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verbs -= /obj/vehicle/train/verb/unlatch_v // Nothing to unlatch
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if(prob(20))
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callme = pick(list("pimpin' ride","thang","pussy wagon","janihound deflector","raunchy love mobile","sanitation stallion","magic carpet","crime mobile","get away car"))
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/obj/vehicle/train/engine/janicart/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/mop))
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if(reagents.total_volume > 1)
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reagents.trans_to_obj(W, 2)
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to_chat(user, span_notice("You wet \the [W] in the [callme]."))
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playsound(src, 'sound/effects/slosh.ogg', 25, 1)
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else
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to_chat(user, span_notice("This [callme] is out of water!"))
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return
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if(istype(W, /obj/item/storage/bag/trash))
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to_chat(user, span_notice("You hook the trashbag onto the [callme]."))
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user.drop_item()
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W.forceMove(src)
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mybag = W
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return
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. = ..()
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/obj/vehicle/train/engine/janicart/attack_hand(mob/user)
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if(mybag)
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mybag.forceMove(get_turf(user))
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user.put_in_hands(mybag)
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mybag = null
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return
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. = ..()
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//-------------------------------------------
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// Interaction procs
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//-------------------------------------------
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/obj/vehicle/train/engine/janicart/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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. += "The power light is [on ? "on" : "off"].\nThere are[key ? "" : " no"] keys in the ignition."
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. += "The charge meter reads [cell? round(cell.percent(), 0.01) : 0]%"
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. += "This [callme] contains [reagents.total_volume] unit\s of water!"
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if(mybag)
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. += "\A [mybag] is hanging on the [callme]."
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/obj/vehicle/train/engine/janicart/verb/toggle_brush()
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set name = "Toggle brushes"
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set category = "Object.Vehicle"
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set src in view(0)
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if(!ishuman(usr))
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return
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scrubbing = !scrubbing
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if (scrubbing)
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to_chat(usr, span_notice("You turn the [callme]'s brushes on."))
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else
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to_chat(usr, span_notice("You turn the [callme]'s brushes off."))
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/obj/vehicle/train/engine/janicart/latch(obj/vehicle/train/T, mob/user)
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return // nothing latchs to this!
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/obj/vehicle/train/engine/janicart/update_icon()
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..()
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cut_overlays()
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if(!open)
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var/image/O = image(icon = 'icons/obj/vehicles_vr.dmi', icon_state = "pussywagon_overlay", dir = src.dir)
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O.layer = FLY_LAYER
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O.plane = MOB_PLANE
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add_overlay(O)
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/obj/vehicle/train/engine/janicart/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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var/turf/tile = get_turf(src)
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if(scrubbing)
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if(tile && reagents.total_volume > 0)
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if(reagents.has_reagent(REAGENT_ID_WATER) || reagents.has_reagent(REAGENT_ID_CLEANER))
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tile.wash(CLEAN_SCRUB)
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for(var/atom/movable/AM in tile.contents)
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if(istype(AM, /mob/living))
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var/mob/living/L = AM
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if(L.is_incorporeal() || L.buckled == src) // Don't scrub shadekin our our rider
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continue
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reagents.splash(L,5) // only 5u so it's not gamebreaking
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reagents.trans_to_turf(tile, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
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else
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scrubbing = FALSE
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if(ishuman(load))
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var/mob/living/carbon/human/D = load
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to_chat(D, span_notice("The [callme]'s brushes turn off, as it runs out of cleaner."))
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