diff --git a/code/datums/supplypacks.dm b/code/datums/supplypacks.dm index 11c1fa87fcf..f408208c289 100644 --- a/code/datums/supplypacks.dm +++ b/code/datums/supplypacks.dm @@ -890,6 +890,15 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee access = access_armory group = "Security" +/datum/supply_packs/randomised/automatic/hidden + name = "Assault weapon crate" + contains = list( + /obj/item/weapon/gun/projectile/automatic/fn3000, + /obj/item/weapon/gun/projectile/automatic/fn3000 + ) + cost = 100 + hidden = 1 + /datum/supply_packs/randomised/autoammo name = "Automatic weapon ammunition crate" num_contained = 6 @@ -904,6 +913,18 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee access = access_armory group = "Security" +/datum/supply_packs/randomised/autoammo/hidden + name = "Assault weapon ammunition crate" + num_contained = 4 + contains = list( + /obj/item/ammo_magazine/a556, + /obj/item/ammo_magazine/a556, + /obj/item/ammo_magazine/a556m, + /obj/item/ammo_magazine/a556m + ) + hidden = 1 + cost = 30 + /datum/supply_packs/energy_guns name = "energy guns crate" contains = list(/obj/item/weapon/gun/energy/gun = 2) @@ -1834,6 +1855,35 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee access = access_security group = "Security" +/datum/supply_packs/bolt_rifles_competitive + name = "Competitive shooting crate" + contains = list( + /obj/item/device/assembly/timer, + /obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice = 2, + /obj/item/ammo_magazine/clip/a762/practice = 4, + /obj/item/target = 2, + /obj/item/target/alien = 2, + /obj/item/target/syndicate = 2 + ) + cost = 40 + containertype = /obj/structure/closet/crate/secure/weapon + containername = "Weapons crate" + access = access_security + group = "Security" + +/datum/supply_packs/bolt_rifles_mosin + name = "Surplus Soviet rifles" + contains = list( + /obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin = 3, + /obj/item/ammo_magazine/clip/a762 = 6 + ) + cost = 50 + hidden = 1 + containertype = /obj/structure/closet/crate/secure/weapon + containername = "Weapons crate" + access = access_security + group = "Security" + /datum/supply_packs/medicalextragear name = "Medical surplus equipment" contains = list( diff --git a/code/datums/uplink/ammunition.dm b/code/datums/uplink/ammunition.dm index b45cf3be3c5..a9aa5017889 100644 --- a/code/datums/uplink/ammunition.dm +++ b/code/datums/uplink/ammunition.dm @@ -6,62 +6,98 @@ category = /datum/uplink_category/ammunition /datum/uplink_item/item/ammo/a357 - name = ".357" + name = ".357 Speedloader" path = /obj/item/ammo_magazine/a357 /datum/uplink_item/item/ammo/mc9mm - name = "9mm" + name = "Pistol Magazine (9mm)" path = /obj/item/ammo_magazine/mc9mm /datum/uplink_item/item/ammo/c45m - name = ".45" + name = "Pistol Magazine (.45)" path = /obj/item/ammo_magazine/c45m +/datum/uplink_item/item/ammo/tommymag + name = "Tommygun Magazine (.45)" + path = /obj/item/ammo_magazine/tommymag + +/datum/uplink_item/item/ammo/tommydrum + name = "Tommygun Drum Magazine (.45)" + path = /obj/item/ammo_magazine/tommydrum + item_cost = 4 // Buy 40 bullets, get 10 free! + /datum/uplink_item/item/ammo/darts name = "Darts" path = /obj/item/ammo_magazine/chemdart /datum/uplink_item/item/ammo/sniperammo - name = "14.5mm" + name = "Anti-Materiel Rifle ammo box (14.5mm)" path = /obj/item/weapon/storage/box/sniperammo /datum/uplink_item/item/ammo/a556 - name = "5.56mm" + name = "10rnd Rifle Magazine (5.56mm)" path = /obj/item/ammo_magazine/a556 /datum/uplink_item/item/ammo/a556/ap - name = "5.56mm AP" + name = "10rnd Rifle Magazine (5.56mm AP)" path = /obj/item/ammo_magazine/a556/ap +/datum/uplink_item/item/ammo/a556m + name = "20rnd Rifle Magazine (5.56mm)" + path = /obj/item/ammo_magazine/a556m + item_cost = 4 + +/datum/uplink_item/item/ammo/a556m/ap + name = "20rnd Rifle Magazine (5.56mm AP)" + path = /obj/item/ammo_magazine/a556m/ap + item_cost = 4 + +/datum/uplink_item/item/ammo/c762 + name = "20rnd Rifle Magazine (7.62mm)" + path = /obj/item/ammo_magazine/c762 + +/datum/uplink_item/item/ammo/c762/ap + name = "20rnd Rifle Magazine (7.62mm AP)" + path = /obj/item/ammo_magazine/c762/ap + +/datum/uplink_item/item/ammo/SVD + name = "10rnd Rifle Magazine (7.62mm)" + path = /obj/item/ammo_magazine/SVD + item_cost = 1 // Half the capacity. + +/datum/uplink_item/item/ammo/SVD/ap + name = "10rnd Rifle Magazine (7.62mm AP)" + path = /obj/item/ammo_magazine/SVD/ap + /datum/uplink_item/item/ammo/a10mm - name = "10mm" + name = "SMG Magazine (10mm)" path = /obj/item/ammo_magazine/a10mm /datum/uplink_item/item/ammo/a762 - name = "7.62mm" + name = "Machinegun Magazine (7.62mm)" path = /obj/item/ammo_magazine/a762 /datum/uplink_item/item/ammo/a762/ap - name = "7.62mm AP" + name = "Machinegun Magazine (7.62mm AP)" path = /obj/item/ammo_magazine/a762/ap /datum/uplink_item/item/ammo/g12 - name = "12 gauge" + name = "12g Auto-Shotgun Magazine (Slug)" path = /obj/item/ammo_magazine/g12 /datum/uplink_item/item/ammo/g12/beanbag - name = "12 gauge beanbag" + name = "12g Auto-Shotgun Magazine (Beanbag)" path = /obj/item/ammo_magazine/g12/beanbag item_cost = 1 // Discount due to it being LTL. /datum/uplink_item/item/ammo/g12/pellet - name = "12 gauge pellet" + name = "12g Auto-Shotgun Magazine (Pellet)" path = /obj/item/ammo_magazine/g12/pellet /datum/uplink_item/item/ammo/g12/stun - name = "12 gauge stun" + name = "12g Auto-Shotgun Magazine (Stun)" path = /obj/item/weapon/storage/box/stunshells /datum/uplink_item/item/ammo/g12/flash - name = "12 gauge flash" + name = "12g Auto-Shotgun Magazine (Flash)" path = /obj/item/weapon/storage/box/flashshells \ No newline at end of file diff --git a/code/datums/uplink/visible_weapons.dm b/code/datums/uplink/visible_weapons.dm index 4c9ac49ee12..3020674a4a7 100644 --- a/code/datums/uplink/visible_weapons.dm +++ b/code/datums/uplink/visible_weapons.dm @@ -34,22 +34,42 @@ item_cost = 6 path = /obj/item/weapon/gun/projectile/revolver +/datum/uplink_item/item/visible_weapons/Derringer + name = ".357 Derringer Pistol" + item_cost = 5 + path = /obj/item/weapon/gun/projectile/derringer + +/datum/uplink_item/item/visible_weapons/SVD + name = "Dragunov Sniper (7.62mm)" + item_cost = 7 + path = /obj/item/weapon/gun/projectile/SVD + /datum/uplink_item/item/visible_weapons/heavysniper - name = "Anti-materiel Rifle" + name = "Anti-Materiel Rifle (14.5mm)" item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/gun/projectile/heavysniper +/datum/uplink_item/item/visible_weapons/tommygun + name = "Tommygun (.45)" + item_cost = DEFAULT_TELECRYSTAL_AMOUNT + path = /obj/item/weapon/gun/projectile/automatic/tommygun + //These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear. /datum/uplink_item/item/visible_weapons/submachinegun - name = "Submachine Gun" + name = "Submachine Gun (10mm)" item_cost = 6 path = /obj/item/weapon/gun/projectile/automatic/c20r /datum/uplink_item/item/visible_weapons/assaultrifle - name = "Assault Rifle" + name = "Assault Rifle (7.62mm)" item_cost = 7 path = /obj/item/weapon/gun/projectile/automatic/sts35 +/datum/uplink_item/item/visible_weapons/bullpuprifle + name = "Assault Rifle (5.56mm)" + item_cost = 7 + path = /obj/item/weapon/gun/projectile/automatic/fn3000 + /datum/uplink_item/item/visible_weapons/combatshotgun name = "Combat Shotgun" item_cost = 7 diff --git a/code/game/antagonist/outsider/commando.dm b/code/game/antagonist/outsider/commando.dm index 135a586b2e3..d7acf05273b 100644 --- a/code/game/antagonist/outsider/commando.dm +++ b/code/game/antagonist/outsider/commando.dm @@ -27,7 +27,7 @@ var/datum/antagonist/deathsquad/mercenary/commandos player.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(player), slot_glasses) player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(player), slot_wear_mask) player.equip_to_slot_or_del(new /obj/item/weapon/storage/box(player), slot_in_backpack) - player.equip_to_slot_or_del(new /obj/item/ammo_magazine/c45(player), slot_in_backpack) + player.equip_to_slot_or_del(new /obj/item/ammo_magazine/clip/c45(player), slot_in_backpack) player.equip_to_slot_or_del(new /obj/item/weapon/rig/merc(player), slot_back) player.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle(player), slot_r_hand) diff --git a/code/game/antagonist/outsider/raider.dm b/code/game/antagonist/outsider/raider.dm index 08a6e8644b3..590ca3711ea 100644 --- a/code/game/antagonist/outsider/raider.dm +++ b/code/game/antagonist/outsider/raider.dm @@ -80,16 +80,24 @@ var/datum/antagonist/raider/raiders /obj/item/weapon/gun/projectile/automatic/c20r, /obj/item/weapon/gun/projectile/automatic/wt550, /obj/item/weapon/gun/projectile/automatic/sts35, + /obj/item/weapon/gun/projectile/automatic/fn3000, + /obj/item/weapon/gun/projectile/automatic/p90, + /obj/item/weapon/gun/projectile/automatic/tommygun, /obj/item/weapon/gun/projectile/silenced, /obj/item/weapon/gun/projectile/shotgun/pump, /obj/item/weapon/gun/projectile/shotgun/pump/combat, + /obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin, /obj/item/weapon/gun/projectile/shotgun/doublebarrel, /obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet, /obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn, /obj/item/weapon/gun/projectile/colt/detective, /obj/item/weapon/gun/projectile/pistol, /obj/item/weapon/gun/projectile/revolver, - /obj/item/weapon/gun/projectile/pirate + /obj/item/weapon/gun/projectile/pirate, + /obj/item/weapon/gun/projectile/SVD, + /obj/item/weapon/gun/projectile/revolver/judge, + list(/obj/item/weapon/gun/projectile/luger,/obj/item/weapon/gun/projectile/luger/brown), + list(/obj/item/weapon/gun/projectile/deagle, /obj/item/weapon/gun/projectile/deagle/gold, /obj/item/weapon/gun/projectile/deagle/camo) ) var/list/raider_holster = list( diff --git a/code/game/antagonist/station/renegade.dm b/code/game/antagonist/station/renegade.dm index efcdbad2362..40698c30e94 100644 --- a/code/game/antagonist/station/renegade.dm +++ b/code/game/antagonist/station/renegade.dm @@ -37,19 +37,25 @@ var/datum/antagonist/renegade/renegades /obj/item/weapon/gun/projectile/automatic/mini_uzi, /obj/item/weapon/gun/projectile/automatic/c20r, /obj/item/weapon/gun/projectile/automatic/sts35, + /obj/item/weapon/gun/projectile/automatic/fn3000, /obj/item/weapon/gun/projectile/automatic/wt550, /obj/item/weapon/gun/projectile/automatic/z8, + /obj/item/weapon/gun/projectile/automatic/tommygun, /obj/item/weapon/gun/projectile/colt/detective, /obj/item/weapon/gun/projectile/sec/wood, /obj/item/weapon/gun/projectile/silenced, /obj/item/weapon/gun/projectile/pistol, /obj/item/weapon/gun/projectile/revolver, + /obj/item/weapon/gun/projectile/derringer, /obj/item/weapon/gun/projectile/shotgun/pump, + /obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin, /obj/item/weapon/gun/projectile/shotgun/pump/combat, /obj/item/weapon/gun/projectile/shotgun/doublebarrel, + /obj/item/weapon/gun/projectile/revolver/judge, list(/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet, /obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn), list(/obj/item/weapon/gun/projectile/deagle, /obj/item/weapon/gun/projectile/deagle/gold, /obj/item/weapon/gun/projectile/deagle/camo), - list(/obj/item/weapon/gun/projectile/revolver/detective, /obj/item/weapon/gun/projectile/revolver/deckard) + list(/obj/item/weapon/gun/projectile/revolver/detective, /obj/item/weapon/gun/projectile/revolver/deckard), + list(/obj/item/weapon/gun/projectile/luger,/obj/item/weapon/gun/projectile/luger/brown) ) /datum/antagonist/renegade/New() diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 5d80030337c..215bee7dbef 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -150,6 +150,22 @@ if(is_robot_module(O)) return 0 + if(istype(O,/obj/item/ammo_magazine/clip) || istype(O,/obj/item/ammo_magazine/a357) || istype(O,/obj/item/ammo_magazine/c38)) // Prevents ammo recycling exploit with speedloaders. + user << "\The [O] is too hazardous to recycle with the autolathe!" + return + /* ToDo: Make this actually check for ammo and let me recycle if the ammo is spent or gone. -Spades + var/obj/item/ammo_magazine/speedloader = O + if(speedloader.stored_ammo) + user << "\The [speedloader] is too hazardous to put back into the autolathe while there's ammunition inside of it!" + return + else + speedloader.matter = list(DEFAULT_WALL_MATERIAL = 75) // It's just a hunk of scrap metal now. + if(istype(O,/obj/item/ammo_magazine)) // This was just for immersion consistency with above. + var/obj/item/ammo_magazine/mag = O + if(mag.stored_ammo) + user << "\The [mag] is too hazardous to put back into the autolathe while there's ammunition inside of it!" + return*/ + //Resources are being loaded. var/obj/item/eating = O if(!eating.matter) diff --git a/code/game/machinery/autolathe_datums.dm b/code/game/machinery/autolathe_datums.dm index bedf855ec86..0fab9547124 100644 --- a/code/game/machinery/autolathe_datums.dm +++ b/code/game/machinery/autolathe_datums.dm @@ -330,36 +330,247 @@ path = /obj/item/weapon/syringe_cartridge category = "Arms and Ammunition" +//////////////// +/*Ammo casings*/ +//////////////// + /datum/autolathe/recipe/shotgun_blanks - name = "ammunition (shotgun, blank)" + name = "ammunition (12g, blank)" path = /obj/item/ammo_casing/shotgun/blank category = "Arms and Ammunition" /datum/autolathe/recipe/shotgun_beanbag - name = "ammunition (shotgun, beanbag)" + name = "ammunition (12g, beanbag)" path = /obj/item/ammo_casing/shotgun/beanbag category = "Arms and Ammunition" /datum/autolathe/recipe/shotgun_flash - name = "ammunition (shotgun, flash)" + name = "ammunition (12g, flash)" path = /obj/item/ammo_casing/shotgun/flash category = "Arms and Ammunition" -/datum/autolathe/recipe/magazine_rubber - name = "ammunition (.45, rubber)" - path = /obj/item/ammo_magazine/c45m/rubber +/datum/autolathe/recipe/shotgun + name = "ammunition (12g, slug)" + path = /obj/item/ammo_casing/shotgun + hidden = 1 category = "Arms and Ammunition" -/datum/autolathe/recipe/magazine_flash - name = "ammunition (.45, flash)" - path = /obj/item/ammo_magazine/c45m/flash +/datum/autolathe/recipe/shotgun_pellet + name = "ammunition (12g, pellet)" + path = /obj/item/ammo_casing/shotgun/pellet + hidden = 1 category = "Arms and Ammunition" -/datum/autolathe/recipe/magazine_smg_rubber - name = "ammunition (9mm rubber top mounted)" - path = /obj/item/ammo_magazine/mc9mmt/rubber +/datum/autolathe/recipe/stunshell + name = "ammunition (stun cartridge, shotgun)" + path = /obj/item/ammo_casing/shotgun/stunshell + hidden = 1 category = "Arms and Ammunition" +////////////////// +/*Ammo magazines*/ +////////////////// + +// These should always be /empty! The idea is to fill them up manually with ammo clips. + +/datum/autolathe/recipe/pistol_5mm + name = "pistol magazine (5mm)" + path = /obj/item/ammo_magazine/c5mm + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/smg_5mm + name = "top-mounted SMG magazine (5mm)" + path = /obj/item/ammo_magazine/c5mmt + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_45 + name = "pistol magazine (.45)" + path = /obj/item/ammo_magazine/c45m/empty + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_45uzi + name = "uzi magazine (.45)" + path = /obj/item/ammo_magazine/c45uzi/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/tommymag + name = "Tommygun magazine (.45)" + path = /obj/item/ammo_magazine/tommymag/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/tommydrum + name = "Tommygun drum magazine (.45)" + path = /obj/item/ammo_magazine/tommydrum/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_9mm + name = "pistol magazine (9mm)" + path = /obj/item/ammo_magazine/mc9mm/empty + category = "Arms and Ammunition" + +/datum/autolathe/recipe/smg_9mm + name = "top-mounted SMG magazine (9mm)" + path = /obj/item/ammo_magazine/mc9mmt/empty + category = "Arms and Ammunition" + +/datum/autolathe/recipe/smg_10mm + name = "SMG magazine (10mm)" + path = /obj/item/ammo_magazine/a10mm/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_50 + name = "pistol magazine (.50AE)" + path = /obj/item/ammo_magazine/a50 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/rifle_556 + name = "10rnd rifle magazine (5.56)" + path = /obj/item/ammo_magazine/a556/empty + category = "Arms and Ammunition" + +/datum/autolathe/recipe/rifle_556m + name = "20rnd rifle magazine (5.56)" + path = /obj/item/ammo_magazine/a556m/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/rifle_SVD + name = "10rnd rifle magazine (7.62mm)" + path = /obj/item/ammo_magazine/SVD/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/rifle_762 + name = "20rnd rifle magazine (7.62mm)" + path = /obj/item/ammo_magazine/c762/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/machinegun_762 + name = "machinegun box magazine (7.62)" + path = /obj/item/ammo_magazine/a762/empty + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/shotgun_magazine + name = "24rnd shotgun magazine (12g)" + path = /obj/item/ammo_magazine/g12/empty + category = "Arms and Ammunition" + hidden = 1 + +/////////////////////////////// +/*Ammo clips and Speedloaders*/ +/////////////////////////////// + +/datum/autolathe/recipe/speedloader_357 + name = "speedloader (.357)" + path = /obj/item/ammo_magazine/a357 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/speedloader_38 + name = "speedloader (.38)" + path = /obj/item/ammo_magazine/c38 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/speedloader_38r + name = "speedloader (.38 rubber)" + path = /obj/item/ammo_magazine/c38/rubber + category = "Arms and Ammunition" + + +/datum/autolathe/recipe/pistol_clip_45 + name = "ammo clip (.45)" + path = /obj/item/ammo_magazine/clip/c45 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_clip_45r + name = "ammo clip (.45 rubber)" + path = /obj/item/ammo_magazine/clip/c45/rubber + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_clip_45f + name = "ammo clip (.45 flash)" + path = /obj/item/ammo_magazine/clip/c45/flash + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_clip_45p + name = "ammo clip (.45 practice)" + path = /obj/item/ammo_magazine/clip/c45/practice + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_clip_9mm + name = "ammo clip (9mm)" + path = /obj/item/ammo_magazine/clip/c9mm + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_clip_9mmr + name = "ammo clip (9mm rubber)" + path = /obj/item/ammo_magazine/clip/c9mm/rubber + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_clip_9mmp + name = "ammo clip (9mm practice)" + path = /obj/item/ammo_magazine/clip/c9mm/practice + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_clip_9mmf + name = "ammo clip (9mm flash)" + path = /obj/item/ammo_magazine/clip/c9mm/flash + category = "Arms and Ammunition" + +/datum/autolathe/recipe/pistol_clip_5mm + name = "ammo clip (5mm)" + path = /obj/item/ammo_magazine/clip/c5mm + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_clip_10mm + name = "ammo clip (10mm)" + path = /obj/item/ammo_magazine/clip/a10mm + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/pistol_clip_50 + name = "ammo clip (.50AE)" + path = /obj/item/ammo_magazine/clip/a50 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/rifle_clip_762 + name = "ammo clip (7.62mm)" + path = /obj/item/ammo_magazine/clip/a762 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/rifle_clip_762_practice + name = "ammo clip (7.62mm practice)" + path = /obj/item/ammo_magazine/clip/a762/practice + category = "Arms and Ammunition" + +/datum/autolathe/recipe/rifle_clip_556 + name = "ammo clip (5.56mm)" + path = /obj/item/ammo_magazine/clip/a556 + category = "Arms and Ammunition" + hidden = 1 + +/datum/autolathe/recipe/rifle_clip_556_practice + name = "ammo clip (5.56mm practice)" + path = /obj/item/ammo_magazine/clip/a556/practice + category = "Arms and Ammunition" + +////////////// + /datum/autolathe/recipe/consolescreen name = "console screen" path = /obj/item/weapon/stock_parts/console_screen @@ -427,78 +638,6 @@ hidden = 1 category = "Arms and Ammunition" -/datum/autolathe/recipe/magazine_revolver_1 - name = "ammunition (.357)" - path = /obj/item/ammo_magazine/a357 - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_revolver_2 - name = "ammunition (.45)" - path = /obj/item/ammo_magazine/c45m - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_stetchkin - name = "ammunition (9mm)" - path = /obj/item/ammo_magazine/mc9mm - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_stetchkin_flash - name = "ammunition (9mm, flash)" - path = /obj/item/ammo_magazine/mc9mm/flash - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_c20r - name = "ammunition (10mm)" - path = /obj/item/ammo_magazine/a10mm - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_arifle - name = "ammunition (7.62mm)" - path = /obj/item/ammo_magazine/c762 - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_smg - name = "ammunition (9mm top mounted)" - path = /obj/item/ammo_magazine/mc9mmt - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/magazine_carbine - name = "ammunition (5.56mm)" - path = /obj/item/ammo_magazine/a556 - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/shotgun - name = "ammunition (slug, shotgun)" - path = /obj/item/ammo_casing/shotgun - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/shotgun_pellet - name = "ammunition (shell, shotgun)" - path = /obj/item/ammo_casing/shotgun/pellet - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/tacknife - name = "tactical knife" - path = /obj/item/weapon/material/hatchet/tacknife - hidden = 1 - category = "Arms and Ammunition" - -/datum/autolathe/recipe/stunshell - name = "ammunition (stun cartridge, shotgun)" - path = /obj/item/ammo_casing/shotgun/stunshell - hidden = 1 - category = "Arms and Ammunition" - /datum/autolathe/recipe/rcd name = "rapid construction device" path = /obj/item/weapon/rcd @@ -534,3 +673,9 @@ path = /obj/item/weapon/material/knuckledusters hidden = 1 category = "Arms and Ammunition" + +/datum/autolathe/recipe/tacknife + name = "tactical knife" + path = /obj/item/weapon/material/hatchet/tacknife + hidden = 1 + category = "Arms and Ammunition" \ No newline at end of file diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 4721e844406..4edaae81aac 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -48,7 +48,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/proc/Fire(atom/A, atom/target) var/obj/item/projectile/P = A - P.launch(target) + P.launch(target) /obj/item/mecha_parts/mecha_equipment/weapon/energy name = "general energy weapon" @@ -95,7 +95,7 @@ energy_drain = 120 origin_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 6, TECH_POWER = 4) projectile = /obj/item/projectile/beam/pulse/heavy - fire_sound = 'sound/weapons/marauder.ogg' + fire_sound = 'sound/weapons/gauss_shoot.ogg' /obj/item/projectile/beam/pulse/heavy name = "heavy pulse laser" @@ -205,7 +205,7 @@ icon_state = "mecha_uac2" equip_cooldown = 10 projectile = /obj/item/projectile/bullet/pistol/medium - fire_sound = 'sound/weapons/Gunshot.ogg' + fire_sound = 'sound/weapons/machinegun.ogg' projectiles = 300 projectiles_per_shot = 3 deviation = 0.3 @@ -218,7 +218,7 @@ /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/Fire(atom/movable/AM, atom/target, turf/aimloc) AM.throw_at(target,missile_range, missile_speed, chassis) - + /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare name = "\improper BNI Flare Launcher" icon_state = "mecha_flaregun" @@ -231,7 +231,7 @@ missile_speed = 1 missile_range = 15 required_type = /obj/mecha //Why restrict it to just mining or combat mechs? - + /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare/Fire(atom/movable/AM, atom/target, turf/aimloc) var/obj/item/device/flashlight/flare/fired = AM fired.ignite() @@ -241,7 +241,7 @@ name = "\improper SRM-8 missile rack" icon_state = "mecha_missilerack" projectile = /obj/item/missile - fire_sound = 'sound/effects/bang.ogg' + fire_sound = 'sound/weapons/rpg.ogg' projectiles = 8 projectile_energy_cost = 1000 equip_cooldown = 60 diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index da2599aeb76..ee99318c153 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -42,7 +42,7 @@ ranged = 1 projectiletype = /obj/item/projectile/bullet projectilesound = 'sound/weapons/Gunshot.ogg' - casingtype = /obj/item/ammo_casing/a357 + casingtype = /obj/item/ammo_casing/spent /mob/living/simple_animal/hostile/russian/death() diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 609b77ae56d..694e95b4340 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -107,7 +107,7 @@ rapid = 1 icon_state = "syndicateranged" icon_living = "syndicateranged" - casingtype = /obj/item/ammo_casing/a10mm + casingtype = /obj/item/ammo_casing/spent projectilesound = 'sound/weapons/Gunshot_light.ogg' projectiletype = /obj/item/projectile/bullet/pistol/medium diff --git a/code/modules/projectiles/ammunition.dm b/code/modules/projectiles/ammunition.dm index 219ebff1410..7f9ec49bd9b 100644 --- a/code/modules/projectiles/ammunition.dm +++ b/code/modules/projectiles/ammunition.dm @@ -12,7 +12,7 @@ var/caliber = "" //Which kind of guns it can be loaded into var/projectile_type //The bullet type to create when New() is called var/obj/item/projectile/BB = null //The loaded bullet - make it so that the projectiles are created only when needed? - var/spent_icon = null +// var/spent_icon = null /obj/item/ammo_casing/New() ..() @@ -46,8 +46,10 @@ BB.name = "[initial(BB.name)] (\"[label_text]\")" /obj/item/ammo_casing/update_icon() - if(spent_icon && !BB) - icon_state = spent_icon +/* if(spent_icon && !BB) + icon_state = spent_icon*/ + if(!BB) // This is really just a much better way of doing this. + icon_state = "[initial(icon_state)]-spent" /obj/item/ammo_casing/examine(mob/user) ..() @@ -112,6 +114,24 @@ C.loc = src stored_ammo.Insert(1, C) //add to the head of the list update_icon() + if(istype(W, /obj/item/ammo_magazine/clip)) + var/obj/item/ammo_magazine/clip/L = W + if(L.caliber != caliber) + user << "The ammo in [L] does not fit into [src]." + return + if(!L.stored_ammo.len) + user << "There's no more ammo [L]!" + return + if(stored_ammo.len >= max_ammo) + user << "[src] is full!" + return + var/obj/item/ammo_casing/AC = L.stored_ammo[1] //select the next casing. + L.stored_ammo -= AC //Remove this casing from loaded list of the clip. + AC.loc = src + stored_ammo.Insert(1, AC) //add it to the head of our magazine's list + L.update_icon() + playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1) + update_icon() /obj/item/ammo_magazine/attack_self(mob/user) if(!stored_ammo.len) diff --git a/code/modules/projectiles/ammunition/boxes.dm b/code/modules/projectiles/ammunition/boxes.dm index a2b1dd7272b..c318f549c94 100644 --- a/code/modules/projectiles/ammunition/boxes.dm +++ b/code/modules/projectiles/ammunition/boxes.dm @@ -1,17 +1,22 @@ +// Don't set DEFAULT_WALL_MATERIAL under 75 or you'll risk giving away free ammo on the autolathe. + +///////// .357 ///////// + /obj/item/ammo_magazine/a357 - //name = "ammo box (.357)" - //desc = "A box of .357 ammo" - //icon_state = "357" - name = "speed loader (.357)" - icon_state = "T38" + name = "speedloader (.357)" + desc = "A speedloader for .357 revolvers." + icon_state = "38" caliber = "357" ammo_type = /obj/item/ammo_casing/a357 - matter = list(DEFAULT_WALL_MATERIAL = 1260) - max_ammo = 7 + matter = list(DEFAULT_WALL_MATERIAL = 1080) + max_ammo = 6 multiple_sprites = 1 +///////// .38 ///////// + /obj/item/ammo_magazine/c38 - name = "speed loader (.38)" + name = "speedloader (.38)" + desc = "A speedloader for .38 revolvers." icon_state = "38" caliber = "38" matter = list(DEFAULT_WALL_MATERIAL = 360) @@ -20,15 +25,17 @@ multiple_sprites = 1 /obj/item/ammo_magazine/c38/rubber - name = "speed loader (.38 rubber)" + name = "speedloader (.38 rubber)" ammo_type = /obj/item/ammo_casing/c38r +///////// .45 ///////// + /obj/item/ammo_magazine/c45m - name = "magazine (.45)" + name = "pistol magazine (.45)" icon_state = "45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c45 - matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal + matter = list(DEFAULT_WALL_MATERIAL = 100) // Only cost of the magazine its self. caliber = ".45" max_ammo = 7 multiple_sprites = 1 @@ -46,17 +53,79 @@ /obj/item/ammo_magazine/c45m/flash name = "magazine (.45 flash)" - ammo_type = "/obj/item/ammo_casing/c45f" + ammo_type = /obj/item/ammo_casing/c45f + +/obj/item/ammo_magazine/c45uzi + name = "stick magazine (.45)" + icon_state = "uzi45" + mag_type = MAGAZINE + ammo_type = /obj/item/ammo_casing/c45 + matter = list(DEFAULT_WALL_MATERIAL = 150) + caliber = ".45" + max_ammo = 16 + multiple_sprites = 1 + +/obj/item/ammo_magazine/c45uzi/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/tommymag + name = "tommygun magazine (.45)" + icon_state = "tommy-mag" + mag_type = MAGAZINE + ammo_type = /obj/item/ammo_casing/c45 + matter = list(DEFAULT_WALL_MATERIAL = 200) + caliber = ".45" + max_ammo = 20 + +/obj/item/ammo_magazine/tommymag/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/tommydrum + name = "tommygun drum magazine (.45)" + icon_state = "tommy-drum" + w_class = 3 // Bulky ammo doesn't fit in your pockets! + mag_type = MAGAZINE + ammo_type = /obj/item/ammo_casing/c45 + matter = list(DEFAULT_WALL_MATERIAL = 500) + caliber = ".45" + max_ammo = 50 + +/obj/item/ammo_magazine/tommydrum/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/clip/c45 + name = "ammo clip (.45)" + icon_state = "clip_pistol" + desc = "A stripper clip for reloading .45 rounds into magazines." + caliber = ".45" + ammo_type = /obj/item/ammo_casing/c45 + matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs very roughly based around one .45 casing = 75 metal + max_ammo = 9 + multiple_sprites = 1 + +/obj/item/ammo_magazine/clip/c45/rubber + name = "ammo clip (.45 rubber)" + ammo_type = /obj/item/ammo_casing/c45r + +/obj/item/ammo_magazine/clip/c45/practice + name = "ammo clip (.45 practice)" + ammo_type = /obj/item/ammo_casing/c45p + +/obj/item/ammo_magazine/clip/c45/flash + name = "ammo clip (.45 flash)" + ammo_type = /obj/item/ammo_casing/c45f + +///////// 9mm ///////// /obj/item/ammo_magazine/mc9mm name = "magazine (9mm)" icon_state = "9x19p" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE - matter = list(DEFAULT_WALL_MATERIAL = 600) + matter = list(DEFAULT_WALL_MATERIAL = 100) caliber = "9mm" ammo_type = /obj/item/ammo_casing/c9mm - max_ammo = 10 + max_ammo = 8 multiple_sprites = 1 /obj/item/ammo_magazine/mc9mm/empty @@ -65,24 +134,16 @@ /obj/item/ammo_magazine/mc9mm/flash ammo_type = /obj/item/ammo_casing/c9mmf -/obj/item/ammo_magazine/c9mm - name = "ammunition Box (9mm)" - icon_state = "9mm" - origin_tech = list(TECH_COMBAT = 2) - matter = list(DEFAULT_WALL_MATERIAL = 1800) - caliber = "9mm" - ammo_type = /obj/item/ammo_casing/c9mm - max_ammo = 30 - -/obj/item/ammo_magazine/c9mm/empty - initial_ammo = 0 +/obj/item/ammo_magazine/mc9mm/rubber + name = "magazine (9mm rubber)" + ammo_type = /obj/item/ammo_casing/c9mmr /obj/item/ammo_magazine/mc9mmt name = "top mounted magazine (9mm)" icon_state = "9mmt" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/c9mm - matter = list(DEFAULT_WALL_MATERIAL = 1200) + matter = list(DEFAULT_WALL_MATERIAL = 250) caliber = "9mm" max_ammo = 20 multiple_sprites = 1 @@ -98,25 +159,81 @@ name = "top mounted magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/c9mmp -/obj/item/ammo_magazine/c45 - name = "ammunition Box (.45)" +/obj/item/ammo_magazine/clip/c9mm + name = "ammo clip (9mm)" + icon_state = "clip_pistol" + desc = "A stripper clip for reloading 9mm rounds into magazines." + caliber = "9mm" + ammo_type = /obj/item/ammo_casing/c9mm + matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal + max_ammo = 9 + multiple_sprites = 1 + +/obj/item/ammo_magazine/clip/c9mm/rubber + name = "ammo clip (.45 rubber)" + ammo_type = /obj/item/ammo_casing/c9mmr + +/obj/item/ammo_magazine/clip/c9mm/practice + name = "ammo clip (.45 practice)" + ammo_type = /obj/item/ammo_casing/c9mmp + +/obj/item/ammo_magazine/clip/c9mm/flash + name = "ammo clip (.45 flash)" + ammo_type = /obj/item/ammo_casing/c9mmf + +/obj/item/ammo_magazine/c9mm // Exclusively for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets? + name = "ammunition Box (9mm)" icon_state = "9mm" origin_tech = list(TECH_COMBAT = 2) - caliber = ".45" - matter = list(DEFAULT_WALL_MATERIAL = 2250) - ammo_type = /obj/item/ammo_casing/c45 + matter = list(DEFAULT_WALL_MATERIAL = 1800) + caliber = "9mm" + ammo_type = /obj/item/ammo_casing/c9mm max_ammo = 30 /obj/item/ammo_magazine/c9mm/empty initial_ammo = 0 +///////// 5mm ///////// + +/obj/item/ammo_magazine/c5mmt + name = "top mounted magazine (5mm)" + icon_state = "p90" + mag_type = MAGAZINE + ammo_type = /obj/item/ammo_casing/c5mm + matter = list(DEFAULT_WALL_MATERIAL = 500) + caliber = "5mm" + max_ammo = 50 + multiple_sprites = 1 + +/obj/item/ammo_magazine/c5mm + name = "magazine (5mm)" + icon_state = "fiveseven" + mag_type = MAGAZINE + ammo_type = /obj/item/ammo_casing/c5mm + matter = list(DEFAULT_WALL_MATERIAL = 200) + caliber = "5mm" + max_ammo = 20 + //multiple_sprites = 1 + +/obj/item/ammo_magazine/clip/c5mm + name = "ammo clip (5mm)" + icon_state = "clip_pistol" + desc = "A stripper clip for reloading 5mm rounds into magazines." + caliber = "5mm" + ammo_type = /obj/item/ammo_casing/c5mm + matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 5mm casing = 60 metal + max_ammo = 9 + multiple_sprites = 1 + +///////// 10mm ///////// + /obj/item/ammo_magazine/a10mm name = "magazine (10mm)" icon_state = "12mm" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "10mm" - matter = list(DEFAULT_WALL_MATERIAL = 1500) + matter = list(DEFAULT_WALL_MATERIAL = 250) ammo_type = /obj/item/ammo_casing/a10mm max_ammo = 20 multiple_sprites = 1 @@ -124,13 +241,25 @@ /obj/item/ammo_magazine/a10mm/empty initial_ammo = 0 +/obj/item/ammo_magazine/clip/a10mm + name = "ammo clip (10mm)" + icon_state = "clip_pistol" + desc = "A stripper clip for reloading 5mm rounds into magazines." + caliber = "10mm" + ammo_type = /obj/item/ammo_casing/a10mm + matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal + max_ammo = 9 + multiple_sprites = 1 + +///////// 5.56mm ///////// + /obj/item/ammo_magazine/a556 name = "magazine (5.56mm)" icon_state = "5.56" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "a556" - matter = list(DEFAULT_WALL_MATERIAL = 1800) + matter = list(DEFAULT_WALL_MATERIAL = 150) ammo_type = /obj/item/ammo_casing/a556 max_ammo = 10 multiple_sprites = 1 @@ -146,13 +275,55 @@ name = "magazine (5.56mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a556/ap +/obj/item/ammo_magazine/a556m + name = "20rnd magazine (5.56mm)" + icon_state = "5.56mid" + origin_tech = list(TECH_COMBAT = 2) + mag_type = MAGAZINE + caliber = "a556" + matter = list(DEFAULT_WALL_MATERIAL = 300) + ammo_type = /obj/item/ammo_casing/a556 + max_ammo = 20 + multiple_sprites = 1 + +/obj/item/ammo_magazine/a556m/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/a556m/ap + name = "20rnd magazine (5.56mm armor-piercing)" + ammo_type = /obj/item/ammo_casing/a556/ap + +/obj/item/ammo_magazine/a556m/practice + name = "20rnd magazine (5.56mm practice)" + ammo_type = /obj/item/ammo_casing/a556p + +/obj/item/ammo_magazine/clip/a556 + name = "ammo clip (5.56mm)" + icon_state = "clip_rifle" + caliber = "a556" + ammo_type = /obj/item/ammo_casing/a556 + matter = list(DEFAULT_WALL_MATERIAL = 450) + // metal costs are very roughly based around one 10mm casing = 180 metal + max_ammo = 5 + multiple_sprites = 1 + +/obj/item/ammo_magazine/clip/a556/ap + name = "rifle clip (7.62mm armor-piercing)" + ammo_type = /obj/item/ammo_casing/a556/ap + +/obj/item/ammo_magazine/clip/a556/practice + name = "rifle clip (7.62mm practice)" + ammo_type = /obj/item/ammo_casing/a556 + +///////// .50 AE ///////// + /obj/item/ammo_magazine/a50 - name = "magazine (.50)" + name = "magazine (.50 AE)" icon_state = "50ae" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = ".50" - matter = list(DEFAULT_WALL_MATERIAL = 1260) + matter = list(DEFAULT_WALL_MATERIAL = 150) ammo_type = /obj/item/ammo_casing/a50 max_ammo = 7 multiple_sprites = 1 @@ -160,17 +331,17 @@ /obj/item/ammo_magazine/a50/empty initial_ammo = 0 -/obj/item/ammo_magazine/a75 - name = "ammo magazine (20mm)" - icon_state = "75" - mag_type = MAGAZINE - caliber = "75" - ammo_type = /obj/item/ammo_casing/a75 +/obj/item/ammo_magazine/clip/a50 + name = "ammo clip (.50 AE)" + icon_state = "clip_pistol" + desc = "A stripper clip for reloading .50 Action Express rounds into magazines." + caliber = ".50" + ammo_type = /obj/item/ammo_casing/a50 + matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal + max_ammo = 9 multiple_sprites = 1 - max_ammo = 4 -/obj/item/ammo_magazine/a75/empty - initial_ammo = 0 +///////// 7.62mm ///////// /obj/item/ammo_magazine/a762 name = "magazine box (7.62mm)" @@ -178,7 +349,7 @@ origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "a762" - matter = list(DEFAULT_WALL_MATERIAL = 4500) + matter = list(DEFAULT_WALL_MATERIAL = 10000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 50 multiple_sprites = 1 @@ -195,7 +366,7 @@ icon_state = "c762" mag_type = MAGAZINE caliber = "a762" - matter = list(DEFAULT_WALL_MATERIAL = 1800) + matter = list(DEFAULT_WALL_MATERIAL = 4000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 20 multiple_sprites = 1 @@ -204,22 +375,51 @@ name = "magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap -/obj/item/ammo_magazine/caps - name = "speed loader (caps)" - icon_state = "T38" - caliber = "caps" - color = "#FF0000" - ammo_type = /obj/item/ammo_casing/cap - matter = list(DEFAULT_WALL_MATERIAL = 600) - max_ammo = 7 +/obj/item/ammo_magazine/c762/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/SVD + name = "\improper SVD magazine (7.62mm)" + icon_state = "SVD" + mag_type = MAGAZINE + caliber = "a762" + matter = list(DEFAULT_WALL_MATERIAL = 2000) + ammo_type = /obj/item/ammo_casing/a762 + max_ammo = 10 multiple_sprites = 1 +/obj/item/ammo_magazine/SVD/empty + initial_ammo = 0 + +/obj/item/ammo_magazine/SVD/ap + name = "\improper SVD magazine (7.62mm armor-piercing)" + ammo_type = /obj/item/ammo_casing/a762/ap + +/obj/item/ammo_magazine/clip/a762 + name = "ammo clip (7.62mm)" + icon_state = "clip_rifle" + caliber = "a762" + ammo_type = /obj/item/ammo_casing/a762 + matter = list(DEFAULT_WALL_MATERIAL = 1000) // metal costs are very roughly based around one 7.62 casing = 200 metal + max_ammo = 5 + multiple_sprites = 1 + +/obj/item/ammo_magazine/clip/a762/ap + name = "rifle clip (7.62mm armor-piercing)" + ammo_type = /obj/item/ammo_casing/a762/ap + +/obj/item/ammo_magazine/clip/a762/practice + name = "rifle clip (7.62mm practice)" + ammo_type = /obj/item/ammo_casing/a762p + +///////// 12g ///////// + /obj/item/ammo_magazine/g12 name = "magazine (12 gauge)" icon_state = "g12" mag_type = MAGAZINE caliber = "shotgun" - matter = list(DEFAULT_WALL_MATERIAL = 2200) + matter = list(DEFAULT_WALL_MATERIAL = 200) ammo_type = /obj/item/ammo_casing/shotgun max_ammo = 24 multiple_sprites = 1 @@ -237,4 +437,30 @@ ammo_type = /obj/item/ammo_casing/shotgun/flash /obj/item/ammo_magazine/g12/empty - initial_ammo = 0 \ No newline at end of file + initial_ammo = 0 + +///////// .75 Gyrojet ///////// + +/obj/item/ammo_magazine/a75 + name = "ammo magazine (.75 Gyrojet)" + icon_state = "75" + mag_type = MAGAZINE + caliber = "75" + ammo_type = /obj/item/ammo_casing/a75 + multiple_sprites = 1 + max_ammo = 4 + +/obj/item/ammo_magazine/a75/empty + initial_ammo = 0 + +///////// Misc. ///////// + +/obj/item/ammo_magazine/caps + name = "speedloader (caps)" + icon_state = "T38" + caliber = "caps" + color = "#FF0000" + ammo_type = /obj/item/ammo_casing/cap + matter = list(DEFAULT_WALL_MATERIAL = 600) + max_ammo = 7 + multiple_sprites = 1 \ No newline at end of file diff --git a/code/modules/projectiles/ammunition/bullets.dm b/code/modules/projectiles/ammunition/bullets.dm index 6050fb2c65a..38d0ebdc947 100644 --- a/code/modules/projectiles/ammunition/bullets.dm +++ b/code/modules/projectiles/ammunition/bullets.dm @@ -9,7 +9,7 @@ projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a75 - desc = "A 20mm bullet casing." + desc = "A .75 gyrojet rocket sheathe." caliber = "75" projectile_type = /obj/item/projectile/bullet/gyro @@ -21,6 +21,7 @@ /obj/item/ammo_casing/c38r desc = "A .38 rubber bullet casing." caliber = "38" + icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c9mm @@ -31,18 +32,25 @@ /obj/item/ammo_casing/c9mmf desc = "A 9mm flash shell casing." caliber = "9mm" + icon_state = "r-casing" projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/c9mmr desc = "A 9mm rubber bullet casing." caliber = "9mm" + icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c9mmp desc = "A 9mm practice bullet casing." caliber = "9mm" + icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/practice +/obj/item/ammo_casing/c5mm + desc = "A 5mm bullet casing." + caliber = "5mm" + projectile_type = /obj/item/projectile/bullet/pistol/small /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." @@ -52,16 +60,19 @@ /obj/item/ammo_casing/c45p desc = "A .45 practice bullet casing." caliber = ".45" + icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/practice /obj/item/ammo_casing/c45r desc = "A .45 rubber bullet casing." caliber = ".45" + icon_state = "r-casing" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c45f desc = "A .45 flash shell casing." caliber = ".45" + icon_state = "r-casing" projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/a10mm @@ -112,7 +123,6 @@ name = "stun shell" desc = "A 12 gauge taser cartridge." icon_state = "stunshell" - spent_icon = "stunshell-spent" projectile_type = /obj/item/projectile/energy/electrode/stunshot matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720) @@ -131,18 +141,27 @@ /obj/item/ammo_casing/a762 desc = "A 7.62mm bullet casing." caliber = "a762" + icon_state = "rifle-casing" projectile_type = /obj/item/projectile/bullet/rifle/a762 /obj/item/ammo_casing/a762/ap desc = "A 7.62mm armor-piercing bullet casing." - caliber = "a762" projectile_type = /obj/item/projectile/bullet/rifle/a762/ap +/obj/item/ammo_casing/a762p + desc = "A 7.62mm practice bullet casing." + caliber = "a762" + icon_state = "rifle-casing" // Need to make an icon for these + projectile_type = /obj/item/projectile/bullet/rifle/practice + +/obj/item/ammo_casing/a762/blank + desc = "A blank 7.62mm bullet casing." + projectile_type = /obj/item/projectile/bullet/blank + matter = list(DEFAULT_WALL_MATERIAL = 90) + /obj/item/ammo_casing/a145 - name = "shell casing" desc = "A 14.5mm shell." icon_state = "lcasing" - spent_icon = "lcasing-spent" caliber = "14.5mm" projectile_type = /obj/item/projectile/bullet/rifle/a145 matter = list(DEFAULT_WALL_MATERIAL = 1250) @@ -150,17 +169,18 @@ /obj/item/ammo_casing/a556 desc = "A 5.56mm bullet casing." caliber = "a556" + icon_state = "rifle-casing" projectile_type = /obj/item/projectile/bullet/rifle/a556 /obj/item/ammo_casing/a556/ap desc = "A 5.56mm armor-piercing bullet casing." - caliber = "a556" projectile_type = /obj/item/projectile/bullet/rifle/a556/ap /obj/item/ammo_casing/a556p desc = "A 5.56mm practice bullet casing." caliber = "a556" - projectile_type = /obj/item/projectile/bullet/rifle/a556/practice + icon_state = "rifle-casing" // Need to make an icon for these + projectile_type = /obj/item/projectile/bullet/rifle/practice /obj/item/ammo_casing/rocket name = "rocket shell" @@ -173,5 +193,11 @@ name = "cap" desc = "A cap for children toys." caliber = "caps" + icon_state = "r-casing" color = "#FF0000" projectile_type = /obj/item/projectile/bullet/pistol/cap + +/obj/item/ammo_casing/spent // For mobs only. + icon_state = "s-casing-spent" + BB = null + projectile_type = null \ No newline at end of file diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 92066ae899a..93f928b94f8 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -251,7 +251,8 @@ //called after successfully firing /obj/item/weapon/gun/proc/handle_post_fire(mob/user, atom/target, var/pointblank=0, var/reflex=0) if(silenced) - playsound(user, fire_sound, 10, 1) + /*playsound(user, fire_sound, 10, 1)*/ + playsound(user, 'sound/weapons/silenced.ogg', 10, 1) else playsound(user, fire_sound, 50, 1) @@ -362,7 +363,8 @@ if (istype(in_chamber)) user.visible_message("[user] pulls the trigger.") if(silenced) - playsound(user, fire_sound, 10, 1) + /*playsound(user, fire_sound, 10, 1)*/ + playsound(user, 'sound/weapons/silenced.ogg', 10, 1) else playsound(user, fire_sound, 50, 1) if(istype(in_chamber, /obj/item/projectile/beam/lastertag)) @@ -426,4 +428,4 @@ return new_mode /obj/item/weapon/gun/attack_self(mob/user) - switch_firemodes(user) + switch_firemodes(user) diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 8cd8f72a36b..9d0ba4e7366 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -90,7 +90,7 @@ obj/item/weapon/gun/energy/retro standard photonic beams, resulting in an effective 'anti-armor' energy weapon." icon_state = "xray" item_state = "xray" - fire_sound = 'sound/weapons/laser3.ogg' + fire_sound = 'sound/weapons/eluger.ogg' origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2) projectile_type = /obj/item/projectile/beam/xray charge_cost = 100 @@ -101,8 +101,8 @@ obj/item/weapon/gun/energy/retro desc = "The HI DMR 9E is an older design of Hesphaistos Industries. A designated marksman rifle capable of shooting powerful \ ionized beams, this is a weapon to kill from a distance." icon_state = "sniper" - item_state = "laser" - fire_sound = 'sound/weapons/marauder.ogg' + item_state = "laser" // placeholder + fire_sound = 'sound/weapons/gauss_shoot.ogg' origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4) projectile_type = /obj/item/projectile/beam/sniper slot_flags = SLOT_BACK diff --git a/code/modules/projectiles/guns/energy/pulse.dm b/code/modules/projectiles/guns/energy/pulse.dm index ab134d34065..3074638bce2 100644 --- a/code/modules/projectiles/guns/energy/pulse.dm +++ b/code/modules/projectiles/guns/energy/pulse.dm @@ -7,13 +7,14 @@ force = 10 fire_sound='sound/weapons/Laser.ogg' projectile_type = /obj/item/projectile/beam + charge_cost=100 + max_shots = 20 // This is cut in half by "DESTROY" mode. sel_mode = 2 - max_shots = 10 - + firemodes = list( - list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', fire_delay=null, charge_cost=null), - list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', fire_delay=null, charge_cost=null), - list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/pulse.ogg', fire_delay=null, charge_cost=100), + list(mode_name="stun", projectile_type=/obj/item/projectile/beam/stun, fire_sound='sound/weapons/Taser.ogg', fire_delay=null, charge_cost=100), + list(mode_name="lethal", projectile_type=/obj/item/projectile/beam, fire_sound='sound/weapons/Laser.ogg', fire_delay=null, charge_cost=100), + list(mode_name="DESTROY", projectile_type=/obj/item/projectile/beam/pulse, fire_sound='sound/weapons/gauss_shoot.ogg', fire_delay=null, charge_cost=200), ) /obj/item/weapon/gun/energy/pulse_rifle/mounted @@ -25,7 +26,7 @@ desc = "A heavy-duty, pulse-based energy weapon. Because of its complexity and cost, it is rarely seen in use except by specialists." cell_type = /obj/item/weapon/cell/super fire_delay = 25 - fire_sound='sound/weapons/pulse.ogg' + fire_sound='sound/weapons/gauss_shoot.ogg' projectile_type=/obj/item/projectile/beam/pulse charge_cost=400 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index fab9a08b7a7..ef3a74666ef 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -19,7 +19,7 @@ /obj/item/weapon/gun/energy/ionrifle/update_icon() ..() if(power_supply.charge < charge_cost) - item_state = "ionrifle-empty" + item_state = "ionrifle0" else item_state = initial(item_state) diff --git a/code/modules/projectiles/guns/launcher/grenade_launcher.dm b/code/modules/projectiles/guns/launcher/grenade_launcher.dm index 547dc702cf7..107330c13d2 100644 --- a/code/modules/projectiles/guns/launcher/grenade_launcher.dm +++ b/code/modules/projectiles/guns/launcher/grenade_launcher.dm @@ -60,6 +60,7 @@ grenades.len-- user.put_in_hands(G) user.visible_message("[user] removes \a [G] from [src].", "You remove \a [G] from [src].") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) else user << "[src] is empty." @@ -117,6 +118,7 @@ if(chambered) user.put_in_hands(chambered) user.visible_message("[user] removes \a [chambered] from [src].", "You remove \a [chambered] from [src].") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) chambered = null else user << "[src] is empty." \ No newline at end of file diff --git a/code/modules/projectiles/guns/launcher/pneumatic.dm b/code/modules/projectiles/guns/launcher/pneumatic.dm index b20e9521e60..5463fe26f02 100644 --- a/code/modules/projectiles/guns/launcher/pneumatic.dm +++ b/code/modules/projectiles/guns/launcher/pneumatic.dm @@ -54,6 +54,7 @@ item_storage.remove_from_storage(removing, src.loc) user.put_in_hands(removing) user << "You remove [removing] from the hopper." + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) else user << "There is nothing to remove in \the [src]." diff --git a/code/modules/projectiles/guns/launcher/rocket.dm b/code/modules/projectiles/guns/launcher/rocket.dm index 12338ee5c34..300121aef7d 100644 --- a/code/modules/projectiles/guns/launcher/rocket.dm +++ b/code/modules/projectiles/guns/launcher/rocket.dm @@ -10,8 +10,8 @@ flags = CONDUCT slot_flags = 0 origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 5) - fire_sound = 'sound/effects/bang.ogg' - + fire_sound = 'sound/weapons/rpg.ogg' + release_force = 15 throw_distance = 30 var/max_rockets = 1 diff --git a/code/modules/projectiles/guns/launcher/syringe_gun.dm b/code/modules/projectiles/guns/launcher/syringe_gun.dm index 07cb48d784e..3cbbd40f343 100644 --- a/code/modules/projectiles/guns/launcher/syringe_gun.dm +++ b/code/modules/projectiles/guns/launcher/syringe_gun.dm @@ -31,6 +31,7 @@ /obj/item/weapon/syringe_cartridge/attack_self(mob/user) if(syringe) user << "You remove [syringe] from [src]." + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) user.put_in_hands(syringe) syringe = null sharp = initial(sharp) @@ -114,6 +115,7 @@ darts -= C user.put_in_hands(C) user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) else ..() diff --git a/code/modules/projectiles/guns/projectile.dm b/code/modules/projectiles/guns/projectile.dm index d032cb38483..bb5168169ef 100644 --- a/code/modules/projectiles/guns/projectile.dm +++ b/code/modules/projectiles/guns/projectile.dm @@ -24,6 +24,7 @@ //For MAGAZINE guns var/magazine_type = null //the type of magazine that the gun comes preloaded with var/obj/item/ammo_magazine/ammo_magazine = null //stored magazine + var/allowed_magazines //determines list of which magazines will fit in the gun var/auto_eject = 0 //if the magazine should automatically eject itself when empty. var/auto_eject_sound = null //TODO generalize ammo icon states for guns @@ -96,9 +97,9 @@ /obj/item/weapon/gun/projectile/proc/load_ammo(var/obj/item/A, mob/user) if(istype(A, /obj/item/ammo_magazine)) var/obj/item/ammo_magazine/AM = A - if(!(load_method & AM.mag_type) || caliber != AM.caliber) - return //incompatible - + if(!(load_method & AM.mag_type) || caliber != AM.caliber || allowed_magazines && !is_type_in_list(A, allowed_magazines)) + user << "[AM] won't load into [src]!" + return switch(AM.mag_type) if(MAGAZINE) if(ammo_magazine) @@ -167,6 +168,7 @@ loaded.len-- user.put_in_hands(C) user.visible_message("[user] removes \a [C] from [src].", "You remove \a [C] from [src].") + playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1) else user << "[src] is empty." update_icon() diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm index 975f48ae7b2..ebf653c622c 100644 --- a/code/modules/projectiles/guns/projectile/automatic.dm +++ b/code/modules/projectiles/guns/projectile/automatic.dm @@ -17,21 +17,10 @@ firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), - list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)), + list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)) // list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)), ) -/obj/item/weapon/gun/projectile/automatic/mini_uzi - name = "\improper Uzi" - desc = "The UZI is a lightweight, fast firing gun. For when you want someone dead. Uses .45 rounds." - icon_state = "mini-uzi" - w_class = 3 - load_method = SPEEDLOADER //yup. until someone sprites a magazine for it. - max_shells = 15 - caliber = ".45" - origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) - ammo_type = /obj/item/ammo_casing/c45 - /obj/item/weapon/gun/projectile/automatic/c20r name = "submachine gun" desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 10mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp." @@ -45,6 +34,7 @@ fire_sound = 'sound/weapons/Gunshot_light.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a10mm + allowed_magazines = list(/obj/item/ammo_magazine/a10mm) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' @@ -71,18 +61,22 @@ slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c762 + allowed_magazines = list(/obj/item/ammo_magazine/c762, /obj/item/ammo_magazine/SVD) one_handed_penalty = 4 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), - list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)), + list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)) // list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)), ) /obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands) ..() - icon_state = (ammo_magazine)? "arifle" : "arifle-empty" + if(istype(ammo_magazine,/obj/item/ammo_magazine/SVD)) + icon_state = "arifle-small" + else + icon_state = (ammo_magazine)? "arifle" : "arifle-empty" if(!ignore_inhands) update_held_icon() /obj/item/weapon/gun/projectile/automatic/wt550 @@ -98,6 +92,7 @@ fire_sound = 'sound/weapons/Gunshot_light.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber + allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt) /obj/item/weapon/gun/projectile/automatic/wt550/update_icon() ..() @@ -116,11 +111,12 @@ force = 10 caliber = "a556" origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3) - ammo_type = "/obj/item/ammo_casing/a556" + ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore? fire_sound = 'sound/weapons/Gunshot.ogg' slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a556 + allowed_magazines = list(/obj/item/ammo_magazine/a556) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' @@ -180,7 +176,7 @@ name = "light machine gun" desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever" icon_state = "l6closed100" - item_state = "l6closedmag" + item_state = "l6closed" w_class = 4 force = 10 slot_flags = 0 @@ -188,17 +184,18 @@ caliber = "a762" origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2) slot_flags = SLOT_BACK - ammo_type = "/obj/item/ammo_casing/a762" + ammo_type = "/obj/item/ammo_casing/a762" // Is this really needed anymore? fire_sound = 'sound/weapons/Gunshot_light.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a762 + allowed_magazines = list(/obj/item/ammo_magazine/a762, /obj/item/ammo_magazine/c762) one_handed_penalty = 6 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), - list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)), - list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)), + list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)) ) var/cover_open = 0 @@ -213,6 +210,7 @@ cover_open = !cover_open user << "You [cover_open ? "open" : "close"] [src]'s cover." update_icon() + update_held_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob) if(cover_open) @@ -227,7 +225,13 @@ return ..() //once open, behave like normal /obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon() - icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]" + if(istype(ammo_magazine,/obj/item/ammo_magazine/c762)) + icon_state = "l6[cover_open ? "open" : "closed"]mag" + item_state = icon_state + else + icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]" + item_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? "" : "-empty"]" + update_held_icon() /obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user) if(!cover_open) @@ -249,16 +253,18 @@ w_class = 4 force = 10 caliber = "shotgun" + fire_sound = 'sound/weapons/shotgun.ogg' origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) slot_flags = SLOT_BACK load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/g12 + allowed_magazines = list(/obj/item/ammo_magazine/g12) one_handed_penalty = 4 firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0), - list(mode_name="3-round bursts", burst=3, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)), + list(mode_name="3-round bursts", burst=3, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6)) // list(mode_name="6-round bursts", burst=6, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)), ) @@ -270,5 +276,99 @@ icon_state = "ashot" return +/obj/item/weapon/gun/projectile/automatic/mini_uzi + name = "\improper Uzi" + desc = "A lightweight, compact, fast firing gun, for when you want someone really dead. Uses .45 rounds." + icon_state = "mini-uzi" + w_class = 3 + load_method = MAGAZINE + caliber = ".45" + origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5) + magazine_type = /obj/item/ammo_magazine/c45uzi + allowed_magazines = list(/obj/item/ammo_magazine/c45uzi) + firemodes = list( + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="short bursts", burst=4, burst_delay=1, fire_delay=3, move_delay=3, burst_accuracy = list(0,-1,-1,-2), dispersion = list(0.6, 1.0, 1.0, 1.2)) + ) +/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon() + ..() + if(ammo_magazine) + icon_state = "mini-uzi" + else + icon_state = "mini-uzi-empty" + +/obj/item/weapon/gun/projectile/automatic/p90 + name = "\improper FN P90" + desc = "Despite its fierce reputation, it still manages to feel like a toy. Uses 5mm rounds." + icon_state = "p90smg" + item_state = "p90" + w_class = 3 + caliber = "5mm" + origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2) + slot_flags = SLOT_BELT // ToDo: Belt sprite. + fire_sound = 'sound/weapons/Gunshot_light.ogg' + load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/c5mmt + allowed_magazines = list(/obj/item/ammo_magazine/c5mmt) + + firemodes = list( + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="short bursts", burst=5, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.2, 1.2)), + ) + +/obj/item/weapon/gun/projectile/automatic/p90/update_icon() + icon_state = "p90smg-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 6) : "empty"]" + +/obj/item/weapon/gun/projectile/automatic/tommygun + name = "\improper M1A1 \"Thompson\"" + desc = "Some little typewriter, huh? I'm gonna write my name all over this town with big letters! Uses .45 rounds." + icon_state = "tommygun" + w_class = 3 + caliber = ".45" + origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5) + slot_flags = SLOT_BELT // ToDo: Belt sprite. + load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/tommymag + allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum) + + firemodes = list( + list(mode_name="semiauto", burst=1, fire_delay=0), + list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)), + ) + +/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon() + ..() + icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty" +// update_held_icon() + +/obj/item/weapon/gun/projectile/automatic/fn3000 + name = "bullpup assault rifle" + desc = "The tacticool bullpup configured FN3000 is a light, compact, military-grade assault rifle that is most definitely illegal for civilians to own. What fun! Uses 5.56mm rounds." + icon_state = "bullpupm" + item_state = "bullpup" + w_class = 4 + force = 10 + caliber = "a556" + origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4) + slot_flags = SLOT_BACK + load_method = MAGAZINE + magazine_type = /obj/item/ammo_magazine/a556m + allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/a556m) + + one_handed_penalty = 4 + + firemodes = list( + list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null), + list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6)) + ) + +/obj/item/weapon/gun/projectile/automatic/fn3000/update_icon(var/ignore_inhands) + ..() + if(istype(ammo_magazine,/obj/item/ammo_magazine/a556m)) + icon_state = "bullpupm" + else + icon_state = (ammo_magazine)? "bullpup" : "bullpup-empty" + item_state = (ammo_magazine)? "bullpup" : "bullpup-empty" + if(!ignore_inhands) update_held_icon() \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/boltaction.dm b/code/modules/projectiles/guns/projectile/boltaction.dm new file mode 100644 index 00000000000..5ff0a11420a --- /dev/null +++ b/code/modules/projectiles/guns/projectile/boltaction.dm @@ -0,0 +1,52 @@ +// For all intents and purposes, these work exactly the same as pump shotguns. It's unnecessary to make their own procs for them. + +/obj/item/weapon/gun/projectile/shotgun/pump/rifle + name = "bolt action rifle" + desc = "A reproduction of an almost ancient weapon design from the early 20th century. It's still popular among hunters and collectors due to its reliability. Uses 7.62mm rounds." + item_state = "boltaction" + icon_state = "boltaction" + fire_sound = 'sound/weapons/rifleshot.ogg' + max_shells = 5 + caliber = "a762" + origin_tech = list(TECH_COMBAT = 1)// Old as shit rifle doesn't have very good tech. + ammo_type = /obj/item/ammo_casing/a762 + load_method = SINGLE_CASING|SPEEDLOADER + action_sound = 'sound/weapons/riflebolt.ogg' + +/obj/item/weapon/gun/projectile/shotgun/pump/rifle/practice // For target practice + desc = "A bolt-action rifle with a lightweight synthetic wood stock, designed for competitive shooting. Comes shipped with practice rounds pre-loaded into the gun. Popular among professional marksmen. Uses 7.62mm rounds." + ammo_type = /obj/item/ammo_casing/a762p + +/obj/item/weapon/gun/projectile/shotgun/pump/rifle/ceremonial + name = "ceremonial bolt-action rifle" + desc = "A bolt-action rifle decorated with dazzling engravings across the stock. Usually loaded with blanks, but can fire live rounds. Popular among well-dressed guardsmen. Uses 7.62mm rounds." + ammo_type = /obj/item/ammo_casing/a762/blank + +/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin + name = "\improper Mosin Nagant" + desc = "How else are you going to arm five people for just $400? Uses 7.62mm rounds." + icon_state = "mosin" + item_state = "mosin" + +// Stole hacky terrible code from doublebarrel shotgun. -Spades +/obj/item/weapon/gun/projectile/shotgun/pump/rifle/mosin/attackby(var/obj/item/A as obj, mob/user as mob) + if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter) && w_class != 3) + user << "You begin to shorten the barrel and stock of \the [src]." + if(loaded.len) + afterattack(user, user) //will this work? //it will. we call it twice, for twice the FUN + playsound(user, fire_sound, 50, 1) + user.visible_message("[src] goes off!", "The rifle goes off in your face!") + return + if(do_after(user, 30)) //SHIT IS STEALTHY EYYYYY + icon_state = "obrez" + w_class = 3 + recoil = 2 // Owch + accuracy = -1 // You know damn well why. + item_state = "gun" + slot_flags &= ~SLOT_BACK //you can't sling it on your back + slot_flags |= (SLOT_BELT|SLOT_HOLSTER) //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) - or in a holster, why not. + name = "\improper Obrez" + desc = "cheeki breeki" + user << "You shorten the barrel and stock of \the [src]!" + else + ..() \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/dartgun.dm b/code/modules/projectiles/guns/projectile/dartgun.dm index 747a8294b84..79ca041ed57 100644 --- a/code/modules/projectiles/guns/projectile/dartgun.dm +++ b/code/modules/projectiles/guns/projectile/dartgun.dm @@ -54,6 +54,7 @@ silenced = 1 load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/chemdart + allowed_magazines = list(/obj/item/ammo_magazine/chemdart) auto_eject = 0 var/list/beakers = list() //All containers inside the gun. diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm index c3a48cd3747..529fb362dd0 100644 --- a/code/modules/projectiles/guns/projectile/pistol.dm +++ b/code/modules/projectiles/guns/projectile/pistol.dm @@ -3,10 +3,11 @@ name = ".45 pistol" desc = "A cheap Martian knock-off of a Colt M1911. Uses .45 rounds." magazine_type = /obj/item/ammo_magazine/c45m + allowed_magazines = list(/obj/item/ammo_magazine/c45m) icon_state = "colt" caliber = ".45" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - fire_sound = 'sound/weapons/Gunshot_light.ogg' + fire_sound = 'sound/weapons/semiauto.ogg' load_method = MAGAZINE /obj/item/weapon/gun/projectile/colt/detective @@ -72,7 +73,7 @@ magazine_type = /obj/item/ammo_magazine/c45m/rubber caliber = ".45" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) - fire_sound = 'sound/weapons/Gunshot_light.ogg' + fire_sound = 'sound/weapons/semiauto.ogg' load_method = MAGAZINE /obj/item/weapon/gun/projectile/sec/update_icon() @@ -108,42 +109,60 @@ origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/c45m + allowed_magazines = list(/obj/item/ammo_magazine/c45m) /obj/item/weapon/gun/projectile/deagle name = "desert eagle" - desc = "A robust handgun that uses .50 AE ammo" + desc = "A robust handgun that uses .50 AE rounds." icon_state = "deagle" item_state = "deagle" force = 14.0 caliber = ".50" load_method = MAGAZINE + fire_sound = 'sound/weapons/deagle.ogg' magazine_type = /obj/item/ammo_magazine/a50 - auto_eject = 1 + allowed_magazines = list(/obj/item/ammo_magazine/a50) /obj/item/weapon/gun/projectile/deagle/gold - desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE ammo." + desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE rounds." icon_state = "deagleg" item_state = "deagleg" /obj/item/weapon/gun/projectile/deagle/camo - desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE ammo." + desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE rounds." icon_state = "deaglecamo" item_state = "deagleg" - auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' +/obj/item/weapon/gun/projectile/fiveseven + name = "\improper FiveSeven" + desc = "This tacticool pistol makes you feel like you're playing Counter Strike in Space. Uses 5mm rounds." + icon_state = "fnseven" + origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) + caliber = "5mm" + load_method = MAGAZINE + fire_sound = 'sound/weapons/semiauto.ogg' + magazine_type = /obj/item/ammo_magazine/c5mm + allowed_magazines = list(/obj/item/ammo_magazine/c5mm) +/obj/item/weapon/gun/projectile/fiveseven/update_icon() + ..() + if(ammo_magazine) + icon_state = "fnseven" + else + icon_state = "fnseven-empty" /obj/item/weapon/gun/projectile/gyropistol name = "gyrojet pistol" - desc = "A bulky pistol designed to fire self propelled rounds" + desc = "Speak softly, and carry a big gun. Fires rare .75 caliber self-propelled exploding bolts--because fuck you and everything around you." icon_state = "gyropistol" max_shells = 8 caliber = "75" - fire_sound = 'sound/effects/Explosion1.ogg' + fire_sound = 'sound/weapons/rpg.ogg' origin_tech = list(TECH_COMBAT = 3) ammo_type = "/obj/item/ammo_casing/a75" load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/a75 + allowed_magazines = list(/obj/item/ammo_magazine/a75) auto_eject = 1 auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg' @@ -163,9 +182,10 @@ caliber = "9mm" silenced = 0 origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2) - fire_sound = 'sound/weapons/Gunshot_light.ogg' + fire_sound = 'sound/weapons/semiauto.ogg' load_method = MAGAZINE magazine_type = /obj/item/ammo_magazine/mc9mm + allowed_magazines = list(/obj/item/ammo_magazine/mc9mm) /obj/item/weapon/gun/projectile/pistol/flash name = "holdout signal pistol" @@ -246,3 +266,36 @@ var/obj/item/ammo_casing/ammo = ammo_type caliber = initial(ammo.caliber) ..() + +/obj/item/weapon/gun/projectile/derringer + name = "derringer" + desc = "It's not size of your gun that matters, just the size of your load. Uses .357 rounds." //OHHH MYYY~ + icon_state = "derringer" + item_state = "concealed" + w_class = 2 + origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 3) + handle_casings = CYCLE_CASINGS //player has to take the old casing out manually before reloading + load_method = SINGLE_CASING + max_shells = 2 + ammo_type = /obj/item/ammo_casing/a357 + +/obj/item/weapon/gun/projectile/luger + name = "\improper P08 Luger" + desc = "Not some cheap Scheisse .45 caliber Martian knockoff! This Luger is an authentic reproduction by RauMauser. Accuracy, easy handling, and its signature appearance make it popular among collectors... and space Nazis. Uses 9mm rounds." + icon_state = "p08" + origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2) + caliber = "9mm" + load_method = MAGAZINE + fire_sound = 'sound/weapons/semiauto.ogg' + magazine_type = /obj/item/ammo_magazine/mc9mm + allowed_magazines = list(/obj/item/ammo_magazine/mc9mm) + +/obj/item/weapon/gun/projectile/luger/update_icon() + ..() + if(ammo_magazine) + icon_state = "[initial(icon_state)]" + else + icon_state = "[initial(icon_state)]-e" + +/obj/item/weapon/gun/projectile/luger/brown + icon_state = "p08b" \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index d1e561a5099..6d5787434cf 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -1,12 +1,12 @@ /obj/item/weapon/gun/projectile/revolver name = "revolver" - desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 ammo." + desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 rounds." icon_state = "revolver" item_state = "revolver" caliber = "357" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) handle_casings = CYCLE_CASINGS - max_shells = 7 + max_shells = 6 ammo_type = /obj/item/ammo_casing/a357 var/chamber_offset = 0 //how many empty chambers in the cylinder until you hit a round @@ -42,7 +42,6 @@ name = "revolver" desc = "A cheap Martian knock-off of a Smith & Wesson Model 10. Uses .38-Special rounds." icon_state = "detective" - max_shells = 6 caliber = "38" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) fire_sound = 'sound/weapons/Gunshot_light.ogg' @@ -68,10 +67,9 @@ // Blade Runner pistol. /obj/item/weapon/gun/projectile/revolver/deckard - name = "Deckard .44" + name = "Deckard .38" desc = "A custom-built revolver, based off the semi-popular Detective Special model." icon_state = "deckard-empty" - max_shells = 6 caliber = "38" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) fire_sound = 'sound/weapons/Gunshot_light.ogg' @@ -100,3 +98,14 @@ max_shells = 7 ammo_type = /obj/item/ammo_casing/cap +/obj/item/weapon/gun/projectile/revolver/judge + name = "\"The Judge\"" + desc = "A revolving hand-shotgun by Cybersun Industries that packs the power of a 12 guage in the palm of your hand (if you don't break your wrist). \"It's never been easier to be Judge, Jury, and Executioner.\"™ Uses 12 shotgun rounds." + icon_state = "judge" + caliber = "shotgun" + origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 4) + max_shells = 5 + recoil = 2 // ow my fucking hand + accuracy = -1 // smooth bore + short barrel = shit accuracy + ammo_type = /obj/item/ammo_casing/shotgun + // ToDo: Remove accuracy debuf in exchange for slightly injuring your hand every time you fire it. \ No newline at end of file diff --git a/code/modules/projectiles/guns/projectile/shotgun.dm b/code/modules/projectiles/guns/projectile/shotgun.dm index d4da287a710..025aac20d9b 100644 --- a/code/modules/projectiles/guns/projectile/shotgun.dm +++ b/code/modules/projectiles/guns/projectile/shotgun.dm @@ -13,7 +13,9 @@ load_method = SINGLE_CASING ammo_type = /obj/item/ammo_casing/shotgun/beanbag handle_casings = HOLD_CASINGS + fire_sound = 'sound/weapons/shotgun.ogg' var/recentpump = 0 // to prevent spammage + var/action_sound = 'sound/weapons/shotgunpump.ogg' /obj/item/weapon/gun/projectile/shotgun/pump/consume_next_projectile() if(chambered) @@ -26,7 +28,7 @@ recentpump = world.time /obj/item/weapon/gun/projectile/shotgun/pump/proc/pump(mob/M as mob) - playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1) + playsound(M, action_sound, 60, 1) if(chambered)//We have a shell in the chamber chambered.loc = get_turf(src)//Eject casing @@ -65,7 +67,7 @@ caliber = "shotgun" origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1) ammo_type = /obj/item/ammo_casing/shotgun/beanbag - + burst_delay = 0 firemodes = list( list(mode_name="fire one barrel at a time", burst=1), diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm index e03ff739880..f69ec7c21d1 100644 --- a/code/modules/projectiles/guns/projectile/sniper.dm +++ b/code/modules/projectiles/guns/projectile/sniper.dm @@ -1,15 +1,17 @@ +////////////// PTR-7 Anti-Materiel Rifle ////////////// + /obj/item/weapon/gun/projectile/heavysniper name = "anti-materiel rifle" desc = "A portable anti-armour rifle fitted with a scope, the HI PTR-7 Rifle was originally designed to used against armoured exosuits. It is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells." icon_state = "heavysniper" - item_state = "l6closednomag" //placeholder + item_state = "l6closed-empty" // placeholder w_class = 5 // So it can't fit in a backpack. force = 10 slot_flags = SLOT_BACK origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) caliber = "14.5mm" - recoil = 2 //extra kickback - //fire_sound = 'sound/weapons/sniper.ogg' + recoil = 3 //extra kickback + fire_sound = 'sound/weapons/sniper.ogg' // extra boom handle_casings = HOLD_CASINGS load_method = SINGLE_CASING max_shells = 1 @@ -65,3 +67,40 @@ toggle_scope(2.0) +////////////// Dragunov Sniper Rifle ////////////// + +/obj/item/weapon/gun/projectile/SVD + name = "\improper Dragunov" + desc = "The SVD, also known as the Dragunov, was mass produced with an Optical Sniper Sight so simple that even Ivan can figure out how it works. Too bad for you that it's written in Russian. Uses 7.62mm rounds." + icon_state = "SVD" + item_state = "SVD" + w_class = 5 // So it can't fit in a backpack. + force = 10 + slot_flags = SLOT_BACK // Needs a sprite. + origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) + recoil = 2 //extra kickback + caliber = "a762" + load_method = MAGAZINE + accuracy = -3 //shooting at the hip + scoped_accuracy = 0 +// requires_two_hands = 1 + one_handed_penalty = 4 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand. + fire_sound = 'sound/weapons/SVD_shot.ogg' + magazine_type = /obj/item/ammo_magazine/SVD + allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/c762) + +/obj/item/weapon/gun/projectile/SVD/update_icon() + ..() + /*if(istype(ammo_magazine,/obj/item/ammo_magazine/c762) + icon_state = "SVD-bigmag"*/ //No icon for this exists yet. + if(ammo_magazine) + icon_state = "SVD" + else + icon_state = "SVD-empty" + +/obj/item/weapon/gun/projectile/SVD/verb/scope() + set category = "Object" + set name = "Use Scope" + set popup_menu = 1 + + toggle_scope(2.0) \ No newline at end of file diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index ca2ab63eef2..ca30806712a 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -128,6 +128,10 @@ /obj/item/projectile/bullet/pistol damage = 20 +/obj/item/projectile/bullet/pistol/small + damage = 15 + armor_penetration = 50 + /obj/item/projectile/bullet/pistol/medium damage = 25 @@ -227,8 +231,9 @@ /obj/item/projectile/bullet/pistol/practice damage = 5 -/obj/item/projectile/bullet/rifle/a556/practice +/obj/item/projectile/bullet/rifle/practice damage = 5 + penetrating = 0 /obj/item/projectile/bullet/shotgun/practice name = "practice" diff --git a/html/changelogs/JerTheAce_GunsGunsGuns.yml b/html/changelogs/JerTheAce_GunsGunsGuns.yml new file mode 100644 index 00000000000..6881cab48e4 --- /dev/null +++ b/html/changelogs/JerTheAce_GunsGunsGuns.yml @@ -0,0 +1,50 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: JerTheAce + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Adds a variety of new guns, including the Dragunov Sniper, Mosin Nagant, Tommygun, and P08 Luger. Some of these guns and and their ammunition are purchasable through antag uplink, cargo, or can be spawned during Renegade or Heist modes." + - rscadd: "Adds ammunition clips for reloading magazines and some guns (such as bolt-actions)." + - rscadd: "All magazines and ammunitions can now be produced with the autolathe." + - maptweak: "P90 and FiveSeven are available in Asset Protection staging area on Polaris-2" + - tweak: "Revolvers now use 6 shots. Finally." + - tweak: "Most guns that didn't use magazines before for some reason (such as the Uzi) now use magazines." + - tweak: "All casings now update icons if they have been spent." + - tweak: "Corrects and improves a number of icons for guns, including a couple of energy guns, and adds fallback icons so they do not turn invisible when held or strapped to your back." + - tweak: "Made the icons for some guns look differently depending on what magazine is loaded into them." + - tweak: "Made antag uplink menu for guns and ammo more informative." + - spellcheck: "Made names and descriptions for all projectile guns and ammo consistent while removing grammar and spelling errors." + - bugfix: "Autolathe no longer exploitable for ammo by repeatedly recycling empty magazines." + - bugfix: "Guns now check a list of compatible magazines." + - bugfix: "Ranged mobs no longer drop usable .357 casings." + - soundadd: "Added a variety of new gun sound effects, and swapped out the old default gun sound." diff --git a/icons/mob/back.dmi b/icons/mob/back.dmi index 51710554d13..0985c764f24 100644 Binary files a/icons/mob/back.dmi and b/icons/mob/back.dmi differ diff --git a/icons/mob/items/lefthand_guns.dmi b/icons/mob/items/lefthand_guns.dmi index b2b3ff87ee3..7d495b376de 100644 Binary files a/icons/mob/items/lefthand_guns.dmi and b/icons/mob/items/lefthand_guns.dmi differ diff --git a/icons/mob/items/righthand_guns.dmi b/icons/mob/items/righthand_guns.dmi index 5a6c20b6336..fe2bb9e62f1 100644 Binary files a/icons/mob/items/righthand_guns.dmi and b/icons/mob/items/righthand_guns.dmi differ diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index 1cb6952bb6f..ba63e4189f5 100644 Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ diff --git a/icons/obj/gun.dmi b/icons/obj/gun.dmi index f9e2f6fc0fd..453baecbc04 100644 Binary files a/icons/obj/gun.dmi and b/icons/obj/gun.dmi differ diff --git a/sound/weapons/Gunshot.ogg b/sound/weapons/Gunshot.ogg index 2547b98af9e..eee7d686489 100644 Binary files a/sound/weapons/Gunshot.ogg and b/sound/weapons/Gunshot.ogg differ diff --git a/sound/weapons/Gunshot_old.ogg b/sound/weapons/Gunshot_old.ogg new file mode 100644 index 00000000000..2547b98af9e Binary files /dev/null and b/sound/weapons/Gunshot_old.ogg differ diff --git a/sound/weapons/cannon.ogg b/sound/weapons/cannon.ogg new file mode 100644 index 00000000000..0b0b7ad4cf1 Binary files /dev/null and b/sound/weapons/cannon.ogg differ diff --git a/sound/weapons/deagle.ogg b/sound/weapons/deagle.ogg new file mode 100644 index 00000000000..5fd32d515b4 Binary files /dev/null and b/sound/weapons/deagle.ogg differ diff --git a/sound/weapons/eLuger.ogg b/sound/weapons/eLuger.ogg new file mode 100644 index 00000000000..e7e21511f3c Binary files /dev/null and b/sound/weapons/eLuger.ogg differ diff --git a/sound/weapons/gauss_shoot.ogg b/sound/weapons/gauss_shoot.ogg new file mode 100644 index 00000000000..c9a4036b94d Binary files /dev/null and b/sound/weapons/gauss_shoot.ogg differ diff --git a/sound/weapons/machinegun.ogg b/sound/weapons/machinegun.ogg new file mode 100644 index 00000000000..49c2b0c5548 Binary files /dev/null and b/sound/weapons/machinegun.ogg differ diff --git a/sound/weapons/riflebolt.ogg b/sound/weapons/riflebolt.ogg new file mode 100644 index 00000000000..19adcef8ecf Binary files /dev/null and b/sound/weapons/riflebolt.ogg differ diff --git a/sound/weapons/rifleshot.ogg b/sound/weapons/rifleshot.ogg new file mode 100644 index 00000000000..38630b04f6b Binary files /dev/null and b/sound/weapons/rifleshot.ogg differ diff --git a/sound/weapons/rpg.ogg b/sound/weapons/rpg.ogg new file mode 100644 index 00000000000..31d24990423 Binary files /dev/null and b/sound/weapons/rpg.ogg differ diff --git a/sound/weapons/semiauto.ogg b/sound/weapons/semiauto.ogg new file mode 100644 index 00000000000..6bf12b15979 Binary files /dev/null and b/sound/weapons/semiauto.ogg differ diff --git a/sound/weapons/shotgun.ogg b/sound/weapons/shotgun.ogg new file mode 100644 index 00000000000..1a9f0c526e6 Binary files /dev/null and b/sound/weapons/shotgun.ogg differ diff --git a/sound/weapons/silenced.ogg b/sound/weapons/silenced.ogg new file mode 100644 index 00000000000..e48c139c2c0 Binary files /dev/null and b/sound/weapons/silenced.ogg differ diff --git a/sound/weapons/sniper.ogg b/sound/weapons/sniper.ogg new file mode 100644 index 00000000000..c482770bdb6 Binary files /dev/null and b/sound/weapons/sniper.ogg differ diff --git a/sound/weapons/svd_shot.ogg b/sound/weapons/svd_shot.ogg new file mode 100644 index 00000000000..28bee648f71 Binary files /dev/null and b/sound/weapons/svd_shot.ogg differ