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Consts (#18455)
* Gets rid of this const * Unused const * Update forensics.dm * Drinks defines * uNUSED * Update Keywords.dm * Update Keywords.dm * Add * yar * Fingerprint
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@@ -1,6 +1,4 @@
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//STRIKE TEAMS
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var/const/commandos_possible = 6 //if more Commandos are needed in the future
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/client/proc/strike_team()
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set category = "Fun.Event Kit"
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set name = "Spawn Strike Team"
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@@ -4,7 +4,6 @@
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//This is the output of the stringpercent(print) proc, and means about 80% of
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//the print must be there for it to be complete. (Prints are 32 digits)
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var/const/FINGERPRINT_COMPLETE = 6
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/proc/is_complete_print(var/print)
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return stringpercent(print) <= FINGERPRINT_COMPLETE
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@@ -1,8 +1,3 @@
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/var/const/DRINK_FIZZ = "fizz"
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/var/const/DRINK_ICE = "ice"
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/var/const/DRINK_ICON_DEFAULT = ""
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/var/const/DRINK_ICON_NOISY = "_noise"
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/obj/item/reagent_containers/food/drinks/glass2
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name = "glass" // Name when empty
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var/base_name = "glass" // Name to put in front of drinks, i.e. "[base_name] of [contents]"
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@@ -5,12 +5,11 @@
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//Blood levels. These are percentages based on the species blood_volume var.
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//Retained for archival/reference purposes - KK
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/*
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var/const/BLOOD_VOLUME_SAFE = 85
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var/const/BLOOD_VOLUME_OKAY = 75
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var/const/BLOOD_VOLUME_BAD = 60
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var/const/BLOOD_VOLUME_SURVIVE = 40
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BLOOD_VOLUME_SAFE = 85
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BLOOD_VOLUME_OKAY = 75
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BLOOD_VOLUME_BAD = 60
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BLOOD_VOLUME_SURVIVE = 40
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*/
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var/const/CE_STABLE_THRESHOLD = 0.5
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/mob/living/carbon/human/var/datum/reagents/vessel // Container for blood and BLOOD ONLY. Do not transfer other chems here.
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/mob/living/carbon/human/var/var/pale = 0 // Should affect how mob sprite is drawn, but currently doesn't.
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@@ -109,9 +108,6 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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if(CE_STABLE in chem_effects)
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dmg_coef = 0.5
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threshold_coef = 0.75
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// These are Bay bits, do some sort of calculation.
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// dmg_coef = min(1, 10/chem_effects[CE_STABLE]) //TODO: add effect for increased damage
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// threshold_coef = min(dmg_coef / CE_STABLE_THRESHOLD, 1)
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if(blood_volume_raw >= species.blood_volume*species.blood_level_safe)
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if(pale)
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@@ -1,6 +1,3 @@
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/datum/reagent
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var/name = REAGENT_DEVELOPER_WARNING
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var/id = REAGENT_ID_DEVELOPER_WARNING
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@@ -26,16 +26,6 @@
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OOP_UNARY - Unary Operators
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OOP_GROUP - Parentheses
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*/
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var/const/OOP_OR = 1 // ||
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var/const/OOP_AND = OOP_OR + 1 // &&
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var/const/OOP_BIT = OOP_AND + 1 // &, |
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var/const/OOP_EQUAL = OOP_BIT + 1 // ==, !=
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var/const/OOP_COMPARE = OOP_EQUAL + 1 // >, <, >=, <=
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var/const/OOP_ADD = OOP_COMPARE + 1 // +, -
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var/const/OOP_MULTIPLY= OOP_ADD + 1 // *, /, %
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var/const/OOP_POW = OOP_MULTIPLY + 1 // ^
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var/const/OOP_UNARY = OOP_POW + 1 // !
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var/const/OOP_GROUP = OOP_UNARY + 1 // ()
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/*
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Class: node
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@@ -3,10 +3,10 @@
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/*
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File: Keywords
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*/
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var/const/KW_FAIL = 0 //Fatal error; stop parsing entire script.
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var/const/KW_PASS = 1 //OK
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var/const/KW_ERR = 2 //Non-fatal error, keyword couldn't be handled properly. Ignore keyword but continue on.
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var/const/KW_WARN = 3 //Warning
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#define KW_FAIL 0 //Fatal error; stop parsing entire script.
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#define KW_PASS 1 //OK
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#define KW_ERR 2 //Non-fatal error, keyword couldn't be handled properly. Ignore keyword but continue on.
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#define KW_WARN 3 //Warning
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/*
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var/const/Class: n_Keyword
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@@ -156,3 +156,8 @@ var/const/Represents a special statement in the code triggered by a keyword.
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else
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parser.errors+=new/scriptError/BadToken(parser.curToken)
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return KW_FAIL
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#undef KW_FAIL
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#undef KW_PASS
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#undef KW_ERR
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#undef KW_WARN
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