* Food Synthesizers
Initial port, need to figure out what madness you people have done to tgui... and sprite sheets.
At this moment, it compiles but I haven't tested it yet. Too eepy
* iconforge spritesheet nonsense
* Cleaning up tgui menu
full disclosure, After six plus hours of trying to figure out how to do the spritesheets and the tgui stuff I just gave up on this particular bit and threw it into Gemini for a looksie over.
As it's originally my code I figure it's worth at least a reasonable proof read. The side-by-side comparison is pretty wild.
* Passes tgu-lint building
* Appease Gripe err Grep checks
* Oh these for the grep as well whoops
* Sorts out the backend
also piss off linter check, it's COMMENTED OUT aaaaaaaaaa.
* changes from will
* changes from will and some UI splitting, needs proper testing and final adjustments
* passadata
* .
* can be combined
* .
* ml={1}
* id
* Crew category
* id handling
* .
* more cleanup
* smaller cleanup
* why not
* deps up, minor tgui core fix
* timer
* .
* .
* missed to put that back
* order
* this
* Change preference category for foodsynth cookies
* Enforce south facement for cookie image
* Maurice I am no longer asking
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Horror modifier adjusments
Removes nutrition drain
Makes it so your organs mutate every 200 seconds you've been under it instead of checking life ticks.
Makes it so only 1-2 organs get replaced per 200 seconds instead of 2-3
Makes redspace injection chance much lower (3%->0.5%)
Makes it so you won't repeatedly stab someone with fleshy spread if they already have it.
Makes exiting battle stance while infected a bit better.
Armor now lasts 1 minute. Lowers after 1 minute if health and the such is fixed.
Allows using bruise/ointment on changeling flesh armor...it's flesh and an extension of them.
Makes the fleshy virus chance of organ mutation from 5 to 0.5
Fixes GBS to be actually curable.
Implements COMSIG_ITEM_ATTACK_ZONE and COMSIG_ITEM_ATTACK
* Update redspace_corruption.dm
* Update vorestation.dme
* Update horror.dm
* Initial dept goal stuff
* missing round stat
* voregoals to separate file
* use length()
* admin verbs to modern
* Department goals UI
* updated
---------
Co-authored-by: Guti <guti23400@gmail.com>
* Shock Absorb flag
* Cleans up unused species var
* Update species.dm
* FOotsteps
* Update footsteps.dm
* Update footsteps.dm
* Flash fix
* Update flash.dm
* Update human_powers.dm
* Gets rid of unused var
* Unused variable
* Update gun.dm
* Unused var
* grr
* Get rid of duplicate define
This was overwritten by the 70 below.
* Consolidate these
* Update species_helpers.dm
* pumps use their layer to connect pipes visually
* connectors for supply and scrubbers
* pump dmi stuff
* fixed volume pump dmi
* Vents support multiple connection types
* prevent multiple pipes attaching to the same side
* old code
* prioritize linking already connecting pipes
* constructable pressure tanks
* tank icon fix
* color fix
* fixes
* multiple connection universal pipes
* possible network fix
* buh buh
* tanks no longer go invisible
* boiler basics
* more stuff
* tgui ported
* more cleanup
* more framework
* lets get this settled
* oops
* disabled regularly
* subsystem tweaks
* clean up spans
* name oopsie
* optimize
* you too
* actually optimize that
* linting
* much better optimization
* clean that too
* optimizing
* runtime on stack insertion
* more cleanup
* material handling fix
* pluralized
* oops
* clean that up
* tgui cleanup
* these should just be structures, tgui rework
* some tweaks
* small runtime caught
* polishing
* cleanup
* last tweak
* fixed burn calculation
* Keeeeeeeeeellllllllllll
* scroll fix
* move to proc
* requested changes
* optimization
* buh
* Well that didn't work
* clear those refs
* back to flags
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Borg hat framework
* Change defines
* .
* Fix
* Change
* Rest of them
* Delete hat
* Actually just drop it
* Change
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* curse of medical
* no benefit
* fix that
* fix
* small fixes
* small tweaks
* fix
* fix
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* starting work
* most generic
* more alerts
* remaining alerts
* many fixes
* fix
* properly set
* virgo doesn't use those lines?
* actually they are used
* smallfixes
* oops
* silence of the bots
* docs
* Update cargo.dm
Logistics Contractor + title blurb
Mining Contractor + title blurb
* Update cargo.dm
Killed unnecessary line at 96.
* Update science.dm
Research Contractor + title blurb
* Update jobs.dm
Adds Cargo and Research Alt Titles to jobs.dm
* Update science.dm
* blurb
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* map stuff first
get this out of my changes
* Update vorestation.dme
* rest of it
* Better Bags
* Update ore_bag.dm
* Gets rid of bag override
* edits
* Less Jank
* aaa
* this doesnt work
* LOL WHY
* The future is NOW old man
* bye bye
* no hard refs~
* Update dog_sleeper.dm
* Update dog_sleeper.dm
* bunch of runtimes
* fix that nif ref properly
* .
* Makes this more clear it's overriding
* Update geiger.dm
* Update geiger.dm
* Implement TG attack_ui
Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot)
* Fixes geiger and ore signals
* These
* Update inventory.dm
* Unneeded
* These
* Leave this for another PR
* Update bags.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* yay explosions
* i have no idea what i am doing with tgui
* experiment stuff done
* time title
* tabs
* .
* searh handling
* -
* make it a bit easier to understand
* use correct time
* tuned
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Update supermatter.dm
* fix
* clamps these
* gwah
* Stops tesla from zapping unwrenched coils
* tesla upgrade
* unglobals this
* fix these
* Update coil.dm
* Update coil.dm
* Descriptions
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* ranges
* UGH
* Update vorestation.dme
* meth
* monster math
* Update coil.dm
* Update coil.dm
* Update coil.dm
* THEY DID THE MATH
* the monster math
* egwah
* desc
* Update coil.dm
* Returns
* Update coil.dm
* Lowers amount gained
* this
* im dumb
* tesy
* Update coil.dm
* Update coil.dm
* fixes initial density on blast doors
* dot
* fixes these
* Mapper Tools
* icon
* these
* Fixes the sound following people
* recursive geigers
* Make this a proc
* Update supermatter.dm
* less ear destroying
* these
* makes canisters not get softlocked
* Hotkeys
* proper return
* Makes shield gen useful. Gets rid of a harddel
Adds hydromagnetic trap
* math
* Makes buttons more clear.
* lol
* Fixes ancient runtime
* Adds craftable mass driver buttons
* button
* fixes this
* Makes misclicks not destroy solar panels
* Update solar.dm
* fix this
* make them both numbers
* upports reflectors
* Update reflector.dm
* Update reflectors.dm
* solar panel and climbable
* Gets rid of 'as X'
* Adds account console
* Update vorestation.dme
* Craftable message server
* Update message_server.dm
* These
* con struct
* Update smartfridge.dm
* whoop
* edits
* fixes per pile lootable counts
* shovel digging element
* retooled to flag
* take two
* proc that
* sand digging
* collapse that system in too
* allow base loot
* desc
* potat
* fix that
* no making that on rocks
* oops
* var version
* prevent that dupe
* fixes
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Part 1
* WIP
* The rest of these
* More stuff
* Whoops, did that wrong
* typo
* gweeen
* This all works
* SHOWER
* Rads
* awa
* rad
* Update life.dm
* edits
* Makes lvl 3 rads give you a warning.
You should already know by this point, but this makes it EXTRA clear you're getting fucked
* Update vorestation.dme
* aaa
* propagate
* gwah
* more fixes
* AAA
* Update radiation.dm
* Update radiation.dm
* mobs rads
* rads
* fix this
* Update _reagents.dm
* these
* Get rid of these
* rad
* Update config.txt
* fixed
* Update radiation_effects.dm
* next set of admin verbs
* invoke
* .
* a few more
* few more
* .
* few more
* some more
* move thos
* next
* some debug verbs
* axe the old mod loading
* del
* is local for some verbs
* few more
* .
* .
* .
* Add local narrate.
* Fixes this
Needed to be user.mob, since user is the client and usr was the old user.mob
* fixes
* .
* .
* .
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* testing makes me feel good
* invalid lists
* get rid of those boards
* show expected mats
* oop
* error
* wip techweb porting
* more techweb entries
* ported too
* disable those for now
* okay nevermind i guess
* already exists
* assemblies
* moar
* welding helmet
* many entries
* lol tg
* fix test
* again
* fixagain
* more moved
* update techweb test
* catch that too
* screeee
* more fixes
* missing announcement
* orphaned sleevecard
* some more fixing
* test
* more
* oops
* glasses
* illegal icons
* non starting
* it's starting
* messed up
* cleanup
* more generic stuff
* morrrreee
* the plastic set
* oops
* correct value
* barbed wires
* more cleaning
* many more
* gone
* cleanup
* no longer
* do not allow duped designs
* it's own node
* proper order no dupes
* last of the broken nodes
* fix bad path
* cleanup
* more test more limits
* gone
* almost done
* these are gone
* syringe gun
* bioregenerator design
* all moved
* organized and webbed
* more fixes
* oops
* cleaning up
* organization
* clean up
* organize
* organized
* didn't save
* wrong mat
* adds many missing ammo types
* svd doesn't exist
* 10mm pistol added
* magazines not casings
* these are pistols
* this is used by like, one weapon
* m1 is ancient
* this is hunting
* extremely botched untested lathe
* disk junk
* rough foundations
* slowly converting
* slowly building this
* local materials
* almost
* big reorganization
* more cleanup
* more cleaning
* lathe stuff
* small fixes
* oops
* many fixes
* mat fix
* more fixes
* actually isolate the hacked designs
* protolathe hacking
* imprinter hacking
* missing ammos
* sheet printing for autolathe
* fixs
* again
* fixed test
* test test
* fix
* fix
* WHY
* fix it...
* here we go
* material print
* on turf
* body disk
* consistant name
* Many weapons to hacked lathe
* missing node
* wrong section
* fixes
* this list should be unified
* ammo boxes
* don't do single shells anymore
* wat
* specifics
* snowflake
* not needed
* already available
* pickaxe too
* tweak
* removed unneeded node
* missing surgery items
* Apply suggestion from @Cameron-The-Raven
* Adds RMS
* typo
* illegal needs hacked
* disabled material weapons
* circuit testing
* STRING TEST
* test
* fixing some things
* huh?
* hidden circuits
* some flakey boards
* grammar
* fixes
* more hidden
* wrong board
* security cams
* alert consoles
* spaceheater is simple enough to not have one
* pcus
* cargo vendors
* tcomms stuff
* solar tracker circuit
* artifact stuff
* SM stuff
* illegal machines
* med machines
* no longer needed
* more stuff
* these are not standard
* moreeee
* doppler and more
* organized
* finishing
* oop
* use the define
* inheret
* dopper fixes
* space heater
* doing some organization
* explain the var
* some tweaks
* wrong one
* fixed test
* material test too
* simple roto gens
* use the define
* emergency power node
* tgui fixes for icons
* not needed
* color blended material designs
* icons for large research
* oops
* unshit that
* use stack here
* center math
* .
* .
* .
* .
* .
* unifi
* fix these
* NO COPYPASTA
* ILLEEGGALLL
* mandate descriptions
* agony
* actually lets do this
* use macros
* description
* desc
* desc
* desc
* desc
* desc
* desc
* gps desc
* telecomms component desc
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Adds cryogun and caseless rifle techwebs
* disable
not the cryogun I was thinking of
* Update techweb_nodes.dm
* Protolathe boards
* Update science.dm
* Add a default spawn location
* Fix the unit test hopefully
* Rename and clean up the unit test
* Change it to use a defined spawnpoint datum
* Fix the build hopefully
* Fix the build x2
* Fix the build x3