57 Commits

Author SHA1 Message Date
Kashargul 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
Will 8bbb5a00a9 Cargo Material Purchasing (#19435)
* material sell tweaks

* material purchases

* test this

* missing 50 spawners

* fix

* missing mats

* oops

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-05-03 19:43:46 -04:00
Will b98744f1bd Climbing Element Tweak (#19445)
* wip changes

* more cleanup
2026-05-03 19:32:42 +02:00
Guti 8e357dd556 EMP & Wires refactor (#19401)
* EMP Refactor

* EVERYBODY gets wires

* Shield gen

* fix

* Fix those

* Changes

* ,

* kill

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-11 15:05:41 -04:00
Will 8d572d9dd3 runtime (#19388) 2026-04-08 18:04:15 +02:00
Will a0ff18eccb oops (#19373) 2026-04-04 03:52:39 +02:00
Will bf29ca396f Shovel digging refactor (#19345)
* fixes per pile lootable counts

* shovel digging element

* retooled to flag

* take two

* proc that

* sand digging

* collapse that system in too

* allow base loot

* desc

* potat

* fix that

* no making that on rocks

* oops

* var version

* prevent that dupe

* fixes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-26 22:10:06 -04:00
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Will 9fff3bb4f4 Pest mob has_trait (#19262)
* trait

* ignore this for now...

* text

* many mouse checks are just pest checks

* remove more manually done pronoun code

* Revert "remove more manually done pronoun code"

This reverts commit 3a6401f443.

* user should be passed

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-09 00:31:33 +01:00
MeepleMuncher 23e34de16e More steppy sounds + 'ignore shoes' pref (#19092)
* initial commit

* swap to better mech step sounds

* switch to tgprefs

* move that over,

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-08 17:31:28 +01:00
SatinIsle 3fa903d57b Fixes not being able to fall onto tables (#19011)
Allows players to drop from above onto tables. People typically expect to be able to fall onto tables from above (often for the purposes of landing on them specifically or onto people on said table). It looks and feels like a bug when you can't because there's no reason you should hover in the air 6ft above a table.

It will also be funny when people fall onto tables expecting to magically fly over them for the first few days.

Also includes a check for mobs hiding under tables when you land on them, to protect them from being squished/eaten.
2026-01-12 21:07:35 -08:00
Kashargul e0f9f399c9 initial throw fixing (#18954)
* initial throw fixing

* .

* .

* .

* .

* fixes infini-collisions

* clean this up

* living too

* Update signals_vore.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2026-01-07 15:44:09 -05:00
ShoanaeaCKeye afd6ce3aba Electrovore virgo (#18986)
* Refactored and fixed the Electrovore code in compliance with the review and requests for fixes.

* Address review feedback for electrovore element and traits

* Removed unneeded return

Missed this while I was going through unresolved issues - unneeded return has been removed.

* Remove redundant check and use spark_effect helper

* Switched to spark_effect

Should clean up nicely.

* Swaps to !isitem

Changes from if(!istype(target, /obj/item)) to if(!isitem(target)) as requested.

* Spark Spread reinstated

Uses the proper, updated code block for spark_spread.

* ident

* should be fine

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-01-06 18:44:59 +01:00
SatinIsle 149e7c4c62 Spontaneous Prey Bellies (#18967)
* Quick fix to map rotation

Puts the SD back on for this week.

* Facility Redgate Map

Added Facility Redgate Map from the recent facility event.

* Fixed one active edge

Fixed an active edge in the oldhotel plains POI.

* Fixed scrubble resting

Fixed scrubble resting sprites being broken.

* Revert "Fixed scrubble resting"

This reverts commit 5ca4ce9231.

* Fixes mantraps eating when dead

Fixed mantraps voring people that step on them when they're dead.

* Revert "Fixes mantraps eating when dead"

This reverts commit 656fe7bd79.

* Updates eating descriptions to be more neutral

* Revert "Updates eating descriptions to be more neutral"

This reverts commit b137c152c2.

* Protean SCAs

* Spontaneous Prey Bellies

This adds the ability to choose which bellies spontaneous prey will end up in. If left null, they will go into the preds currently selected belly as per usual.

* quick push

* .

* .

* .

* .

* .

* datas

* use our eleemnt

* .

* .

* migrate a bunch of changes not to conflict myself

* realtimne preview coloring

* fine enough

* larger, smoothen

* .

* fix it

* axe

* trurn

* cardinal

* .

* fixes throw vore

* Update spontaneous_vore.dm

* fixes

* this

* alpha

* debounce

* immediately update states

* key that

* .

* only then

* no more flashing

* order

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2026-01-05 13:49:06 -05:00
Kashargul fb068c5c62 optimizes transfer (#18943)
* limits belly contetns to 200 items

* there too

* this too

* don't strip blacklisted things

* .

* sometime later

* no remains if belly is full

* this

* just warn for now

* .

* .

* .

* .

* .

* -

* .

* .

* linter

* faster

* .

* .

* optimize

* fix that

* 20 should be ok

* nom atom

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-04 15:49:25 +01:00
Cameron Lennox dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Guti 9c979f58bd Countdown effect + couple of components (#18802)
* components

* Countdown

* Change

* .

* Ough

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-10 08:48:08 -05:00
Cameron Lennox 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Will d9d58b9d3c topmost turf crossed component (#18773)
* begone recursion

* oops

* depricated

* recursive move fix

* dissertation...
2025-11-20 09:15:21 -05:00
Kashargul d9b5e1fdc9 fix vore helpers (#18724)
* fix vore helpers

* .

* fix that too
2025-11-03 20:38:11 -05:00
Guti aa14f1fbcc Vore preference helpers (#18656)
* Procs

* Pref checks

* Snack eat changes

* Fix
2025-10-30 23:26:10 -04:00
Cameron Lennox 2215629941 Godmode Lite (#18699)
* godmode? more like godawful code

* Update godmode.dm
2025-10-28 19:32:10 -04:00
Cameron Lennox cccd2280a7 Fixes a bug with species component application (#18696)
* Update trait.dm

Update trait.dm

Fixes a bug and cleans up Omen dice application

* small godmode fix

* Proper

* Fixes organ regen
2025-10-27 01:51:35 -04:00
Cameron Lennox 289628be57 Spont vore & unlucky fix (#18626)
* Some fixes

* terminate early
2025-10-14 07:15:13 -07:00
Cameron Lennox 44c6b2f707 Spontaneous Vore Element (#18556)
* true/false

* wip p1

* Refactors stumble vore to be an element

* Makes dropnoms a component

* cleanup

* Fixes these

* checked further down

* framework here

* needs testing

* MORE CLEAR

* Fixes slipvore

* this works aye

* no copy paste

* Update stumblevore.dm

* Update stumblevore.dm

* Update stumblevore.dm

* Fixes

* only one has to slip

* fix this

* rename

* Update spontaneous_vore.dm

* SLIP VORE

* Update code/modules/mob/living/living_movement.dm

* Update unlucky.dm
2025-10-06 15:43:42 -04:00
Cameron Lennox 7f4de78573 Unlucky trait (#18463)
* this compiles

* more edits

* Upports OP21's immovable rod

Makes it NOT shit.

* actually enable this lol

* CLANG

* we all fall down

* break it

* stairs

* bye async

* makes doorcrushes less lethal

* more unluck!

* dice and stumble vore

* major version

* Update clang.dm

* More tweaks. BS Cracker

Makes bluespace cracker better code quality too

* Cut down on lists here

* Adds the traits

* glass shapnel

* Update unlucky.dm

* Modular Shock

* Charger and thrown

* Defib nat 1

* Gravity Falls

* gibby

* no longer gib, just hurt a LOT

* Better Washer

* Update washing_machine.dm

* Even less jank

* Moves some stuff around

* linters

* Update unlucky.dm

* Table stubbing

* fixes mirror break, evil only

* PIPEBOMB

* Update negative.dm

* Update mail.dm

* glasses fly off your face if you fall

* Update unlucky.dm

* evil beaker and spooky events in the dark

* Evil beaker spilling

* Unlucky people have custom maint loot

* Get sick while searching

* Update _lootable.dm

* whoop

* Update _lootable.dm

* washer will always wash

* Lowered to 5

* ash

* Update areas.dm

* get knocked

* picking up items

* Dice

* Update unlucky.dm

* Update code/game/objects/items/devices/defib.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/modules/economy/vending.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/game/area/areas.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Nicer damage

* these

* this

* mini DCS update

* Excludes

* Proper inherit

* Update unlucky.dm

* Update code/datums/components/traits/unlucky.dm

* These

* thes too

* user

* no hardrefs

* only these 2

---------

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
2025-10-04 03:13:12 -04:00
Will 22ffba8354 Rotatable Atom Element (#18440)
* initial work

* a much better way of doing this

* these are needed

* minimize change

* nope

* missing elements

* whitespace

* species cases

* reduce pasta in ghosts

* more small fixes

* fixes for windows and inventory

* unneeded

* protected

* circulator uses examine

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 05:02:26 -04:00
Selis b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul 6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Kashargul 9685826f7f some more grep checks (#18249)
* some more grep checks

* .

* dependency up

* fix dels

* clean up qdel macros
2025-08-14 14:24:49 +02:00
Will 3864dee9c5 upport petcubes (#18166)
* petcubes

* fixes
2025-08-09 07:54:52 -04:00
Will 8b8b981515 Allergic Reaction Element (And direct_say proc) (#18131)
* new allergies

* Mushroom allergy actually works

* handle allergens

* rework into element

* improved pollen

* shroom tweaks

* Moved say to non blocking

* cleanup

* pollen chance tweak

* small fixes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-08 11:59:26 -04:00
Will f67d095338 Reagent Refinery (#17955)
* starting port

* missed one

* fixes and wip

* more cleanup

* reagent data setup

* distillation testing

* tanker dmi again

* supply pack fix

* Tiny fix

* better formatting

* metallic paints and outpost reagents

* working on refinery tutorial, reactor construction icons

* reactor activation dot

* updated for new reagent hoses

* This as well

* pump relay object

* climbing support

* less ugly trolly tanker handling

* more cleanup

* reagent pumping updated

* climbable tanker

* fixed test

* test fails

* smart centrifuge board

* pump relay art updated

* hose doesn't show message when stacking

* gas cracks and fracking

* randomly spawned gas gracks

* indentation

* fixed

* runtime fix, lore fix

* turf change respecting atmos

* args

* nevermind

* gas cracks to poi fodder

* less gamer

* compile fix

* oops

* Old ores enabled

* paint distillations

* unittest

* many more distillation reactions

* nullcheck

* guide book

* tweaks to globs

* moved designs

* techweb

* reagent tanker sale element

* proper tag

* sellable

* typo, reduced hose connectors

* show reagent

* synthfab fix

* Revert "synthfab fix"

This reverts commit b7764cfb33.

* post sale tank handling

* tweak

* oops

* another oops

* smasher recipe now valid

* condensing gas recipies

* those too

* condensing tweaks

* matching mols better

* fluid pump missing

* code review

* no rain code here

* smart centrifuge update

* small grinder patch

* grinding fix

* fix
2025-08-02 07:07:17 +02:00
Will 117778812c Cargo sale element (#18066)
* moved sellables to an element

* fix

* selling without crates

* more cleanup

* no special handling for manifests
2025-07-28 05:30:14 -04:00
Cameron Lennox 18db172f87 Signals and God (#18031)
* Begin godmode

* Adds signals to a LOT of things

Also makes godmode signal based.

* Delete life_signals.dm

* better like this tbh

* this toooo

* logic is hard sometime

* Info and moving that detach

* Unreg these

* Organs

* yeh

* BESPOKE

* emp

* robutt

* YEEE HAAA

* Instant Damage

* these should be updated as well

* Update human_damage.dm

* eh lets move this as well
2025-07-25 12:07:16 +02:00
Will eb4be991bb use global file (#18034) 2025-07-22 00:14:09 +02:00
Kashargul 4874f2a117 Biomeport (#18022)
* biome port

* fix

* umm

* up

* prettier on repo level

* .

* uh

* fix that

* .

* guh

* could be deelted

* fix query

* raccoon

* raccoon
2025-07-20 16:48:40 +02:00
Will bb85116cb9 Looting element for trash piles and more (#17896)
* moved loot tables to element

* fixes

* fixes, and make trashpiles handle single search like loot piles

* cleanup

* var

* proper src

* generic replies

* typo
2025-07-16 18:50:22 -04:00
Selis 355c8ca5f0 DMAPI Update (#17935)
* DMAPI Update

* Fix

* More changes

* InitTgs

* .

* css

* urg

* fix that

* some linux fixes

* .

* .

* .

* update

* .

* pref fixing

* .

* those are already sent

* .

* .

* .

* fully off

* fix that

* New classes & Format

* make this nicer

* CSS Edits

* .

* eh use switch

* .

* Update client procs.dm

* Hard restart counter

* Improved Staffwho style

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-02 22:21:14 +02:00
Will 1a11420122 handle stairs (#17899) 2025-06-21 18:39:56 -07:00
Will 5d31f14e94 Climbable Element (#17764)
* Initial work

* small fix

* another fix

* this better?

* proper type

* condensing this a bit

* functioning

* death reporting subsystemed

* fixed

* cleanup

* use proper sql sending

* listvar

* add more climbable things

* moving things while climbing them is considered shaking

* tabbing fix

* knockdown should stop climbing

* no need to bother

* spaces

* more climbable objects

* fix

* small fixes

* office climbables

* yet more stuff

* engineering things

* a few more

* it's funny

* fixes

* additional

* Moved to element

* some more stragglers

* unneeded

* more graceful

* cliffs require special handling

* don't do dumb init things

* unneeded sanitization, mass insert sanitizes

* some small condition fixes

* return if climbable

* incorporeal check

* stop using numbers directly

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-20 09:56:56 +02:00
Guti 9eb876de72 Soap & clean proc refactor (#17744)
* Automatic changelog compile [ci skip]

* soap

* Washy wash

* Big wash

* washy

* Update soap.dm

* washiest

* .

* .

* Washes the linter

* scrubs the linter

* washes indentation

* .

* updaet

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-05-31 10:31:15 -07:00
MeepleMuncher 1025efbea2 Fixes runtime errors caused by barefoot sounds (#17653)
* fixes micro footsteppy runtimes!!

* didn't know that was a function!

* hopefully better? no more runtimes at least

* saving these for later

* don't need this..

* Update footstep.dm

* Update footstep.dm

* prioritize snek sounds above anything

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-08 21:56:32 +02:00
MeepleMuncher 818783d267 Makes specific footwear use barefoot stepping sounds (CLOTH FOOTWRAPS) (#17569)
* adds the 'blocks_footsteps' variable to shoes

* also the legwraps

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-29 01:49:08 -04:00
SatinIsle 152118c1d4 adds missing SIGNAL_HANDLERs (#17585)
* adds missing SIGNAL_HANDLERs

Added missing SIGNAL_HANDLER lines to many RegisterSignal() proc refs.

* Oopsies
2025-04-26 21:50:50 +02:00
Kashargul b037bb9b36 mmi holder init (#17100)
* mmi holder init

* who changed that

* .

* .

* .

* fixing

* .

* -

* .

* add this
2025-02-08 23:03:47 -05:00
Guti a081d48590 DCS Update + Footstep element (#17076)
* DCS Update + Footstep element

* Steppy

* Revert "Steppy"

This reverts commit fab0590fb7.

* Reapply "Steppy"

This reverts commit 1f7ad8f8f7.

* Ough

* Oops! Wrong map.

* lil stuff

* Update

* Only loud

* Missed one

* NO MORE SILENT

* ...parenthesis.
2025-02-08 18:19:59 -05:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00