Kashargul and GitHub
5926589c16
removes var/ inside all procs ( #19450 )
...
* removes var/ inside all procs
* .
* ugh
2026-05-05 10:55:17 +02:00
Kashargul and GitHub
f8333a8d93
Staticpath [MDB ignore] ( #19166 )
...
* move those to static paths
* maps
* .
* .
* ugh
* .
2026-02-22 22:10:59 +01:00
Kashargul and GitHub
d0678d4046
More globals ( #19111 )
2026-01-30 19:51:21 +01:00
SatinIsle and GitHub
02d4e6b680
Fix TFd mobs showing up on crew monitor ( #19009 )
...
Prevented TF'd mobs showing up on crew monitors, as they would show up with incorrect stats as they're made to monitor humans.
2026-01-12 21:10:53 -08:00
b0f0f4685f
JSON Logging Refactor ( #18252 )
...
* First pass
* fixes
* more fixes
* num2hex length changes
* pass 2
* fixed warning
* looc log fix
* .
* update tgui
* .
* .
* .
* .
* perttier
* cleanup
* .
* .
* fix token
* no
* .
* .
* .
* ,
* modsay eventsay
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-09-11 17:28:20 +02:00
84dc5535dc
var/global/list -> GLOB. conversion ( #17928 )
...
* These two are easy
* !!!runlevel_flags
the fact it was global.runlevel_flags.len has me a bit...iffy on this.
* !!!json_cache
Same as above. used global.
* player_list & observer_mob_list
* mechas_list
* this wasn't even used
* surgery_steps
* event_triggers
* landmarks_list
* dead_mob_list
* living_mob_list
* ai_list
* cable_list
* cleanbot_reserved_turfs
* listening_objects
* silicon_mob_list
* human_mob_list
* Update global_lists.dm
* joblist
* mob_list
* Update global_lists.dm
* holomap_markers
* mapping_units
* mapping_beacons
* hair_styles_list
* facial_hair_styles_list
* Update global_lists.dm
* facial_hair_styles_male_list
* facial_hair_styles_female_list
* body_marking_styles_list
* body_marking_nopersist_list
* ear_styles_list
* hair_styles_male_list
* tail_styles_list
* wing_styles_list
* escape_list & rune_list & endgame_exits
these were all really small
* endgame_safespawns
* stool_cache
* emotes_by_key
* random_maps & map_count
* item_tf_spawnpoints
* narsie_list
* active_radio_jammers
* unused
* paikeys
* pai_software_by_key & default_pai_software
* plant_seed_sprites
* magazine_icondata_keys & magazine_icondata_states
* unused
* ashtray_cache
* light_type_cache
* HOLIDAY!!!
this one was annoying
* faction stuff (red?!)
* Update preferences_factions.dm
* vs edit removal
* backbaglist, pdachoicelist, exclude_jobs
* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access
* string_slot_flags and hexdigits->hexNums
* possible_changeling_IDs
* vr_mob_tf_options
* vr_mob_spawner_options
* pipe_colors
* vr_mob_spawner_options
* common_tools
* newscaster_standard_feeds
* Update periodic_news.dm
* changeling_fabricated_clothing
* semirandom_mob_spawner_decisions
* id_card_states
* Update syndicate_ids.dm
* overlay_cache & gear_distributed_to
* more
* radio_channels_by_freq
* Update global_lists.dm
* proper
* default_medbay_channels & default_internal_channels
default_internal_channels is weird as it has a mapbased proc() but that proc is never called...
* valid_ringtones
* move this
* possible_plants
* more
* separate these
moves xeno2chemlist from a hook to a new global list.
* tube_dir_list
* valid_bloodreagents & monitor_states
* Junk
* valid_bloodtypes
* breach_burn_descriptors & burn
* more!!
appliance_available_recipes seems uber cursed, re-look at later
* Appliance code is cursed
* wide_chassis & flying_chassis
* allows_eye_color
* all_tooltip_styles
* direction_table
* gun_choices
* severity_to_string
* old event_viruses
* description_icons
* MOVE_KEY_MAPPINGS
* more more
* pai & robot modules
* Update global_lists.dm
* GEOSAMPLES
Also swaps a .len to LAZYLEN()
* shieldgens
* reagent recipies
* global ammo types
* rad collector
* old file and unused global
* nif_look_messages
* FESH
* nifsoft
* chamelion
* the death of sortAtom
* globulins
* lazylen that
* Update global_lists.dm
* LAZY
* Theese too
* quick fix
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com >
2025-07-14 20:14:31 +02:00
Kashargul and GitHub
1def015bad
end of file Fix ( #17308 )
...
* end of file Fix
* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul and GitHub
46bea7cfa2
Initialize fixing ( #17279 )
...
* Initialoize fixing
* diff fix
* add init grep test
* fixed missed ones
* .
* some more
* ,
2025-03-08 13:59:29 -05:00
Cameron Lennox and GitHub
a6452d7541
Fixes bodybags and crew console ( #16997 )
...
* Fixes bodybags
Enables the bodybag label overlay as well
* Labeling stuff
* Fixes bodybags
Enables the bodybag label overlay as well
* crewfix by Kash
Fixed by Kash
* more crew fix
* This got swapped, somehow
2025-01-29 21:07:03 -05:00
Kashargul and GitHub
e7a12c0364
fix a missing definition ( #16969 )
...
* fix a missing definition
* Update crew.dm
* Update crew.dm
2025-01-27 03:08:48 -05:00
Kashargul and GitHub
59b9802628
some istype to macros ( #16826 )
2025-01-06 06:45:02 +10:00
Kashargul
ead0180057
converts area vars to flags
2024-12-04 22:21:38 +01:00
Drathek and GitHub
7c8bb85de3
Whitespace Standardization [MDB IGNORE] ( #15748 )
...
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844 .
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d .
* Attempt to normalize example.yml (and another file I guess)
* Try again
2024-02-20 11:28:51 +01:00
MarinaGryphon
d0d8e42edc
unify crash_with and stack_trace
2021-07-13 15:46:52 -05:00
Atermonera and Leshana
b3aa6f5f0c
Refactors posters to use decls
2021-06-20 19:14:45 -04:00
Neerti and VirgoBot
767e655310
Linter Introduction + Cleanup
2021-05-25 23:19:34 -04:00
Heroman
0898ac4f9f
Refactors to be more specific to its purpose.
2021-05-09 13:25:34 +10:00
Unknown
dd86de0fb2
Optimization!
2021-05-06 13:00:38 -04:00
Unknown
b21d5f3373
Minor Refactor
2021-05-06 12:30:03 -04:00
Unknown
4c2518fac5
Disables Suit Sensors in Dorms
2021-04-27 12:01:18 -04:00
Atermonera and VirgoBot
45ad945a12
Ported updated decls repository from Neb.
2021-03-25 22:27:54 -04:00
ShadowLarkens
92ff2bcbf4
Recompile nanomaps, and add nanomap improvements
2020-09-25 03:52:49 -07:00
ShadowLarkens
a20eef5bfb
TGUI Camera Console - Part 1; Plain console done
...
# Conflicts:
# code/_onclick/hud/skybox.dm
# code/controllers/subsystems/skybox.dm
# code/game/machinery/computer/camera.dm
# tgui/packages/tgui/public/tgui.bundle.js
2020-07-16 16:17:36 -07:00
ShadowLarkens
1cded01770
TGUI v3.0
...
This ports TGUI, and makes the old nano crew monitor and the disposal
bins use it as first examples.
2020-07-16 14:59:45 -07:00
Aronai Sieyes
98dd3707c1
Refactor consoles to operate on logically adjacent zlevels
2020-04-11 12:03:10 -04:00
Atermonera and VirgoBot
ba2f4c76dc
QoL: Small Medical Things
2020-04-05 03:03:06 -04:00
Unknown
dade2aa80b
Conflict Resolution
2019-10-06 13:12:11 -04:00
Neerti and VirgoBot
16b3b58259
[REVIEW] Ports Modular Computers from Baystation
2019-04-28 22:06:40 -04:00
Heroman
72eef4ad4f
Both radiation procs should respect it.
2019-04-05 05:14:27 +10:00
Heroman
7f53eb35c3
Provides proper shielding to areas meant to be shielded
2019-04-05 05:13:35 +10:00
Neerti and VirgoBot
627cdecf66
Subspace Jammer now blocks signalers, suit sensors, lasts longer
2019-03-04 22:58:41 -05:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
...
# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Neerti and Mechoid
3c4bb873eb
Fixes Lead Walls ( #5562 )
...
A material's ``radiation_resistance`` was never considered for calculating a wall's cached resistance to radiation. This fixes it. There is another issue involving r-walls not being better at stopping radiation than their normal-wall counterparts made of the same material but fixing that involves a lot of number adjusting to avoid the SM engine from getting twice as protective.
2018-09-12 18:47:27 -07:00
Anewbe
ee48151135
Adds smart magazine, magazine functionality
2018-08-21 17:10:40 -05:00
Cameron653 and Aronai Sieyes
1eba6dda56
(SQ-Merge) Makes rads not kill people in stomachs ( #3342 )
...
* Makes rads not kill people in stomachs
* There we go
* Update radiation.dm
2018-03-25 15:32:32 -04:00
Neerti
7da5da69eb
Tweaks Lead & Radiation Resistance
2018-02-12 07:10:26 -05:00
Andromeda-K22 and Anewbe
cee3066a41
RUST additions and updates, Modular guns, and Lead. ( #4667 )
...
* expanding rupture procs
adds hydromagnetic traps for power production.
* Minor tweaks.
* Adds modular guns using research components.
* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.
* Un-zeros stock material radiation resistance.
* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.
* Map muckery?
* absolute pathing i guess?
* getting angry, travis.
* TRAVIS
STAHP
* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Leshana
00d13c5832
Fix more Destroy / GC issues.
...
Fixes recursive Destroy call on containment field.
Fix unable to GC issue on air alarms.
Fix unable to GC issue on radiation sources.
2018-01-21 22:49:27 -05:00
Leshana
c4c5dc098a
Fix runtimes in radiation controller
...
* Fixes Baystation12/Baystation12/issues/17443 - Runtime in radiation.dm,30: illegal: sqrt(-2.857143)
* Updating radiation power to below zero should simply delete the source.
* Fixes at least one cause of Runtime in radiation.dm,41: Cannot read null.z in an effort to fix Baystation12/Baystation12/issues/17411
2017-06-11 20:50:13 -04:00
Leshana
d4ebcac3f6
Update radiation system for the new garbage collector.
2017-06-05 22:10:07 -04:00
PsiOmegaDelta and Leshana
ebe5cc916d
Port of @PsiOmegaDelta's Baystation12/Baystation12#16820
...
Ports tg's garbage collector subsystem and Destroy() returning qdel hints.
2017-06-05 22:10:06 -04:00
Leshana
8315abb352
Fix issues with radiation controller on multi-z maps.
...
Radiation sources are by design z-level specific, the ray trace check needs to respect this.
2017-06-02 07:56:09 -04:00
Anewbe and GitHub
0af77012c4
Merge pull request #3465 from Yoshax/radiation
...
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Leshana
2c8df87899
Tweak to Radiation Optimization
...
* Optimized garbage collection of radiation sources until we get qdel() hints.
* Made the RADIATION_LOWER_LIMIT configurable (option for people to save some cpu time)
* Added some comments and broke the proccessor into separate procs for profiling purposes
* Added a changelog.
2017-05-30 13:55:53 -04:00
Leshana
34c73dab69
Optimization/Rewrite of Radiation Controller
...
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
* Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not. Could be hundreds of turfs. New method only lazily calcualtes strength at a turf if we actually need to know it. Often times this is zero turfs if nobody is standing in engineering.
* Removed the automatic processing of objects with "rad_power" set. Objects are responsible for calling the repository to create/update their radiation sources. Saves some extra overhead that in practice was redundant with other process controllers.
* Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Leshana
e16a3f4b3d
Updated crew monitor computer to support multi-z output and nanomaps.
2017-05-22 16:15:47 -04:00
Ben Reeve and Yoshax
6185bbd212
Unified radiation system
2017-05-22 16:24:34 +01:00
Datraen and Yoshax
3d442044d1
Adds Gene Targetting mode to Floral Somatoray
...
While I was rooting around in hydroponics code, I saw that a list was being regenerated with UI interaction, so I threw the list into the plant controller.
No proper sprites for the Floral Somatoray's new mode yet, but it uses the gun sprite from mutate mode, and the projectile sprite from yield mode.
2017-05-03 13:33:58 +01:00
PsiOmegaDelta and Datraen
e7686dd3e7
Camera fixes and performance tweaks.
...
Improves camera EMP handling. Now uses a var and processing to determine when the EMP should end, preventing inconsistent states when a camera is EMPd multiple times.
Reduces the process and bandwidth need for cameras.
* There is now a common camera repository, responsible for setting up cameras once for every invalidation.
* Camera consoles now only updates when the camera cache is invalidated, not every second.
* The console now only presents one network at a time, and only sends the data necessary to view that network (as opposed to sending the data for all cameras).
2016-03-21 17:30:52 -04:00