* fixes two runtimes
* .
* split that proper
* Fix indentation in handle_removal function
* .
* Update personal_shield_generator_vr.dm
* yuck
* Remove power supply handling for active weapon
* .
* .
* trithium
* needs to be here
* Update personal_shield_generator_vr.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Fix mob eating food pathway
* Remove redundant alert
* Moved eating message to better location
* Add capturing edge case
* Fix Capture crystal OOC Escape to stop CC ruining.
* Better OOC Fix for Caprture crystals
* Logic check
* Sync changes on branch Capture-crystal-tweaks
* Manual merge with upstream
* Added a very neccesary and time consuming "Space"
* 4 more Spaces added to the commit
* Cleared up admin log
* Spellcheck
* Sorts the construction menu UI
renames plasteel_vr to plastitaniuim because... well there's nothing else in it and it isn't plasteel at all. lmao
* Provides use context to frame parts
* is this really how unit tests work
* Revert "is this really how unit tests work"
This reverts commit 5976c1aa24.
* good old dme includes. honk
* Food Synthesizers
Initial port, need to figure out what madness you people have done to tgui... and sprite sheets.
At this moment, it compiles but I haven't tested it yet. Too eepy
* iconforge spritesheet nonsense
* Cleaning up tgui menu
full disclosure, After six plus hours of trying to figure out how to do the spritesheets and the tgui stuff I just gave up on this particular bit and threw it into Gemini for a looksie over.
As it's originally my code I figure it's worth at least a reasonable proof read. The side-by-side comparison is pretty wild.
* Passes tgu-lint building
* Appease Gripe err Grep checks
* Oh these for the grep as well whoops
* Sorts out the backend
also piss off linter check, it's COMMENTED OUT aaaaaaaaaa.
* changes from will
* changes from will and some UI splitting, needs proper testing and final adjustments
* passadata
* .
* can be combined
* .
* ml={1}
* id
* Crew category
* id handling
* .
* more cleanup
* smaller cleanup
* why not
* deps up, minor tgui core fix
* timer
* .
* .
* missed to put that back
* order
* this
* Change preference category for foodsynth cookies
* Enforce south facement for cookie image
* Maurice I am no longer asking
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Start
Adds starts active versions of barbed wire.
Adds 'named from material' var.
Fixes spears from defaulting to fragile if they're made with a butterfly knife.
* Makes cautery properly stop bleeding
* Adds Glass Wire
Adds wire that cuts a limb, doing 12 damage and a surgical cut to the limb.
This is blocked via thick clothing.
* Combines traps & traps_vr
* Update alien_alloy.dm
Makes adminspawn object unobtainable
* wip
* wip
* Fire Abber
* awaw
* housekeeeping
* Glass
* ye
* Update fire.dm
* whoops infinite glass
* rando
* Horror modifier adjusments
Removes nutrition drain
Makes it so your organs mutate every 200 seconds you've been under it instead of checking life ticks.
Makes it so only 1-2 organs get replaced per 200 seconds instead of 2-3
Makes redspace injection chance much lower (3%->0.5%)
Makes it so you won't repeatedly stab someone with fleshy spread if they already have it.
Makes exiting battle stance while infected a bit better.
Armor now lasts 1 minute. Lowers after 1 minute if health and the such is fixed.
Allows using bruise/ointment on changeling flesh armor...it's flesh and an extension of them.
Makes the fleshy virus chance of organ mutation from 5 to 0.5
Fixes GBS to be actually curable.
Implements COMSIG_ITEM_ATTACK_ZONE and COMSIG_ITEM_ATTACK
* Update redspace_corruption.dm
* Update vorestation.dme
* Update horror.dm
* Borgs can now nibble kibble (again)
* Check borg distance, no more eating across map.
* Edits
* Balloon alerts
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Makes trasheating more generous
* Redo this
* Update trash_eating.dm
* Update trash_eating.dm
* Update trash_eating.dm
* Expansion
* Fixes PDA eating
* Change the name of adminbus_trash
* Shock Absorb flag
* Cleans up unused species var
* Update species.dm
* FOotsteps
* Update footsteps.dm
* Update footsteps.dm
* Flash fix
* Update flash.dm
* Update human_powers.dm
* Gets rid of unused var
* Unused variable
* Update gun.dm
* Unused var
* grr
* Get rid of duplicate define
This was overwritten by the 70 below.
* Consolidate these
* Update species_helpers.dm
* lets get the foundations right
* collapsing
* more cleanup
* coordinator
* more cleanup
* put those in a better place
* awa
* these live in config now
* that too
* cleanup
* changed over
* cleanup
* more cleanup
* oop
* Cleanup
* deargod
* sanity achieved
* cleanup stuff
* cleared duplicated hud code
* documenting
* clarify
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* pumps use their layer to connect pipes visually
* connectors for supply and scrubbers
* pump dmi stuff
* fixed volume pump dmi
* Vents support multiple connection types
* prevent multiple pipes attaching to the same side
* old code
* prioritize linking already connecting pipes
* constructable pressure tanks
* tank icon fix
* color fix
* fixes
* multiple connection universal pipes
* possible network fix
* buh buh
* tanks no longer go invisible
* it's yours my friend
as long as you have enough
* Sellable
AND bombcode is fixed
* this
* Craftable
* Update code/controllers/subsystems/supply.dm
* Update code/modules/economy/cargo_point_scanner.dm
* Apply suggestion from @Cameron-The-Raven