* Fixes accessory removal
* Fixes partslathe
* Fixes a bug where field gen would be annihilated by windows
* Small runtime fix
* Fixes a robot runtime
* easter egg
* no coggers
* Update mop.dm
* Update antagonist.dm
* Update antagonist.dm
* Update partslathe_vr.dm
* Update mop.dm
* April Fool !
there's 30 minutes till midnight in my timezone so it's still valid
* Powder that make the maintainer say yes
* Apply suggestions from code review
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Edits
* Update watercloset.dm
* five nights at space station toilet
pls merge or else poopwater 2 pr will be next
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Borg hat framework
* Change defines
* .
* Fix
* Change
* Rest of them
* Delete hat
* Actually just drop it
* Change
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* WIP swoopie fix
* no self suck
* Update vacpack.dm
* Update vacpack.dm
* Update vacpack.dm
* fixes CPR on self
* Fixes shoes
* Fixes leash issue
Fixes#18979
* Fixes looping sounds
Fixes it so that if a looping sound returns NULL or FALSE for its get_sound (i.e. geiger counters) they don't play(), meaning they don't send a sound that motion tracking can see.
* Makes paralysis and stunned count for incorp movement
* Fake flowers
* Fixes borg items turning brown
* Update industrial_reagent_waste.dm
* teshari rigfix
* Fixes urns and cyborgknives
* Update find_spawning.dm
* Makes telecube spawn mated
* Update inducer_vr.dm
* Update find_spawning.dm
* Fixes drop everything admin command
* Adds strip mine
* Update robot.dm
* typooo
* flarefix
* Update find_spawning.dm
* Makse archaeological_find abstract
This only spawns if a runtime occurs
* starting work
* most generic
* more alerts
* remaining alerts
* many fixes
* fix
* properly set
* virgo doesn't use those lines?
* actually they are used
* smallfixes
* oops
* silence of the bots
* docs
* map stuff first
get this out of my changes
* Update vorestation.dme
* rest of it
* Better Bags
* Update ore_bag.dm
* Gets rid of bag override
* edits
* Less Jank
* aaa
* this doesnt work
* LOL WHY
* The future is NOW old man
* bye bye
* no hard refs~
* Update dog_sleeper.dm
* Update dog_sleeper.dm
* bunch of runtimes
* fix that nif ref properly
* .
* Makes this more clear it's overriding
* Update geiger.dm
* Update geiger.dm
* Implement TG attack_ui
Makes get_item_by_slot actually work. It's the TG naming for our proc get_equipped_item(slot)
* Fixes geiger and ore signals
* These
* Update inventory.dm
* Unneeded
* These
* Leave this for another PR
* Update bags.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Update supermatter.dm
* fix
* clamps these
* gwah
* Stops tesla from zapping unwrenched coils
* tesla upgrade
* unglobals this
* fix these
* Update coil.dm
* Update coil.dm
* Descriptions
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* Update coil.dm
* ranges
* UGH
* Update vorestation.dme
* meth
* monster math
* Update coil.dm
* Update coil.dm
* Update coil.dm
* THEY DID THE MATH
* the monster math
* egwah
* desc
* Update coil.dm
* Returns
* Update coil.dm
* Lowers amount gained
* this
* im dumb
* tesy
* Update coil.dm
* Update coil.dm
* fixes initial density on blast doors
* dot
* fixes these
* Mapper Tools
* icon
* these
* Fixes the sound following people
* recursive geigers
* Make this a proc
* Update supermatter.dm
* less ear destroying
* these
* makes canisters not get softlocked
* Hotkeys
* proper return
* Makes shield gen useful. Gets rid of a harddel
Adds hydromagnetic trap
* math
* Makes buttons more clear.
* lol
* Fixes ancient runtime
* Adds craftable mass driver buttons
* button
* fixes this
* Makes misclicks not destroy solar panels
* Update solar.dm
* fix this
* make them both numbers
* upports reflectors
* Update reflector.dm
* Update reflectors.dm
* solar panel and climbable
* Gets rid of 'as X'
* Adds account console
* Update vorestation.dme
* Craftable message server
* Update message_server.dm
* These
* con struct
* Update smartfridge.dm
* whoop
* edits