* Start
Adds starts active versions of barbed wire.
Adds 'named from material' var.
Fixes spears from defaulting to fragile if they're made with a butterfly knife.
* Makes cautery properly stop bleeding
* Adds Glass Wire
Adds wire that cuts a limb, doing 12 damage and a surgical cut to the limb.
This is blocked via thick clothing.
* Combines traps & traps_vr
* Update alien_alloy.dm
Makes adminspawn object unobtainable
* wip
* wip
* Fire Abber
* awaw
* housekeeeping
* Glass
* ye
* Update fire.dm
* whoops infinite glass
* rando
* Horror modifier adjusments
Removes nutrition drain
Makes it so your organs mutate every 200 seconds you've been under it instead of checking life ticks.
Makes it so only 1-2 organs get replaced per 200 seconds instead of 2-3
Makes redspace injection chance much lower (3%->0.5%)
Makes it so you won't repeatedly stab someone with fleshy spread if they already have it.
Makes exiting battle stance while infected a bit better.
Armor now lasts 1 minute. Lowers after 1 minute if health and the such is fixed.
Allows using bruise/ointment on changeling flesh armor...it's flesh and an extension of them.
Makes the fleshy virus chance of organ mutation from 5 to 0.5
Fixes GBS to be actually curable.
Implements COMSIG_ITEM_ATTACK_ZONE and COMSIG_ITEM_ATTACK
* Update redspace_corruption.dm
* Update vorestation.dme
* Update horror.dm
* Borgs can now nibble kibble (again)
* Check borg distance, no more eating across map.
* Edits
* Balloon alerts
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Makes trasheating more generous
* Redo this
* Update trash_eating.dm
* Update trash_eating.dm
* Update trash_eating.dm
* Expansion
* Fixes PDA eating
* Change the name of adminbus_trash
* Shock Absorb flag
* Cleans up unused species var
* Update species.dm
* FOotsteps
* Update footsteps.dm
* Update footsteps.dm
* Flash fix
* Update flash.dm
* Update human_powers.dm
* Gets rid of unused var
* Unused variable
* Update gun.dm
* Unused var
* grr
* Get rid of duplicate define
This was overwritten by the 70 below.
* Consolidate these
* Update species_helpers.dm
* lets get the foundations right
* collapsing
* more cleanup
* coordinator
* more cleanup
* put those in a better place
* awa
* these live in config now
* that too
* cleanup
* changed over
* cleanup
* more cleanup
* oop
* Cleanup
* deargod
* sanity achieved
* cleanup stuff
* cleared duplicated hud code
* documenting
* clarify
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* it's yours my friend
as long as you have enough
* Sellable
AND bombcode is fixed
* this
* Craftable
* Update code/controllers/subsystems/supply.dm
* Update code/modules/economy/cargo_point_scanner.dm
* Apply suggestion from @Cameron-The-Raven
* boiler basics
* more stuff
* tgui ported
* more cleanup
* more framework
* lets get this settled
* oops
* disabled regularly
* subsystem tweaks
* clean up spans
* name oopsie
* optimize
* you too
* actually optimize that
* linting
* much better optimization
* clean that too
* optimizing
* runtime on stack insertion
* more cleanup
* material handling fix
* pluralized
* oops
* clean that up
* tgui cleanup
* these should just be structures, tgui rework
* some tweaks
* small runtime caught
* polishing
* cleanup
* last tweak
* fixed burn calculation
* Keeeeeeeeeellllllllllll
* scroll fix
* move to proc
* requested changes
* optimization
* buh
* Well that didn't work
* clear those refs
* back to flags
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Fixes accessory removal
* Fixes partslathe
* Fixes a bug where field gen would be annihilated by windows
* Small runtime fix
* Fixes a robot runtime
* easter egg
* no coggers
* Update mop.dm
* Update antagonist.dm
* Update antagonist.dm
* Update partslathe_vr.dm
* Update mop.dm
* April Fool !
there's 30 minutes till midnight in my timezone so it's still valid
* Powder that make the maintainer say yes
* Apply suggestions from code review
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Edits
* Update watercloset.dm
* five nights at space station toilet
pls merge or else poopwater 2 pr will be next
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Borg hat framework
* Change defines
* .
* Fix
* Change
* Rest of them
* Delete hat
* Actually just drop it
* Change
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* WIP swoopie fix
* no self suck
* Update vacpack.dm
* Update vacpack.dm
* Update vacpack.dm
* fixes CPR on self
* Fixes shoes
* Fixes leash issue
Fixes#18979
* Fixes looping sounds
Fixes it so that if a looping sound returns NULL or FALSE for its get_sound (i.e. geiger counters) they don't play(), meaning they don't send a sound that motion tracking can see.
* Makes paralysis and stunned count for incorp movement
* Fake flowers
* Fixes borg items turning brown
* Update industrial_reagent_waste.dm
* teshari rigfix
* Fixes urns and cyborgknives
* Update find_spawning.dm
* Makes telecube spawn mated
* Update inducer_vr.dm
* Update find_spawning.dm
* Fixes drop everything admin command
* Adds strip mine
* Update robot.dm
* typooo
* flarefix
* Update find_spawning.dm
* Makse archaeological_find abstract
This only spawns if a runtime occurs
* starting work
* most generic
* more alerts
* remaining alerts
* many fixes
* fix
* properly set
* virgo doesn't use those lines?
* actually they are used
* smallfixes
* oops
* silence of the bots
* docs