1013 Commits

Author SHA1 Message Date
Cameron Lennox
453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
2026-03-26 22:20:06 -04:00
Kashargul
a64992c509 subsystem antag (#19338)
* antag subsystem

* antag subsystem
2026-03-26 21:06:54 -04:00
Cameron Lennox
cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Kashargul
89fb9871e0 next set of admin verbs (#19260)
* next set of admin verbs

* invoke

* .

* a few more

* few more

* .

* few more

* some more

* move thos

* next

* some debug verbs

* axe the old mod loading

* del

* is local for some verbs

* few more

* .

* .

* .

* Add local narrate.

* Fixes this

Needed to be user.mob, since user is  the client and usr was the old user.mob

* fixes

* .

* .

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-21 17:16:41 -04:00
Guti
bf6c3559b9 QoL stuffs (#19285) 2026-03-17 01:44:25 +01:00
Kashargul
547e887c31 Cleanup (#19283)
* some code cleanup

* .

* .

* .

* change that

* .

* .
2026-03-13 23:10:39 +01:00
Guti
9a37ecee96 Anomaly Harvesting Tweaks (#19278)
* Tweaks

* Up the cost + Map changes

* Makes unsimulated turfs non-transformable

* Almost :)
2026-03-12 21:55:26 +01:00
Guti
7018074d55 Anomaly Harvesting (#19068)
* Automatic changelog compile [ci skip]

* Anomalisci

* TGUI stuffs

* Fimx

* Colours

* Little polish

* Remove mult

* .

* Anomaly harvester

* Particle gun

* Dangerous anomalies

* Emitter update

* Suspension generator

* Flux & Weather update

* Techweb + Mapping

* Fixup maps in TGM format

5cff3b2d1d: maps/tether/tether-01-surface1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* fimx

* Oops that wasn't updated

* I swear I got it this time

* Adjustments

* Dust anomaly

* Couple of fixes

* Borg stuff

* Scanner module

* Fix attempt

* Boxless

* Fix (Hopefully)

* Changes

* .

* fix ranges

* fix the harvester UI

* wrong typing

* dm icon handles icon sizes internally

* stack gap handles that

* .

* .

* .

* fixes

* refs are unique keys

* release all

* .

* .

* Change

* Grip those samples!

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-11 21:17:52 +01:00
Will
295bbe3ab7 missing icons (#19256) 2026-03-08 23:38:21 +01:00
Guti
1cebb2f821 Adds the dust anomaly (#19228)
* Dust anomaly

* FILTH

* Check for simulated turf instead
2026-02-27 01:42:24 -05:00
Kashargul
f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
Guti
0029ba88bb Weather anomaly subtypes (#19186)
* Automatic changelog compile [ci skip]

* subtypes

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-15 06:07:00 -08:00
Guti
17d8eba9f0 fix (#19121) 2026-02-01 13:11:16 +01:00
Kashargul
fdfb49012b some more globals (#19098)
* some more globals

* .
2026-01-29 09:21:58 -08:00
Guti
aae55665fb Various anomaly fixes (#19017)
* Fixes

* Fimx..

* Weather stuffs

* Additional restricted areas

* fix :)
2026-01-17 08:32:13 -08:00
Guti
3889dc69ab Adds the weather anomaly (#18960)
* Weather anomaly

* Rest of the stuff

* Stomach acids to normal acids

* Changes
2026-01-01 14:39:44 -05:00
Killian
f63a30d563 Floorbreaker Landmark (#18844)
* floorbreaker landmark

* Update floorbreak.dm

* Update floorbreak.dm

* Update floorbreak.dm

* Update floorbreak.dm

* Update floorbreak.dm
2025-12-30 03:08:00 +01:00
Cameron Lennox
d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Guti
4f0903fcdb Anomaly fixes (#18934)
* Automatic changelog compile [ci skip]

* Fixes

* Makes the compiler happy

* get_station_areas makes me go crazy

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-26 06:38:06 +01:00
Kashargul
1c882b9363 fix landmarks from never deleting ever (#18933) 2025-12-23 17:11:43 -08:00
Guti
55efae4bac Anomaly changes (#18902)
* Automatic changelog compile [ci skip]

* Adds

* Improv

* TELESCI!!!

* Gravity

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-18 21:48:00 -05:00
Guti
d59ad9df0c Ports TG Anomalies (#18794)
* Anomalies

* Tiles

* Automatic changelog compile [ci skip]

* Bioscramble

* Reactive armour

* Reactive

* .

* Automatic changelog compile [ci skip]

* hallucination

* Snowy

* Bit of polishing

* change

* Cargo & Research

* fimx

* Anomaly stuffs

* Bioscrambler + Terrible fire armour

* Adjustment

* Less spammy

* Changes

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-11 06:47:48 -05:00
Guti
9c979f58bd Countdown effect + couple of components (#18802)
* components

* Countdown

* Change

* .

* Ough

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-10 08:48:08 -05:00
Aura Dusklight
048e8d5676 Circuitry code improvements (#18822)
* Remove unncessary spawn from smoke circuit.

* Update to use untyped_list_add for primary circuitry lists

* Add a timer and callback to replace the spawn(0).

* Removed more spawn(0) and not needed callback
2025-11-24 21:31:49 +01:00
Cameron Lennox
ee47237aa7 The Great Lasertag Update (#18691)
* Save~

* Fixes launch_many_projectiles having 100% miss chance

Adds laser landmines.
Makes it so portable turrets don't do janky BS for lasertag.
Gives portable lasertag turrets a fun emag/EMP effect

* emag and equipment

* cargo

* tur et

* milsim rp

* clarify

* PLEASE I HAVE A FAMILY

* cries

* signal drop

* no spawn
2025-11-08 03:13:33 +01:00
Will
1dfae07494 Machine var shim (#18644)
* removal of machine var

* shimsham

* deprecation warnings

* COMSIG_LIVING_HANDLE_VISION signal

* improved

* more cleanup

* more fixes

* this is fine

* fixed radios

* notices for now, tgui fix

* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD

* radios use tgui now

* guestpass does not need machine anymore

* cloning machine doesn't use it

* this arcade machine is tgui too

* autolathe does not need machine

* remaining cleanup

* doc fix

* fix

* logout handling

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:06:29 -04:00
Guti
2177b7e28c Adds a Bluespace Connection component (#18629)
* Bluespace lockers yay

* Bit more restrictive

* Fix + Text addition

* Cratefix

* BS Locker Landmark

* .

* COMSIG_ATOM_HITBY

* No Effect

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-24 00:38:02 -04:00
Will
f37b92d3a0 Landmine fixes (#18532)
* mine updates

* correct var
2025-09-18 19:12:00 +02:00
ShadowLarkens
a1322afa05 Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system

* Port fire stacks to status_effects

* Fixes and adjustments to wetness

* One last little thing

* Fixes these compile errors

A few things on the backend got updated...Adjusts them here.

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-17 01:50:37 -04:00
Selis
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Cameron Lennox
d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Cameron Lennox
6855920e27 NEVER CODE WHILE DRUNK AT 4 AM (#18328) 2025-08-26 15:52:29 +02:00
Kashargul
6f1d6c524d Simple mob port [IDB IGNORE] (#18236)
* first adjustements

* few more

* construct

* next

* next set

* next

* next

* next

* next

* next

* .

* last non modular set

* make it compile

* .

* .

* change that

* synx

* teamush

* override fix

* TEAMUSH

* adds organ sell element

* adds pick color

* get rid of these chompcomments

* removes chomp comments

* Update gaslamp_vr.dm

* zipgun

* zip and synx

* fixes synx

* Update topic.dm

* move the trash verbs

* .

* .

* .

* port

* Update rakshasa_trap.dm

* Update slug.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-22 17:24:51 -04:00
Cameron Lennox
fd0a7cfffd Fixes map issues found in #18285 [MDB IGNORE] [IDB IGNORE] (#18289)
* Fixes Hybridshuttle

* Update aro2.dmm

* Update aro.dmm

* Update aro3.dmm

* Update lunaship.dmm

* Tether surface1

* Tether Centcomm

* tether misc

* otieshelter

* methlab

* drgn and otie

* derelectengine

* drgnplateu

* old_teleporter

* tinycarrier

* ship_mining_drone

* Dhael

* dojo

* skipjack

* example_sector

* exmple_sector2

* v5_outpost

* tether_wild_surface

* wild_temple

* Update tether_wild-crash-alt.dmm

* wild-crash

* Update gb-z2.dmm

* GB

* Update ship_centcom.dmm

* Update stellar_delight1.dmm

* Zoo

* Update zoo_b.dmm

* Update innland.dmm

* dungeon

* cybercity

* train.dmm

* Fixup maps in TGM format

716c939e8e: maps/gateway_vr/zoo.dmm
716c939e8e: maps/submaps/pois_vr/debris_field/ship_mining_drone.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* fixup

* fix these

* Incorporate this

* Update this
2025-08-22 00:18:08 +02:00
eghughguhhhhhh
04d12e3487 RARRRRRGHHHHHH (#18304) 2025-08-19 22:37:34 +02:00
Kashargul
9685826f7f some more grep checks (#18249)
* some more grep checks

* .

* dependency up

* fix dels

* clean up qdel macros
2025-08-14 14:24:49 +02:00
Selis
f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
ShadowLarkens
ab48dd459c Mothroaches <3 (#18169) 2025-08-07 06:03:44 -04:00
Kashargul
39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
Cameron Lennox
19eb84c107 Point Defense Turret Adjustments (#18126)
* Initial

* Rename

* Proper multitool
2025-08-02 19:39:55 -04:00
ShadowLarkens
b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
Kashargul
426b24d37e simple ghost pod find (#17909)
* simple ghost spawn rewrite

* neutral

* .

* don't close

* migrate vore spawn

* use a searchable list

* move some more verbs

* allow special role spawns

* add key

* .

* fix that part

* announce for logging

* filter those

* typ o

* .

* .

* Update SelectionList.tsx

* .

* that

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-07-16 19:00:51 -04:00
Cameron Lennox
84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Cameron Lennox
41ce944736 Minor fixes (#17966)
* Stops some abilities from being done in VR

* yeh

* Update comp_helpers.dm

* anti exploit

* i am speed

* Update areas.dm

* Update areas.dm

* Update dark_tunneling.dm

* get rid of these unused abilities

incompatible with new system.

* forgot the human handling whoops

* byeeee

* Update shadekin.dm

* voucher qdel fix

* nutriment

* Update shadekin.dm

* mooore

* Update shadekin.dm

* yea

* Update comp_helpers.dm

* more fixes

* bunch of fixes

* type and default

* dynamic

* store settings

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-08 19:11:11 -07:00
Will
fb1aa59374 allow nondna blood smearing (#17880)
* allow nondna blood smearing

* use lazyor
2025-06-17 23:34:22 -07:00
Guti
1c326a38e1 Viruses now spawn with random names (#17882)
* Disease descriptions

* Random names
2025-06-17 20:29:06 +02:00
Cameron Lennox
45618b5e9e goodbye = new (#17865) 2025-06-14 23:01:03 -07:00
Will
ff7efe1c8e New Janicart (#17787)
* new janicart

* better splash code, admin notice

* fix

* fuel id

* already logged

* shouldn't be changed

* runes

* small fixes

* large cleanup

* oop

* removed return .

* Farewell sweet prince
2025-06-05 23:40:22 -07:00
Will
ae718f07e3 Forensics Datum (#17796)
* forensics datum initial work

* typo fix

* glove recursion fix

* missing bloodtype on organ data

* removed frustrating and unneeded b_type var from humans

* no leaky

* listcheck

* documenting

* documentation
2025-06-05 23:30:11 -07:00
Cameron Lennox
01eab8bd72 Spooky/Horror modifier & various tweaks/fixes (#17775)
* spooky

Adds horror organs and reworks the redspace effect
Proper organ names & tweaks
- Lowers time of the internal organ surgery steps. Min&max is the same
- When going to remove an organ, it now shows you the name of the organ instead of 'what it is'
- Removes the inability to put dead organs in bodies...Even if it's dead, you can still physically put it back in.
Fixes everyone that was missing spleens
Fixes worm meat not runtime when cut
Stumbled across these...Fix them to forcemove

* LINT

* fine you win DM

* Secret~
2025-06-02 14:03:34 -07:00