* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
-Atmos delay is now based on active players, to help fight lag for massive player rounds.
-Changed some for(blah in world) loops to use the correct lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.
**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e