2040 Commits
Author SHA1 Message Date
KashargulandGitHub 9ee72e2537 fix wrong table usage for admin syncs (#19160)
* fix wrong table usage for admin syncs

* clean that up

* could've been deleted

* .
2026-02-09 01:39:43 +01:00
1a0e3aa3e0 Reduce Clumsy Gene's Obnoxious RNG (#19126)
* clumsy rng

* seperate define for this too

* there are very harmful too

* replace with macros

* fixed handling

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-09 00:18:07 +01:00
KashargulandGitHub 659239a8cd playertips overtime (#19150)
* playertips overtime

* .

* .

* .

* .

* .

* .

* .

* .

* .

* .

* wtf

* .

* .

* .

* snark

* that too

* ok... why

* .

* hmm

* .

* .

* .

* .

* .

* ugh

* .

* .
2026-02-08 17:46:53 +01:00
OliveandGitHub 68824328c8 Nerfs the vac pack (#19143)
* nerfs dat pack

* remove unused var

* less severe speed nerf

* few lil things
2026-02-08 17:45:02 +01:00
Aura DusklightGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
311c0117c1 Conversion of realname and nickname from bay (#19120)
* Automatic changelog compile [ci skip]

* replace all bay instances for realname and nickname with tg

* add comments where uncertain of sanitisation needed

* Fix issue from git conflict..

* Fix issue causing setup menu not opening

* Attempt to clean up how name datums are handled

* Remove redundant check

* Fix number issues with character names

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2026-02-08 17:34:04 +01:00
KashargulandGitHub d0678d4046 More globals (#19111) 2026-01-30 19:51:21 +01:00
KashargulandGitHub de17517e42 bunch of global vars (#19091)
* bunch of global vars

* .
2026-01-25 13:18:03 -08:00
Cameron LennoxandGitHub fff0dae052 Makes collars work when being worn as a suit (#19059)
* Makes collars work when being worn as a suit

Makes collars work when being worn as a suit

* Fixes translocators being broken on self click
2026-01-19 08:47:17 -08:00
KashargulandGitHub 46bc24a23c unshit some nif shit (#19053)
* unshit some nif shit

* actually should be cached

* wtf

* .

* .
2026-01-18 18:55:07 +01:00
KashargulandGitHub 6df0a70e74 small vac oversights (#18993)
* small vac oversights

* .
2026-01-06 22:33:02 +01:00
KashargulandGitHub be8a4aebc2 vacpack upport [NO GBP] (#18990)
* vacpack upport

* .

* .

* case

* better
2026-01-06 13:56:02 +01:00
6cf7d1ab5f ports the chat panel and backend updates [NO GBP] (#18895)
* ports the chat  settings update

* .

* .

* follow up changes

* zod

* migration changes from jl

* this will blow up badly

* yuck

* .

* .

* order

* .

* :

* be gone

* .

* .

* logging

* dix logging

* move to its own atom

* fix settings import

* .

* fix audio

* tgui fix

* .

* archiving as atom

* more changes from JL

* bring back default archive  all

* no stale state

* no need to run twice

* -

* we need both anyway

* dep up

* .

* build fixes port

* Fix file path replacement in build script

* backend update

* .

* .

* use the tg method

* only use as unchunked fallback for say etc

* .

* linter errors

* tg's chunking methód should be sane enough

* sadly still not

* update for tg chunking

* force those

* jl suggestion

* .

* needs game atom

* push

* have this

* we only want to store if a page was changed or added

* only store what we really care about

* fixes import port

* we need settings first

* recoloring shouldn't be a pain

* partial

* .

* some type fixing

* .

* no throw of events

* ree map might not be there yet

* .

* always store our settings

* this is a valid crash

* ss early assets

* saver image access

* missed unsafe access

* .

* move chat loading order

* .

* .

* .

* .

* missing unregs

* keep the ref map name, just don't bother

* await the asset like redux did before

* try that?

* .

* use await

* biome up

* better handling as JL did on tg

* rename

* last dep up

* major bump here

* major bump

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-06 11:56:31 +01:00
Cameron LennoxandGitHub f22789bf42 Various fixes (#18982)
* plushie fix

* voxclaw fix

* adjust holywater threshold

* span + typo fix

* this 1 too

* Changeling helmet adjustment

Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
2026-01-04 20:54:16 +01:00
fb068c5c62 optimizes transfer (#18943)
* limits belly contetns to 200 items

* there too

* this too

* don't strip blacklisted things

* .

* sometime later

* no remains if belly is full

* this

* just warn for now

* .

* .

* .

* .

* .

* -

* .

* .

* linter

* faster

* .

* .

* optimize

* fix that

* 20 should be ok

* nom atom

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-04 15:49:25 +01:00
Cameron LennoxandGitHub d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
GutiandGitHub dad8e15b4e Allows non-contagious viruses to be picked up with blood (#18948)
* Virus :)

* This too
2025-12-28 04:59:17 +01:00
Cameron LennoxandGitHub 9a8b885d38 Scannable chems and fixes (#18899)
* Scannable rework

Makes scannable have tiers.
WIP

* Some more adjustments

* Scanning

* Bodyscanner

* Some more fixes

Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly

* Scanners for fakedeath

* This too

* Refactors bloodloss

* rounding
2025-12-26 05:19:36 -05:00
Cameron LennoxandGitHub dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron LennoxandGitHub fe448a1049 Fixes movement signal usage (#18909)
* Fixes these

* Make this just a var
2025-12-17 08:59:32 -05:00
Cameron LennoxandGitHub 38a16b6c68 Fakedeath fixes (#18891)
* Fixes sleevemate APPLYING instead of CHECKING fakedeath

* Just make this apply to the body, not the mind

* Hud status effect

And scanner

* Remove the rand oxyloss

This should never come into play really
2025-12-13 11:02:08 -05:00
GutiGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
d59ad9df0c Ports TG Anomalies (#18794)
* Anomalies

* Tiles

* Automatic changelog compile [ci skip]

* Bioscramble

* Reactive armour

* Reactive

* .

* Automatic changelog compile [ci skip]

* hallucination

* Snowy

* Bit of polishing

* change

* Cargo & Research

* fimx

* Anomaly stuffs

* Bioscrambler + Terrible fire armour

* Adjustment

* Less spammy

* Changes

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-11 06:47:48 -05:00
Cameron LennoxandGitHub dfe47e084f Patch fix, Neurotoxins, and Paralysis (#18853)
* Makes zombie powder and lich powder somewhat more useful

Also makes the scanners act mostly the same with fakedeath

* Makes patches actually apply via touch

I killed myself during testing with bicaridaze

* Make things respect fakedeath

* Some more fixes

* Makes paralysis apply in more places

Also makes paralysis  no longer make you unable to see emotes.

Makes it so you can not /me, but you can /subtle while paralyzed

* Adds another method for zombie powder mix
2025-12-10 10:17:38 -05:00
Cameron LennoxandGitHub 5eb8dec5c1 Tracking Jamming! (#18868)
* Tracking Jamming!

Adds a new belly mode 'BLOCKS TRACKING' that blocks GPS and tracking implants!

Makes the location for tracking implants show up as 'E4R@4'

Blocks GPS signals entirely

Fixes a bug with the prisoner console that says 'no chemical implants found' for the tracking implant.

* Combined
2025-12-10 03:47:01 +01:00
Cameron LennoxandGitHub a5c0a64c36 Laserpointer changes (#18872)
Cleans up laser pointer code a bit
Makes it so having TOO STRONG of a laser won't break it
Makes it so laser pointering someone without eyes doesn't return early and break the entire chain
Makes it so that being blind (or otherwise unable to see) makes it so you can't uber blind someone
Makes it so that using a laser pointer (no matter the strength) on someone with FLASH_PROTECTION_MAJOR (dispersed eyes, welding goggles, welding mask, etc) does not affect them

Fixes a bug where lasers that were too strong would fail to EMP a camera due to division by 0 error.

Gets rid of the double-RNG with laser pointers when it comes to hitting a camera.
2025-12-10 03:24:49 +01:00
Cameron LennoxandGitHub 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Cameron LennoxandGitHub 5aa9e69831 Unique Mind-structure neutral trait (#18852)
* Adds a new neutral trait - Unique mind-structure

Adds a new neutral trait, unique mind structure.
Used twofold:
 * One, for scenes where someone is using dominate-pred and they don't want to easily be detected who is in control at what time.
 * Two, for characters that aren't exactly 'normal' in the sense of a singular mind and their body structure would accompany this. (Think Diona)
 * Additionally, changelings will appear as though they have this trait.

* Update sleevemate.dm

* forgot to tick this in git

* Update station.dm
2025-12-09 23:24:14 +01:00
Cameron LennoxandGitHub 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
c81ae60a60 Cortical Borer Fixes (#18760)
* borer fixes

* Update code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* corrections

* foundation cleanups

* utility procs

* some fixes

* assorted fixes

* tweaks

* reorganizing

* not needed

* ghost cleanup

* organization

* motion tracker fix

* yet more cleanup

* logging

* cache rounding

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-25 20:15:07 -05:00
Cameron LennoxandGitHub 76036f79cd Fixes PAI parts not giving the proper one when screwdrivered (#18816) 2025-11-22 11:33:27 -05:00
Cameron LennoxandGitHub d246a99e33 Revamps flash code (#18743)
* Revamps flash code

Makes flash code less crungo by making it a proc that returns true/false instead of a giant if() chain.

Makes flashes be able to be repaired by default. It seems like this feature was disabled due to a 'compile error' (????) but it doesn't happen anymore, so we can let it back.

* Update flash.dm

* no spawn
2025-11-12 22:55:21 +01:00
Cameron LennoxandGitHub 4899465a23 Various Surgery & Medical fixes, QoL, and adjustments (#18718)
* bunch of medical adjustments

* or so i thought

* De-death surgery

* Update carbon.dm

* Update mob_grab_specials.dm

* yeh

* Palpation

* internal bleeding

* Update life.dm

* duration increase

* adjust these

* Fixes a bug with defibs that I caused

When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it.

* fixcees this

* fixes syringe stabbing

* Converts these to managed global lists

* gets rid of disabilities

* Change injury check to use do_after with delay

* lungfix

* actually remove the necrosis

* Fixes brain surgery

* fix language bug

* Update brain.dm

* ghetto surgery adjustments

Buffs some ghetto surgery
Makes some injuries sustained less gnarly if you fail with a ghetto tool.
Some mild typo fixes.
2025-11-09 00:24:55 +01:00
Cameron LennoxandGitHub a425f3e663 EMP cleanup (#18682) 2025-11-08 02:05:08 +01:00
WillandGitHub fd60bee1cb Relaymove Moved To Remote Views (#18714)
* Remote view setting datums

* remote view handles relayed move

* setting up checks

* many fixes

* small fixes

* default relay behavior

* use camera settings

* coordinated for overmap shuttle

* lock this down

* not needed

* not needed

* inaccurate doc

* small fixes

* various set machine calls no longer needed

* runtime

* health hud moved to signal controls

* overriding huds

* allow signal based huds entirely

* uav health icon

* fix

* oops that's important

* more return types

* mmis view fix

* not needed

* protect against instantly deleted ghosts

* all of these need remote on enter

* these too

* order
2025-11-05 17:47:58 -05:00
WillandGitHub bba55977a1 Polaris Hook Removal Part 1 (#18672)
* starting cleanup

* thankyou vsc very cool

* resleeving mind signal

* id card modifier signals

* fix

* borgifying mob signal

* button and brain

* death

* explosions, mob init

* oooop

* semantic

* payment account revoke and status

* missed hook listener

* wip for now

* fixes

* round signals

* only remaining

* doppler arrays behave with z levels

* audible message it is

* wizard spells applied correctly to mind datum
2025-10-30 01:25:51 +01:00
WillandGitHub 203ae58380 More Remote View Fixes (#18688)
* Add status effect signals

* fix illegal assignments

* remote view drops on status effects

* missed

* protect turf decouple

* don't bother if we will just restart it anyway

* don't remove

* equiping items should end view too

* inconsistent login behavior

* this is triggering during laggy attach

* seems fixed

* keep order

* docing

* typo

* better doc

* lets try this

* keep old remote views for the decoupling
2025-10-30 01:22:28 +01:00
ceb33e3e7d Soakn't (#18647)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:58:37 -04:00
1dfae07494 Machine var shim (#18644)
* removal of machine var

* shimsham

* deprecation warnings

* COMSIG_LIVING_HANDLE_VISION signal

* improved

* more cleanup

* more fixes

* this is fine

* fixed radios

* notices for now, tgui fix

* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD

* radios use tgui now

* guestpass does not need machine anymore

* cloning machine doesn't use it

* this arcade machine is tgui too

* autolathe does not need machine

* remaining cleanup

* doc fix

* fix

* logout handling

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:06:29 -04:00
2194b87de0 Fixing client eye (#18577)
* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-12 22:18:08 -04:00
7f4de78573 Unlucky trait (#18463)
* this compiles

* more edits

* Upports OP21's immovable rod

Makes it NOT shit.

* actually enable this lol

* CLANG

* we all fall down

* break it

* stairs

* bye async

* makes doorcrushes less lethal

* more unluck!

* dice and stumble vore

* major version

* Update clang.dm

* More tweaks. BS Cracker

Makes bluespace cracker better code quality too

* Cut down on lists here

* Adds the traits

* glass shapnel

* Update unlucky.dm

* Modular Shock

* Charger and thrown

* Defib nat 1

* Gravity Falls

* gibby

* no longer gib, just hurt a LOT

* Better Washer

* Update washing_machine.dm

* Even less jank

* Moves some stuff around

* linters

* Update unlucky.dm

* Table stubbing

* fixes mirror break, evil only

* PIPEBOMB

* Update negative.dm

* Update mail.dm

* glasses fly off your face if you fall

* Update unlucky.dm

* evil beaker and spooky events in the dark

* Evil beaker spilling

* Unlucky people have custom maint loot

* Get sick while searching

* Update _lootable.dm

* whoop

* Update _lootable.dm

* washer will always wash

* Lowered to 5

* ash

* Update areas.dm

* get knocked

* picking up items

* Dice

* Update unlucky.dm

* Update code/game/objects/items/devices/defib.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/modules/economy/vending.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/game/area/areas.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Nicer damage

* these

* this

* mini DCS update

* Excludes

* Proper inherit

* Update unlucky.dm

* Update code/datums/components/traits/unlucky.dm

* These

* thes too

* user

* no hardrefs

* only these 2

---------

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
2025-10-04 03:13:12 -04:00
b594262fec Tethered Item Component (#18499)
* tethered component

* can't do that

* visible_message should always show

* forbid storing

* catching some small issues

* visible message is fighting a bit too much

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-22 04:40:53 -04:00
KashargulandGitHub 45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
KashargulandGitHub f4714c5489 runtime viewer fixes (#18512) 2025-09-17 14:20:51 +02:00
73a79b3a6f Instrument Update (#18483)
* Instrument Update

* View fix

* fix lint warnings

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-14 21:19:09 +02:00
SatinIsleandGitHub 5411fd352d Power Outage Buffs (#18457)
* Power Outage Buffs

Added emergency door releases to autoresleever rooms.
Changed autoresleevers to still work without power.
Added short range radios (off by default) to emergency supply boxes.
Changed APCs to allow the cover to be opened by anyone beneath 15% charge.

* Update stellar_delight3.dmm

Gives APCs on the SD comms rooms more charge. Seems tether already has these.

* Update stellar_delight3.dmm
2025-09-11 20:22:46 -04:00
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
11284ddd1e Methane Atmogas (#18363)
* initial port

* atmolast

* tank icons

* defines for gas names

* oop

* icons

* methane condensing

* tank_vr merge

* old icons too

* tank and safe toxin levels stuff

* doop

* gas condensing toxins

* choking methane

* tank sprites for worn on mob

* atmos tank sign

* SM monitor

* cleanup

* copypasta cleanup

* fixed gas sensor data

* proper sensor

* biome issue

* standardize these

* Update life.dm

* Update life.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-04 20:23:24 -04:00
KashargulandGitHub 6d9a03eed2 sdmm up (#18389)
* sdmm up

* also this

* .
2025-09-01 00:25:45 +02:00
e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Cameron LennoxandGitHub f10117777d sleeps (#18335) 2025-08-29 14:36:26 +02:00