15 Commits
Author SHA1 Message Date
KashargulandGitHub 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
KashargulandGitHub 72628d226c More globals (#19247)
* More globals

* planets

* .

* .

* Update jukebox.dm

* Fix timer callback syntax in jukebox.dm

* .
2026-03-15 02:54:17 -04:00
Cameron LennoxandGitHub d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Selis 271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
NovacatandGitHub acda75223e Revert "Moar Typo Fixy" 2021-02-26 00:34:18 -05:00
TheFurryFelineandGitHub b3c7746e9f Moar Typo Fixy
Fix a descstring for Pizza Voucher having "both" twice. Do tell me if this double was intentional, and will pass along to player who pointed this out to me.
2021-02-25 19:31:57 -05:00
MarinaGryphon 5b74043174 Fixes a New() that doesn't call parent. 2021-02-16 11:12:15 -06:00
CyantimeandGitHub c70900f3f1 Fixes ambiguity of pizza portal location 2020-07-31 23:11:38 -04:00
Heroman 67b6e7e160 Changes the behaviour of emagged pizza voucher 2020-02-21 17:06:40 +10:00
Heroman 0210d3de35 Removes emag interaction from pizza voucher 2020-02-21 13:45:59 +10:00
Heroman 10e3dd6368 Moves falling datum for pizza delviery to voucher file 2020-02-16 04:58:32 +10:00
Heroman e162f75286 Adds pineapple pizza to pizza voucher pool 2020-02-16 04:55:40 +10:00
drexample 041db96898 WE ALWAYS DELIVER 2020-01-11 23:22:18 +03:00