29 Commits
Author SHA1 Message Date
KashargulandGitHub 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
8e357dd556 EMP & Wires refactor (#19401)
* EMP Refactor

* EVERYBODY gets wires

* Shield gen

* fix

* Fix those

* Changes

* ,

* kill

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-11 15:05:41 -04:00
Cameron LennoxandGitHub d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Cameron LennoxandGitHub a425f3e663 EMP cleanup (#18682) 2025-11-08 02:05:08 +01:00
KashargulandGitHub 4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
KashargulandGitHub 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
KashargulandGitHub e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
KashargulandGitHub b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Selis 271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
C.LandGitHub b4ef66b511 Update implant_vr.dm 2022-09-29 21:05:09 -04:00
C.LandGitHub 71089efa78 Wording 2022-09-29 21:03:40 -04:00
C.L b0955f6fe2 Wording change 2022-09-29 20:33:43 -04:00
C.L fe8a1b68ff span 2022-09-29 20:01:47 -04:00
C.L 31a2a3a4b8 Adds in 'compliance implant'
- Adds in a 'compliance implant'. This is an implant that works just like a compliance disk, in case people want to do law stuff without NIFs. (Also works on NIFs as well as requested.)
- Is able to be found in contraband packs, trash piles, and is contraband in the security vending machine. (Since putting it in the 'gadget' vending machine didn't seem right.)

Works exactly like a compliance disk does but also is a removable implant for non-NIF'd people.
2022-09-29 19:38:56 -04:00
C.L 900bf18433 Condenses all the animal languages and deletes unused/unwanted languages. 2022-08-12 14:51:43 -04:00
Anthony Rodriguez 464a08fccb Adds Altevian Language & ATC Fluff 2021-11-13 12:29:41 -08:00
ShadowLarkens 1d655268a4 Fixed merge conflicts and errors, everything seems to work 2020-04-23 18:25:25 -07:00
Unknown 10f290106c Ports pan-slavic from Baystation 2019-09-18 15:57:30 -04:00
Zap-zapper acc9897320 Size control implant fix 2019-04-13 18:42:53 +07:00
Unknown 6636f1ba37 Conflict Resolution Part 2 2019-03-27 15:51:05 -04:00
Zap-zapper e7ae902098 Moving code from normal files to lewd files 2018-12-09 09:47:07 +07:00
Arokha Sieyes 46f7b22838 Fix virgo implant stuff 2018-07-21 14:21:17 -04:00
Yoshax 3d63880041 Adds defines cause who wants problems 2017-05-20 18:11:20 +01:00
Arokha Sieyes e4b6ace4d5 Further language implant fix
It just can't be a child of the other language implant at all.

Fixes #838
2017-01-16 15:33:01 -05:00
Arokha Sieyes 6cf76748eb Fix language/EAL implant.
Polaris added an item with the exact same path, hence the weird behavior of the EAL implant teaching you every language. Two items with the same path = weirdness. Should be better now.
2017-01-14 02:32:02 -05:00
Cameron653 b24a61a46a Small typo fix 2016-05-31 14:13:13 -04:00
Cameron653 d4c16be569 Adds in a language implant. 2016-05-30 16:59:57 -04:00