2676 Commits

Author SHA1 Message Date
Kashargul
7c7aa0d237 TG spawn panel port (#19293)
* TG spawn panel port

* .

* .

* click intercept

* .

* diagonals

* .

* .

* fix path search

* reduce that

* Fixes ghost click

* lol

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-29 19:01:27 -04:00
Cameron Lennox
8590089158 Fixes tesla_zap proc (#19351)
* move these

* gibs
2026-03-28 14:21:08 -04:00
Cameron Lennox
453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
2026-03-26 22:20:06 -04:00
Kashargul
a64992c509 subsystem antag (#19338)
* antag subsystem

* antag subsystem
2026-03-26 21:06:54 -04:00
Kashargul
2388aaba11 subsystem access (#19337)
* init

* access to controller

* .
2026-03-26 18:04:19 -04:00
Cameron Lennox
cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Aura Dusklight
c6f10bfeb3 Convert species, organ_data, and rlimb_data to TG (#19277)
* First test batch bulk change

* remove desync'd old file

* Small change
2026-03-21 04:06:36 -04:00
Kashargul
418bc73c80 whitelist updates (#19288)
* whitelist updates

* migrate things to module

* .

* some more

* robot IDs are now handled by module

* special ids

* .

* .

* .

* .

* .

* .

* move that

* .

* initial

* admin whitelist TGUI

* .

* .

* lol
2026-03-20 20:16:13 -04:00
Kashargul
91ce60e01b next globs (#19292)
* next globs

* few more

* some more

* .

* should be added on map laod

* .

* that needs its own PR

* .
2026-03-18 21:27:27 +01:00
Guti
bf6c3559b9 QoL stuffs (#19285) 2026-03-17 01:44:25 +01:00
Kashargul
660b83bcce bunch of wall items (#19290)
* bunch of wall items

* bunch of icons
2026-03-15 19:26:42 +01:00
Kashargul
72628d226c More globals (#19247)
* More globals

* planets

* .

* .

* Update jukebox.dm

* Fix timer callback syntax in jukebox.dm

* .
2026-03-15 02:54:17 -04:00
Kashargul
6f52aaa5e1 use ring buffer for admin logs (#19272)
* use ring buffer for admin logs

* spelling

* ,
2026-03-14 22:41:47 +01:00
Kashargul
547e887c31 Cleanup (#19283)
* some code cleanup

* .

* .

* .

* change that

* .

* .
2026-03-13 23:10:39 +01:00
Guti
9a37ecee96 Anomaly Harvesting Tweaks (#19278)
* Tweaks

* Up the cost + Map changes

* Makes unsimulated turfs non-transformable

* Almost :)
2026-03-12 21:55:26 +01:00
Aroliacue
dd4bad9446 Declutters Security Locker Contents, Buffs Legcuff Storage (#19268)
* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Decluttering Sec Locker, Legcuff Buff

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
2026-03-12 00:33:56 +01:00
Killian
c346085d2f Fix up critter holes (#19239)
* Fix up critter holes

* Fix up critter holes

* pai rewrite compat

* Update unified_ghost_hole.dm

* works fine for me

* explicit glow effect

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-09 00:31:52 +01:00
Will
9fff3bb4f4 Pest mob has_trait (#19262)
* trait

* ignore this for now...

* text

* many mouse checks are just pest checks

* remove more manually done pronoun code

* Revert "remove more manually done pronoun code"

This reverts commit 3a6401f443.

* user should be passed

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-09 00:31:33 +01:00
Will
14e23e07f0 upports syndicate pai pet from chomp and emag behaviors (#19249)
* upporting syndicate pai pet

* tgui data

* don't emag cards without a pai

* aaugghh

* allow bingle pai, pai counts for lonely

* modular computers

* fix that

* .

* emag

* that'S fine

* pai card as antag tools

* .

* trashcatch

* that

* .

* only show emag chassis if we have a toolkit too

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-05 21:53:36 +01:00
Will
7c84aaee4b Paicontroller subsystem port (#19165)
* to subsystem

* wip subsystem pain

* some big recoding

* seperated

* oop

* fucking lua

* working on tgui foundation

* compile fixes

* nice and clean

* type

* inviting works

* unit testing

* agony

* test good

* typo

* that should be the basics

* Complete recode of pai saving

* restore fluff text

* migration

* pai notification automation

* swap

* length

* more fixes

* pai sprite datums

* type 13 uses all four directions

* eye handling

* use accessors

* working on icontests

* fix

* hologram eye test

* oop

* wait that doesn't work at all

* text

* eye colors and holo eyes

* lots of fixes

* fix those up

* organized

* belly cap

* that too

* death sprites

* resting eyes

* resting flag

* bad check here

* fixing icon files

* proper file

* garble

* fix some states

* pai death

* collapse pai files into single file

* allow some restricted pai interactions

* lamp

* block invites button

* collapse in remaining vr file

* this is actually needed

* documenting and organizing

* update to TGprefs

* remove gun toggle verb on pai

* forbid default name joins

* pai cable retraction

* various pai fixes

* icon forge pai

* pai eyes

* type 13 iconstate

* directionless

* small fix

* pai dir fix

* missing icon

* no fresh pais

* oops

* fixed pai join

* fixed change chassis

* pai UI

* .

* .

* reuse

* .

* .

* .

* push that

* Horro rmasks

* pai invite data change

* splitting

* use refs

* initial

* with PAI

* soem more

* .

* .

* .

* .

* ugh

* next

* pai invite

* only preview

* that

* use from char pref

* fixed pai invite not working

* small tgui fixes

* remove temp code

* .

* pai comments properly sent

* ooc

* horror

* need to use this for now

* .

* fix

* lol

* raw mob spawn fix

* pai software

* push

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-03 23:59:27 +01:00
Kashargul
1fcbb216e7 Convert some more globals (#19231)
* move ref lists from world new to ref list creation

* tg styl

* .

* next globals

* ugh

* some more

* pain

* .

* horror

* .

* .

* .

* shoe me

* ye

* .

* eh

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-03-02 23:57:41 +01:00
Killian
4a87ed01fa Laserdome Update (#19233)
* laserdome update

* Update laserdome.dmm

fix double bench in ffa readyroom

* Update laserdome.dmm

expand laserdome shops

* Update laserdome.dmm

update the other shop, too

* Update laserdome.dmm

fix the big block windows

* Fixup maps in TGM format

529ec4ec2a: maps/redgate/laserdome.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Update laserdome.dmm

fix duplicate rack

* laserdome: tdm content for ffa arena

* Fixup maps in TGM format

529ec4ec2a: maps/redgate/laserdome.dmm

Automatically commited by: tools\mapmerge2\fixup.py
2026-02-27 13:57:46 -05:00
Cameron Lennox
fb81ffbe83 Amputation Repair, Surgery adjustments, and amputation vision. (#19199)
* Fixes necrosis steps setting bone

Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted.

* Update other.dm

* Crowbar Augment

* descriptors

* Update carbon.dm

* no typecasting

* removes unused proc

* Limb status

* Makes butchering take time

Gives a warning as well when starting it.

* Update organ.dm

* Update organ.dm

* Closing surgical stages and desc.

Opened organs have descriptions that they're opened.

Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them.

Allows fixing amputated organs

A BUNCH of stuff

* Update organ.dm

* Keep the washing

* Update external_repair.dm

* Update other.dm

* Organizes surgeries

* fix a typo

* Update surgery.dm

* More surgery

* Nerve Surgery

Adds template for nerve surgery

* Prevents pain from limbs that feel no pain

* Update external_repair.dm
2026-02-27 19:16:27 +01:00
Kashargul
f8333a8d93 Staticpath [MDB ignore] (#19166)
* move those to static paths

* maps

* .

* .

* ugh

* .
2026-02-22 22:10:59 +01:00
ShadowLarkens
f800e32aca Make vacpacks actually accessible (#19188) 2026-02-16 10:04:20 +01:00
Kashargul
fa113ea3f5 next set of globals (#19131) 2026-02-09 00:36:52 +01:00
Kashargul
4f6edb9452 fix windows resettting their init flag mid init (#19148) 2026-02-06 15:57:09 +01:00
Olive
17d8c8837f Changes some elements of punch code and shredding (#19022)
* not balance i swaer

* apcs now add fingerprints when shredded

* makes nummbers static
2026-02-05 14:00:58 -08:00
Kashargul
05a7bda00f some smaller cleanup (#19119)
* some smaller cleanup

* .

* .

* fix udnerwaer colors
2026-02-01 16:43:56 -08:00
Kashargul
6a44700b46 digestion toggle geartweak (#19089) 2026-01-30 21:12:44 +01:00
Kashargul
c3329db812 ban starts_with on map level (#19112)
* ban starts_with on map level

* .

* corrected maps (#21)

---------

Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
2026-01-30 20:09:23 +01:00
Kashargul
d0678d4046 More globals (#19111) 2026-01-30 19:51:21 +01:00
Reo Lozzot
4331c29ad1 Make showers not process while inactive + a little QoL (#19103)
* TG station ship of Theseus

* colorful !

* Unnecessary, apparently

* Reo takes the stupid pills

who is src
2026-01-29 09:17:46 -08:00
Kashargul
de17517e42 bunch of global vars (#19091)
* bunch of global vars

* .
2026-01-25 13:18:03 -08:00
Guti
c885ddb9c0 Virology Update #4 (#19002)
* I'm about to viro it

* I thought I was done, I was not :(

* Wrong proc oops

* Small oops

* Fix that

* Grrr nutrition
2026-01-17 09:18:07 -08:00
TheToaster98
b7319f1e24 Moves a bunch of cleaning messages to ballons + advmop sprites (#19028)
* Moves a bunch of cleaning messages to runechat + advmop sprites

* woopsies

* Missed one

---------

Co-authored-by: Tost <Tost>
2026-01-17 08:04:33 -08:00
Kashargul
e0f9f399c9 initial throw fixing (#18954)
* initial throw fixing

* .

* .

* .

* .

* fixes infini-collisions

* clean this up

* living too

* Update signals_vore.dm

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2026-01-07 15:44:09 -05:00
Kashargul
fb068c5c62 optimizes transfer (#18943)
* limits belly contetns to 200 items

* there too

* this too

* don't strip blacklisted things

* .

* sometime later

* no remains if belly is full

* this

* just warn for now

* .

* .

* .

* .

* .

* -

* .

* .

* linter

* faster

* .

* .

* optimize

* fix that

* 20 should be ok

* nom atom

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-04 15:49:25 +01:00
Aroliacue
25c85cfcf5 Digi sprites for armor, gas half-masks in loadout, sec hailer half-masks in sec lockers (#18959)
* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* digi armor sprites start

* update

* adds gas half-masks to loadout. Adds hailer half-mask to sec locker.

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-01 09:10:11 -05:00
Cameron Lennox
d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Guti
4f0903fcdb Anomaly fixes (#18934)
* Automatic changelog compile [ci skip]

* Fixes

* Makes the compiler happy

* get_station_areas makes me go crazy

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2025-12-26 06:38:06 +01:00
Kashargul
92182e0946 move the internal preview to canvas (#18930)
* move the internal preview to canvas

* use a helper

* basic readme prep

* .

* .

* transform  better

* byond can't handle icon states of large files...

* move fully to the rust version

* fix typing

* just wtf. NO

* fix the legacy path

* keep it all centralized

* tiny oversight

* unit test rewrite

* rename

* fix bad layering

* fixes a bunch of layering issues

* artifact

* move crash to log_runtime

* missing overlay warning

* why not
2025-12-23 20:28:39 -08:00
Cameron Lennox
dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron Lennox
4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Will
cb5e0b2d24 Many new global signals from downstream (#18833)
* Many new global signals from downstream

* improved supply signal

* more clear name

* clarity
2025-11-27 22:23:22 -05:00
Killian
d871b645fa Woodstravaganza (#18814)
* woodstravaganza

* floor color handling

* woodstravaganza

* woodstravaganza: sivian edition

* woodstravaganza: vertical tiles

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-27 21:17:10 -05:00
Aroliacue
3691e32da6 New Neo (tg/downstream) Clothing Options - HOS Edition (#18731)
* Automatic changelog compile [ci skip]

* New Neo (tg/downstream) Clothing Options - HOS Edition

* conflict fix 2

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
2025-11-17 07:08:19 -05:00
Guti
63b1fa466e 6am fix (#18774) 2025-11-11 21:36:23 +01:00
Kashargul
ee82b56655 remove useless double add (#18770) 2025-11-11 00:18:48 +01:00
Cameron Lennox
4899465a23 Various Surgery & Medical fixes, QoL, and adjustments (#18718)
* bunch of medical adjustments

* or so i thought

* De-death surgery

* Update carbon.dm

* Update mob_grab_specials.dm

* yeh

* Palpation

* internal bleeding

* Update life.dm

* duration increase

* adjust these

* Fixes a bug with defibs that I caused

When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it.

* fixcees this

* fixes syringe stabbing

* Converts these to managed global lists

* gets rid of disabilities

* Change injury check to use do_after with delay

* lungfix

* actually remove the necrosis

* Fixes brain surgery

* fix language bug

* Update brain.dm

* ghetto surgery adjustments

Buffs some ghetto surgery
Makes some injuries sustained less gnarly if you fail with a ghetto tool.
Some mild typo fixes.
2025-11-09 00:24:55 +01:00