20 Commits
Author SHA1 Message Date
Cameron LennoxandGitHub 0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Aronai Sieyes cccab8a39b Redo how animation metadata is stored
Better fix than just copying Skyrat further
2021-08-13 16:23:06 -04:00
Aronai Sieyes 6677df399d Port of monster860's animated doors to bay closets 2021-08-08 19:41:48 -04:00
577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Verkister f87e216aee small edit and a typo fixy 2021-01-28 13:43:45 +02:00
Verkister af25a1b592 New advanced Egg Release mechanics.
-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.
2021-01-28 13:34:18 +02:00
CyantimeandGitHub 2b82bb0fdb Fixes egg icons, probably 2020-08-01 02:03:02 -04:00
Aronai Sieyes 7d69c69f14 VS: Port Bay's lockers and stuff 2020-05-31 12:26:00 -04:00
Arokha Sieyes e6bf904252 VS edit 2018-10-13 19:20:13 -04:00
Arokha Sieyes f04c58f202 VS: Rewrites basically all of how bellies work
And cleans up a ton of stuff.
2018-02-27 13:29:45 -05:00
Arokha Sieyes 449dcbb0b7 Refactor Digestion 2018-01-10 02:06:13 -05:00
Cyantime 9637c6a0eb TF refactor 2017-08-12 20:53:52 -04:00
Leshana e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00
Cameron653 13d75315bb Adds in selectable egg TF, reverts #382, a few tf fixes. 2016-07-02 20:52:07 -04:00
Cameron653andGitHub 947d1f3073 Update egg_vr.dm 2016-06-28 10:20:00 -04:00
Cameron653andGitHub 720b6df5e9 Fixes #384
Fixes #384
2016-06-28 10:19:20 -04:00
Cameron653 4543b8c8f9 LOTS O FIXES 2016-06-11 02:30:36 -04:00
Cameron653andArokha Sieyes d199552fa0 Egg transformation. A few bug fixes (#76)
* This compiles, has a debug in a few areas

But doesn't actually work in game

* This didn't go with the first sync. booo.

* Actually gets egg TF to work. Fixes spacesuit sprites

* Makes the borgs stomach show up

* More  bugfixes!
2016-05-16 19:16:35 -04:00