* Berserker PSG
* Makes PSGs more acquirable.
- Makes PSGs more acquirable
- Standardizes the PSG names (PSG Variant-XXX)
- Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken)
- Adds the PSG-Melee to the Pathfinder locker
- Adds the PSG-BIO to the Pathfinder Medic locker
- Adds the PSG-S to HoS locker (and HoS supply pack)
- Makes it so the Exploration shield pack has a melee and upgraded mining (mob combat) PSG
- Removes Phasers from cargo ordering
- Removes weapons and combat armor from Talon
- Renames access_awayteam back to access_explorer for compatibility reasons
- Standardizes the itempath of the buffer device across all three maps.
Files for the stellar delight to work probably
there are also some edits to tether and other misc files for the purpose of making things work with multiple maps
CREMATORIUM NO GET TAG
- Removes the Pathfinder's Frontier Carbine
- Removes the Pathfinder's Binoculars
- Adds the Frontier Carbine to the Survery Vendor, for 750 points. It has improved stats over a normal Frontier Phaser
- Adds binoculars to the survey vendor for 40 points
- Adds a Frontier Rifle, adminbus only for now
- Renames some frontier phaser sprites for additional clarity
- Adds two frontier holdout phasers to the exploration weapons locker
- Adds gateway access to all heads of staff
- Moves pilot to Civilian department, though for PTO purposes they still count as exploration.
This is the result of some staff discussions.
It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.
- Removes all Science access from explorers
- Removes Gateway access from HoS and RD
- Removes Science comms from explorer headsets
- Adds Command comms to Pathfinder headset
- Refactors edited Southern Cross files into _vr files in the main code.
- Moves Exploration Equipment Vendor to the expedition shuttle.
- Moves the Chemical Analyzer in science to Exploration Prep
- Removes general science access from the Xenobiology office and equipment rooms
- Removes RD access to Explorer comms
- Adds Airlock and EVA access to explorers
- Increases number of pilot slots by 2
SOP notes:
- Pathfinder will be able to fire subordinates.
- Pathfinder will not be a full head.
- Field Medic will remain as a hybrid Medical/Explo role.
- Research Directors will no longer be exempted from the general rule that heads of staff should not attend expeditions.
- Exploration is still strongly encouraged to get volunteers from other departments, including Science.