* Combines all the engineering borg tools into one multitool
Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver
* this is a WAY better way to do it
* a
* dont worry about overlays anymore
* Better grippers and better lists
In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.
* No deleting shoes when putting them on someone
* empty pocket is now empty
* RENAMING stuff instead of copypaste
* MORE borg stuff
* more bugproofing
* Admin proc
* this
* this
* Framework for TGUI
* Update robot_simple_items.dm
* Fix
* Framework v2
* Update ModifyRobotMultiBelt.tsx
* goooo
* Update modify_robot.dm
* modify
* sub category
* .
* string to define
* some globs
* more
* .
* .
* .
* add sanely
* push that real quick
* .
* sanity
* .
* .
* .
* .
* .
* .
* .
* Cut
* .
* gives to those that need
* push
* clean up
* auto fix
* .
* .
* .
* getmodule
* Update robot_simple_items.dm
* .
* untyped
* Update stack.dm
* .
* .
* .
* .
* -
* .
* Update _map_selection.dm
* Update _map_selection.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Axes unused 'paused' variable from projectile code
* Remove TGUI in scrubber init
Moves it to only happen when a user interacts with it.
* Ghostpod tgui input from init -> LateInit
Ghost query REQUIRES a tgui input. It can't be fixed on that level.
Ghost pods however created a ghost query when spawned if they are NOT mapspawn. This means it can only be moved to lateinit, as far as I can see
* Moves borer ghost query from init to lateinit
* Better mob chasing. Gets rid of sleep in mob chasing
Moves Noodle's and Ian's snack tracking var to base /simple_mob
Moves Noodle's and Ian's tracking process from a individual proc of each to /simple_mob
Moves the sleeps out from the tracking proc and makes it a repeating timer.
Noodle now gets nutrition when you feed him.
* Moves blob query to lateinit
Once again, blob HAS to do a ghost query when it's created.
Ghost query will ALWAYS make a tgui window.
* No sleep in cyborg code
Moves pick_module() from /init on robot_module to /LateInit on /robot
photo showing it popped up the module select when I spawned in as a borg: https://i.imgur.com/5rGbqIR.png
* Moves AI controlled human's 'death' proc to LateInitialize
* Moves Corpse's processing from Init to LateInit
death() has a LOT that happens inside of it.
* Let's actually make it lateload on the human itself
* In case we don't want to auto kill ai controlled mobs
* Fixes death() some more
- Protean blobs will ALWAYS have a humanform, so that segment of code was unused.
- Makes the bulk of the exit VR section in a new perform_exit() proc
- Gets rid of the WIP proof of concept hack in there.
* whoops duplicate
* We will ALWAYS have a humanform. ALWAYS.
The server will CRASH if we do not.
* get rid of this...
* Makes corpsespawn work better
* more VR stuff
* No suspending the whole machines subsystem
* avatar
* as anything
* u2
* nolist
* forgot this one
* fix
* VR fix
Fixes an oversight with VR sleepers
* player initiated
* OVERSIGHT
* Update borer.dm
OF course WE DON'T have a mind, we're a GHOST.
Fixes borer spawning
* this was unused
no
-> Added a check on the "Default" robot flavour text for players joining as robot. Default is overwritten by module specific text, but anyone setting those specific ones up most likely has a default one anyway.
-> Added a check for OOC notes texts for ghosts trying to activate a ghost pod or getting ghost even popups.
-> Mouses and drones have not been included for either as some players prefer to play them sneakily. Can be discussed.
There are some mobs you can play as now that are PRETTY ABUSABLE, and there's some players who play fine normally, but get into trouble and take things too far when you put them in special roles, SO! Rather than just flat banning those people from the server, it would be cool if we could just, ban them from playing those roles.
This should help with that.