* Food Synthesizers
Initial port, need to figure out what madness you people have done to tgui... and sprite sheets.
At this moment, it compiles but I haven't tested it yet. Too eepy
* iconforge spritesheet nonsense
* Cleaning up tgui menu
full disclosure, After six plus hours of trying to figure out how to do the spritesheets and the tgui stuff I just gave up on this particular bit and threw it into Gemini for a looksie over.
As it's originally my code I figure it's worth at least a reasonable proof read. The side-by-side comparison is pretty wild.
* Passes tgu-lint building
* Appease Gripe err Grep checks
* Oh these for the grep as well whoops
* Sorts out the backend
also piss off linter check, it's COMMENTED OUT aaaaaaaaaa.
* changes from will
* changes from will and some UI splitting, needs proper testing and final adjustments
* passadata
* .
* can be combined
* .
* ml={1}
* id
* Crew category
* id handling
* .
* more cleanup
* smaller cleanup
* why not
* deps up, minor tgui core fix
* timer
* .
* .
* missed to put that back
* order
* this
* Change preference category for foodsynth cookies
* Enforce south facement for cookie image
* Maurice I am no longer asking
* .
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>