33 Commits

Author SHA1 Message Date
Kashargul 6a44700b46 digestion toggle geartweak (#19089) 2026-01-30 21:12:44 +01:00
Kashargul c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Killian 27a6b7eed0 clean up _vr files 2025-01-13 21:26:08 +00:00
Killian 89ad7e1fa6 Update loadout_shoes.dm 2025-01-12 20:50:45 +00:00
Kashargul 4ba7beeb9c up to field medic 2024-09-12 21:20:47 +02:00
Kashargul 8a3520e2e0 move all factions to defines 2024-09-12 20:17:41 +02:00
Kashargul 0425a4e396 up to officer 2024-09-12 00:00:11 +02:00
Killian 721d27609f Late Selectors Pass Addon (#16144)
* selectors pass

* selectors? selectors!
2024-08-03 07:50:57 +10:00
dan 92da6db226 yet another clothing port pr (#16105)
* loadout additions

* forgot a comma

* i forgor something

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Co-authored-by: PastelPrinceDan <amayahsslut@gmail.com>
2024-07-21 19:56:01 +10:00
PastelPrinceDan 2e785628b5 ports a whole lot of clothes from citrp + hairs & gradients from skyrat 2023-06-29 01:09:46 +01:00
Heroman 0cc739d63c Removes warcrimes from boots 2023-03-13 14:54:24 +10:00
GhostActual a41bd2b95c Base Commit 2022-03-05 01:46:01 -05:00
Ghost Actual 4bb386e166 Expanding Clothing Options (#11466)
* Base Commit

* Second Commit

* Third Commit

* Fourth Commit

* Fifth Commit

* Sixth Commit

* Seventh Commit

* Final (?) Commit

* Small Fix

* Small Fix

* Merge Fix

* Small Fix

* Additional Goods

* Small Fix
2021-08-26 11:43:44 -04:00
Atermonera f612958f0c Merge pull request #7603 from Greenjoe12345/customloadout
adds the ability to give loadout items a custom name/description
2020-09-04 22:31:18 -04:00
Novacat 28c19ee066 Merge pull request #8868 from VOREStation/upstream-merge-7571
[MIRROR] Colony Director -> Site Manager
2020-08-28 13:17:58 -04:00
Atermonera 21c1b12ef1 Colony Director -> Site Manager 2020-08-27 20:43:04 -04:00
Atermonera ac824e6bfc The great Aurora shoe heist 2020-08-25 19:17:10 -04:00
mistyLuminescence 26ead98d6f Loadout item role tweaks (#5998)
* Loadout ItemRoles tweak
2019-03-30 04:10:16 -04:00
Neerti 3aca2c38e2 Yet Another Circuit Update (#5549)
* Circuit updates, adds new components, improves printer, new assemblies.

* Finishes powernet circuit.

* Adds wearable assemblies.

* Finialization before merging with GLOB port.

* Finishes circuit update, hopefully.

* Forgot to undo map.

* Removes debug output.
2018-09-12 20:51:32 -05:00
Schnayy 36236e1883 Sivian Western Sprite Pack (#4970)
* Adds: flamenco dress, bustle dress, cowboy duster, sheriff badge, tiny cowboy hat. To be added: 2 pairs of cowboy boots, stick horse.

* Adds 2 cowboy boots and a stick horse. yeehaw.

* Attempting to squash conflict that was caused by one of my OWN prs. For shame.

* attempting to fix conflict ft. anewbe
2018-02-27 14:24:20 -06:00
Belsima 28ab1e51f3 Removes some loadout items that have colorable versions. (#4173)
* Removes the 5000 flats options.

* Removes the 5000 hair flower pin options.
2017-11-01 22:19:20 -05:00
mistyLuminescence e76447a719 Loadout stuff, but done right! (#4094)
* Loadout and accessory path tweaks.

* updated: armbands

* except it's better now

* no ian shirt and psych medHUD, travis fixed?

* OKAY ROUND THREE
2017-10-19 09:36:15 -05:00
Dhaeleena 7f773b0099 Adds Winter boots for every department! Adds said boots to the loadout. Adds boots to all the closets and wardroves that had winter jackets. Adds boots and jackets to some closets that had neither and fitted in. 2017-06-05 16:46:54 -03:00
Bromuzl 48f668de95 Adds ported high-tops to loadout
Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Schnayy 8bb5924481 Adds greyscale sprites for heels worn/held/on the ground. (#3133)
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!

* Fixed capitalization, added coding.

* Rennamed heelsheld to heels, as per anewbe's request.
2017-03-25 16:48:39 -05:00
Anewbe 7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
woodratt ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
redstryker a1c4dc58ae Colorable Flats 2016-09-23 20:32:10 -04:00
redstryker adf4d6a00e Shoes 2016-09-21 18:08:52 -04:00
redstryker a4eb69a1d8 Adds Multiple New Clothing Items 2016-08-20 15:17:07 -04:00
Anewbe 1d3a57cd76 Pathing Tweaks (#1719)
* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
Zuhayr 7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30