1051 Commits
Author SHA1 Message Date
KashargulandGitHub d872e9607a Revert "[READY] Taursuits and Tail socks [IDB IGNORE] (#19611)" (#19661)
This reverts commit 3e28b73e01.
2026-08-14 17:32:53 +02:00
3e28b73e01 [READY] Taursuits and Tail socks [IDB IGNORE] (#19611)
* Consolidation and Sorting Taurs

There has been an excellent consolidation of taur bodies, but the taur.dm file still has the big legs and long tails in them... which these are not taur bodies and have been evicted. Taur bodies have been broken into multiple files to improve readability. Tails will be receiving a similar break up later.

Some pathing was adjusted to make inheritence a lot easier. They've also been made alphabetical.

Prelude to Taur suits.

* Sorted Alphabetically now

* Update taur_animal.dm

* sprite maintenance

Kitsune given triple color zones like fox taurs

Feline sprites consistent for what they modify. Some of them were misaligned weirdly. Giant spider taurs have coloration where needed, and aren't colored, as are the CITADEL ported wolf taurs.

* Make sure this gets cleaned up to avoid confus

* actually y'know what, let's just do it.

Tails sorted.

Old, uncolored sprites removed:
squirrel, orange/red
stripe taj, brown
bear, brow
wisewolf
wolf grey, green, black
mouse pink

Changed sprites:
Cross fox (regular) has three color zones now
Wolf has the tail tip colorable now
Tucker0666 and HooDoo's snowflake stuff named to them

* TaurClothingCutter tool and assorted assets

Bastardized from the old Human Cutter tool made ages ago, permits cookie-cutting the custom sprited tauric suits (Made by Poojawa) into the taur shape, with padding to include certain extra details like bulk or Imperium Monk, etc.

Bedsheet is to be added after. More info in .md

* Begin Tailsock vars

Also adding praliminary bunny taur cutouts, it'll be further trimmed for sock positioning.

* We'll make the taur specific tailsock seperate

snip snip snip!

* unfucks feline taur sprites

Turns out someone decided that feline taurs each needed uniquely identical sprites. and didn't bother to give the regular version a normal tail wag.

Now it's just normal, normal (wag). Fat, fat (wag), Marking 1 (chest, belly, feet), Marking2 (chest and belly) and Marking2_2 (feet).

Tiger simplified in the same way.

* Copied some homework from RS

this allows for the sock to appear, sometimes.

* adjusting fox cutter

* Batch actionable suit cutting

Otie is prepped for this, but you shouldn't batch longs and shorts at the same time for sanity's sake. or if you do, just rename the short version sotie or something I guess

Mobius suit moved from fullsuits to coats, preserves a lot more of the overcoat look like this

* Fresh cutouts, moved relevant files

Now we can bother people for review assistance. yay!

* Update ATTRIBUTIONS.md

Yeah! I think this is correct. I dunno. Seems like a good idea I guess.

Gunlocker stuff is there because I'm gunna port that soon too.

* actually getting it to compile

* Tail sock toggle & sealed state for voidsuits

I'm crashing out from how poorly upkept digitigrade suits are, but this needs to be fixed in a different PR, I'll leave my distracted regular human mob suits in here.

When my legacy template is still in the files but it's missing like, 80% of suit sprites... probably a bunch of uniform sprites too. uhg.

* scrape up the last few missing suits

I'm absolutely going to end up doing digitigrade suits too. Fucking watch me.

* I sorted mob and mob_digi.dmi

Unused (returned nothing on a quick search) placed into mob_unsued just in case, but most of the digi ones are leftovers from my own work back at Citadel. Wew lad.

* resolve compile issues

* TODO: Strip out or Flick() emotes with old wag

We no longer utilize the randomize system because it just never bloody worked right. And few people, if any, want to do NINE different wag animations for 200+ tails. Nah bro. Yeet. Now a player's chosen custom tail will be asked for, instead of the base species one.

* lmao, belly suffication linter check....

* more sprite work, mostly to get socks rendering

Added wag states for husky, deer, otie taurs, icon_sprite_tag hijacked for its use for tailsocks on taurs, which was previously only saddlebacks.

The majority of the tails_animal base sprites have had their markings unified, the overlay is still drawn on top, but the base sprite needs to be whole or there's holes in the tailsock. It's ok. You can just layer your markings on top...

* Update taur_animal.dm

* Assign Tail sock colors and other vars

* orite the item version needs to match name wise

* Updates with missing suit sprites

the missing ones are probably never used but someone might use 'em

Adding batch action, single outfit option to the cutter that won't do the entire sprite sheet

* Update TaurClothingCutter.dm

* Adding ability to toggle the full suit or clipped

Because I know people will grumble otherwise. pff.

cleans up some of my mess too, how about that.

* Adds blood sprites for taur suits

* Update vorestation.dme

* Poking at resolving North tailface being hidden

Also preparing Bunny taur, Scoli, and Sloog sprites for taursuit conversion. polishing socks to exist accordingly.

We'll figure things out, slowly ~

* apply_tailsock_layer(reducing Kesh blood pressure)

<3

North facing works for regular tails, but not for taur tails, but that's fine, we're making exceptional progress.

* Adding support for more taurs

Bunny, Scoli, Sloog, Husky (and wolftg) taurs all now have working suit support.

bunny and husky had some modified fluff on the chest/butt respectively to fit the premade suits. Sloog needs custom shoes to fix the six leg vs four leg sprites. but that's for another day. the sock will cover the missing pixels anyway.

Fixed extra sprites for the spotted drake/lizard states, we really only ever need the single base sprite!

also a more progress on getting the sock marking section updated for north facement layering. as well as the vars for proper icon states. added a 'none' state to avoid null icon issues.

* Update taur_socks.dmi

* Update taur_reptile.dm

* few more tweaks

* refractor tail render code to mutable_appearance

Extremely overdue! I like this puzzle box of a project, honestly.

also cleans up a lot of the procs related to tail generation, vore tails, and even wings get covered in tailsock now, tied to the toggle.

* please for the love of fuck stop kidnapping taurs

* fiddle fiddle...

* fix missing markings. evicted surplus naga alt

seriously, two alt naga types that are literally identical in shape and first overlay. why tho.

* clipping code should work better now

Improved some taur clipping masks like Giant Spiders and Husky

removed extraneous bigsnaketail, smooth tail icons

Adds adorable bubble helms to tailmaw (anthro and naga) socks!

still fiddling with tailsock code. the amount of nonsense layer code is...

* Purge snowflake species to default to mob.dmi

Default support, tailsocks will render on space suits, digi suits won't hiccup. Snowflake icons in icons/inventory/suit/mob_<species>.dmi preserved if someone wants to adapt alternatives for the big Unathi shoulder pauldrons or whatever. No on-sprite tail needed!

Teshari obviously excluded from these changes, as well as Altevian

* ...fiddle increases

* Update update_icons.dm

* fiddle fiddle... fukkit bedtime

* IT WORKS

Yeet HIDETAIL, no longer needed!!!!!

Custom tailsock states specific to uncolored tails + snowflake
cleaned up tailsock marking overlays a bit better.
Peacock tail moved to general use.

Full backpacks still maximum layer appearance'd, don't know the fuck why. Use a sachel. Will impliment saddlebags at some point for every version of backpack.

* Cleaning up

added missing snaketail_stripes, makes sure do_coloration is respected for those bodies that won't need a sock

Missing states, BEGON!

Also we properly retire the old sprite_accessories_tail file.  Shift bunny into taur_animal and the other rogue-star stuff into tails_long.

* Fixing some byond mischief

Sorted Update_icons a bit more, putting wing procs together, moving the flying proc checks to living_vr and human_powers_vr

forcing suits to clear their taurized stat more aggressively on equip and dropping. Removing the flip-flop check for making something taurized. Also cleaning up single letter vars

fixing a case of too-many-godamn-layers in the tailsock code. Also shoves north facing to actually drawing over backpacks on north face

Unless body designer code calls for all equipment to be re-equipped upon exiting the various methods, there will need to be a manual on/off of modified clothes to fix 'em. But if you're nude then you won't have this issue.

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-08-12 10:34:24 -04:00
4c72d690b2 Usr Wire Fix (#19643)
* WIP markers

* get the easy ones out of the way

* oops you too

* additional issues

* sanity

* Update rig_wiring.dm

* Update rig_wiring.dm

* Update power.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-08-02 01:57:18 -04:00
e9d2322565 Makes material costs use sheets amount define (#19584)
* Material defines

* Move these

* Food sytnhetizer

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-07-09 18:24:13 -04:00
KashargulandGitHub 5926589c16 removes var/ inside all procs (#19450)
* removes var/ inside all procs

* .

* ugh
2026-05-05 10:55:17 +02:00
Cameron LennoxandGitHub 69d9e1bf43 Misc fixes (#19425)
* WIP swoopie fix

* no self suck

* Update vacpack.dm

* Update vacpack.dm

* Update vacpack.dm

* fixes CPR on self

* Fixes shoes

* Fixes leash issue

Fixes #18979

* Fixes looping sounds

Fixes it so that if a looping sound returns NULL or FALSE for its get_sound (i.e. geiger counters) they don't play(), meaning they don't send a sound that motion tracking can see.

* Makes paralysis and stunned count for incorp movement

* Fake flowers

* Fixes borg items turning brown

* Update industrial_reagent_waste.dm

* teshari rigfix

* Fixes urns and cyborgknives

* Update find_spawning.dm

* Makes telecube spawn mated

* Update inducer_vr.dm

* Update find_spawning.dm

* Fixes drop everything admin command

* Adds strip mine

* Update robot.dm

* typooo

* flarefix

* Update find_spawning.dm

* Makse archaeological_find abstract

This only spawns if a runtime occurs
2026-04-20 22:56:22 -04:00
Cameron LennoxandGitHub 51b00a200c Magboot and glove fix (#19415)
* Magboot and glove fix

* Update armblade.dm

* Update leash.dm
2026-04-16 10:40:31 -04:00
Cameron LennoxandGitHub d8c1932cb9 Flammable Items, Abstractness, and hypnosis (#19267)
* Laser Eyes

* Update dna.dm

* Mecha

* Update positive_genes.dm

* These

* These 2

* yeh

* Rest of these

* Update turf.dm

* Update food.dm

* Some moar

* mooove

* Update vorestation.dme

* Update burning.dm

* firesuit

* flags

* HYPNOCOLOR

* xd

* no filter

* dc

* Update ore_bag.dm

* Update misc.dm

* Update misc.dm
2026-04-13 00:30:02 -04:00
26e9c25673 Recipes and Fryer Fixes (#19250)
* Recipies WIP

* moves this back to lazyadd

was testing

* fix alist VV and recipe globs

* change oven

* .

* .

* .

* adjust appliance tgui

* .

* eh

* .

* .

* small visual fix

* Clean up our food items

* Update _appliance.dm

* pouring

* frier oil level

* sizzlin

* slrok

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-04-12 17:40:44 -04:00
8e357dd556 EMP & Wires refactor (#19401)
* EMP Refactor

* EVERYBODY gets wires

* Shield gen

* fix

* Fix those

* Changes

* ,

* kill

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-04-11 15:05:41 -04:00
WillandGitHub 507a53422b Fix rig pai slot not accepting Btype card, and buffed rig ai movement distance (#19343)
* feeexxxx

* unneeded

* actually why over complicate
2026-03-25 22:25:19 +01:00
Cameron LennoxandGitHub cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Cameron LennoxandGitHub dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron LennoxandGitHub 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Cameron LennoxandGitHub 674c3570d3 Some more suit fixes (#18855)
Fixes hand sprites
Fixes #18548
2025-12-09 23:24:34 +01:00
Cameron LennoxandGitHub 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Cameron LennoxandGitHub a425f3e663 EMP cleanup (#18682) 2025-11-08 02:05:08 +01:00
Cameron LennoxandGitHub 783a289ce5 misc fixes (#18728)
* window hitby fix

* runtime fix for protean rigs that have been qdel'd

* mecha paintkit fix

* start off by default

* Fixes welder and make sprite purple

* Cut overlays of previous thing before we swap!

* cellfix

* Absorbed fix
2025-11-07 11:31:41 +01:00
ceb33e3e7d Soakn't (#18647)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:58:37 -04:00
1dfae07494 Machine var shim (#18644)
* removal of machine var

* shimsham

* deprecation warnings

* COMSIG_LIVING_HANDLE_VISION signal

* improved

* more cleanup

* more fixes

* this is fine

* fixed radios

* notices for now, tgui fix

* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD

* radios use tgui now

* guestpass does not need machine anymore

* cloning machine doesn't use it

* this arcade machine is tgui too

* autolathe does not need machine

* remaining cleanup

* doc fix

* fix

* logout handling

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:06:29 -04:00
GutiandGitHub 8a1a482c2b Removes Gender (#18628)
* Removes Gender

* Adds herm back
2025-10-14 18:34:35 -07:00
RyumiandGitHub a67086f4d3 Makes rigsuit components use balloon alerts when deploying instead of chat log messages (#18615) 2025-10-09 15:06:55 +02:00
KashargulandGitHub 45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
6e463de693 clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#18348)
* _vr dmi cleanup: backpacks, bags, and belts

* _vr dmi cleanup: backpacks, bags, and belts

* dmi cleanup: ears/headsets

* clothing _vr dmi cleanup: hats and headgear

* Update rig_pieces.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-10 21:47:18 -04:00
d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Cameron LennoxandGitHub 2a8d7526d4 moves these and adds kin to list (#18331) 2025-08-28 00:57:47 -04:00
Cameron LennoxandGitHub b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Cameron LennoxandGitHub cc246f5c85 Metamorphic suits [IDB IGNORE] (#18259)
* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* Metamorphic Config

* Consolidates all the /suit sprites

* replace these

* these

* final

* suit item consolidation

* No config

* Fixes this

This got messed up during a decon

* Update sprite_sheets.dm

* Upports some sprites
2025-08-19 23:09:59 -04:00
b61b14ca98 clothing _vr dmi cleanup: gloves (#18263)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-16 20:10:02 -04:00
KillianandGitHub 71f416e9a1 clothing _vr dmi cleanup: boots (#18234)
* clothing _vr dmi cleanup: boots

* clothing _vr dmi cleanup: boots
2025-08-16 14:32:17 -04:00
KashargulandGitHub a2e4625bec Allows crew kin to use rigs (#18220)
* kin rigs

* no real kin wearing

* .

* that

* Update asset_loading.dm
2025-08-13 16:44:12 -04:00
0c7358369c Science Expansion Pck-1: Hardsuits (#18123)
* Adds station hardsuits and additional modules to RND. Fixes a protean bug regarding pressure and thermals not being correct when assimilating a suit.

* Created new sprite state for the Faraday Protection Shield

* Code style adjustments for vision.dm and passive_protection.dm

* Removed Research requirmement, but upped the cost and made the research a discount.

* fix these while we're here

makes it so science mechfab can make it

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-05 18:20:03 -07:00
39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
47564346fb View Variables Update (2) (#17946)
* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* Nicer ahelp bot text formatting

* clean up all inputs

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* ummm

* .

* fix that

* .

* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* clean up all inputs

* Nicer ahelp bot text formatting

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* Added missing props

* useContext fix

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-05 23:01:00 +02:00
WillandGitHub 969c1caa39 Signal Handler Preperation (#17681)
* FIrst pass

* signal handler only on base proc

* missing signal_handlers

* windoor to timers

* Testing a really dumb fix
2025-05-17 06:44:56 -07:00
Cameron LennoxandGitHub f40bf1f7e4 Vendor and Phasegun adjustments (#17647)
* part 1

* Cleanup

* text

* webbing

* Eh these values seem fine

* Bonus damage to mobs

* if we have a mind, dont take bonus damage

* Less VR overrides

* vendr
2025-05-15 20:14:05 -07:00
ShadowLarkensandGitHub 6a854dea1a More RIG Intros (#17601)
* Add Commonwealth loader

* Fix a runtime

* Protean loader
2025-04-26 19:30:42 +02:00
ShadowLarkensandGitHub c00e737695 Pretty animations and UI overhaul for RIGSuits (#17595) 2025-04-25 21:39:09 +02:00
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
83a702faee rigsuit fixes (#17434)
* no.

* fixes guncode

why are overrides a thing

* Update gun.dm

* wtf lmfao

* more protean fixes

* some more adjustments

* if weclose a tab and have it open, return to status

* Update rig.dm

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-28 19:03:48 +01:00
c42610c5ae Have you bingled that (#17407)
* Initial wiki system

* wiki organization and spoilers

* hide belly chems

* move ads to tgui

* add search

* .

* load screen

* error screen

* 8

* center

* .

* .

* make this more realistic

* tgui errro col

* move search to top

* .

* non NT theme

* logo to common

* base custom theme

* .

* wip refactor

* almost halfway

* reworked wiki data

* easy fix

* get data fix

* Material Page in tgui

* catch null supply points

* .

* forward crash

* reset pages

* .

* canvas prep

* fix icon stacking

* .

* colored outlined images

* fix sm datum

* fix material names

* subType prep

* only on crash

* fix null crash

* .

* fix solgov

* clean hiding

* .

* implement catalog page

* .

* particle smasher page

* I'm lazy

* unfuck some sins

* ore page

* botany page

* allergen list

* allergen returns null too

* slime injection var

* slime core data

* fixed warning

* wip

* proper data list for chems

* pass is_slime as null

* chems

* split that

* .

* .

* .

* .

* donation for bingle, some cleanup

* return types

* partially colord icons for chemistry

* .

* more sillies

* donation page

* thaler

* needs some variation

* .

* this will crash until implemented

* handle it

* fix that

* dismiss donation banner button

* .

* fix that

* donating procs

* donation stuff for comp

* -

* drink glass for drinks

* illegal iconstate pass

* fixes

* .

* nuke drink fix

* .

* .

* .

* Drink reagent fix

* more cleanup

* adjust

* .

* simple food

* .

* food list

* sending nulls, removed flavor from recipes

* .

* .

* get_donation_current added

* .

* missing key

* .

* duped recipes fixed

* .

* .

* wiki food reagent recipes

* double list add

* properly forbid remaining bad reagent

* hide this too

* stacky

* enable eslint const

* fix typing

* update that

* use proper donation proc

* printing fixes

* grinding

* .

* beaker fill volume

* plant ore and mat grinding results

* duped recipes fixed, unit test tweak

* yes this is terrible

* .

* .

* .

* chem analyzer tgui mode, some subsystem changes to support it

* redoce

* .

* ,

* .

* small fixes, missing reagent volume

* push

* sort

* catalog entries unlocked by explo

* new chem stuff

* .

* fix byond code

* fix scroll tracking

* comment

* alphabetical

* also this

* .

* fallback icon

* .

* ...

* rel path

* that too

* to defines

* organ to define

* .

* .

* .

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-03-28 19:00:50 +01:00
KashargulandGitHub d3b7ba8b43 next new to init (#17400)
* next new to init

* .

* this needs thorough testing

* .

* needs an istype

* also vnotice

* mvoe to defines
2025-03-24 06:18:39 -04:00
Cameron LennoxandGitHub 07ef1a2a18 Zaddat gear (#17354)
* Zaddat gear

Nobody plays them so whatever

* 6 year typo

* TF
2025-03-20 20:54:11 +01:00
Cameron LennoxandGitHub e5483acc6a Voidsuit Oxygen Integration (#17387)
* Makes oxygen tanks able to be used in voidsuits again

Actually incorporates and lets you use the oxygen tank that is INSIDE OF THE SUIT without it being put into your suit storage. When I was bugfixing and saw it just spew the oxygen tank out into the suit storage slot I thought to myself 'what is even the point'

Rigsuits can already do this and are superior in every way (they splint all your limbs, they have integrated oxygen tanks, self cooling, among other things), so let's let voidsuits have a little buff

* POCKET_ALL_TANKS
2025-03-20 15:58:18 +01:00
2385f95388 prot rig (#17369)
* prot rig

* .

* .

* ,

* .

* Rig qdel fix

* no more ? needed

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-18 08:01:43 -04:00
4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00